Hi,
The community has some questions to ask you on regard of which direction you’d like to take GW2. You’ve been known to have an opinion on things, even if you’re new at them. We would like to know more about you, or more precisely, how you regard WvW.
1) How much do you think WvW is important to GW2? Do you think the game should focus on developping WvW primarily; aka that WvW is at the core of the future of GW2?
2) How much do you know about WvW, and what past games have you played before?
3) This is a long question regarding WvW dynamics; What do you think of the current zergs running amist the game?
One could argue that zerging creates a massive feel, or simply, there are no rules in WVW. Others could argue that zerging takes away from what makes GW2 so great; the subtleties of the combat, rich in dynamics, all dumbed down to lagging and pressing all buttons? Should action be oriented towards a more small-scale, but ever-present state or should it be always one single huge zerg versus another single huge zerg?
More specifically, do you think anything is WRONG with the current state of WvW, or do you think it is fine as it is?
4) As a content designer, how much of a team do you have with you? And how big is that team as compared to other aspects of the game (PVE, sPvP)
I feel it’s important you answer to these questions, as it will clarify which direction you’d like to take WvW. I feel that Habib’s goal was mainly fixing culling. What are yours?
Thanks!