Dec 2. Update: WvW

Dec 2. Update: WvW

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Posted by: Banzie.5248

Banzie.5248

World vs. World

Fixed an issue that prevented player pets from attacking gates in Edge of the Mists.
Reduced the radius of the Siege Disabler trick from 450 to 300.
Increased the skill recharge of the Siege Disabler from 5 seconds to 45 seconds.
Decreased the duration of the Siege Disabler trick from 45 seconds to 35 seconds. The duration on Siege Golems remains unchanged.

At least something partially decent, sorta, happened.

Isle Of Janthir

Dec 2. Update: WvW

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Posted by: JackO.8315

JackO.8315

These are welcome adjustments. Thank you, Arenanet!

Dec 2. Update: WvW

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Posted by: Teon.5168

Teon.5168

Good changes. I knew Anet would nerf the disablers a bit. They did it quicker than I thought they would.

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Dec 2. Update: WvW

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Posted by: Junkpile.7439

Junkpile.7439

Now i find salvageable items faster while i run bag window open in EotM. Best WvW update ever.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

Dec 2. Update: WvW

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Posted by: Luvpie.8350

Luvpie.8350

haha… Anet thinks that is good ‘nerf’… 2 people can still perma disable siege. or 1 person can disable siege and then 2-3 ram hits and disable again… gg Nerf should have been more or the real problem of LOS disabling rams through gate should have been solved.

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Dec 2. Update: WvW

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Posted by: Dante.8456

Dante.8456

phew, glad those disablers have been sorted out a bit – who knows we may need even more nerfing though

Desolation EU
Guardian / WvW Enthusiast

Dec 2. Update: WvW

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Posted by: Teon.5168

Teon.5168

Agreed, Dante. I think they will see how this nerf on disablers goes, and then do some further modifications. Am glad they got to it so quickly…..makes me think we will see a second round of disabler nerfs(if needed) within another month or so.

Forum discussions -
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Dec 2. Update: WvW

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Posted by: Baldrick.8967

Baldrick.8967

What nerf..one person can almost continually still disable siege, two can.

The nerf they should have made is for each disabler to only disable ONE piece of siege.

WvW player. Doing another world completion for my next Legendary. Hater of mini-games.

Dec 2. Update: WvW

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Posted by: Teon.5168

Teon.5168

No matter what anet does, short of getting rid of disablers, it will be complained about. At least this is a step in the right direction, and it was done in a fairly short amount of time.

And hey, as an added bonus……Anet is actually paying some attention to WvW!

Forum discussions -
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-

Dec 2. Update: WvW

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Posted by: coglin.1867

coglin.1867

haha… Anet thinks that is good ‘nerf’… 2 people can still perma disable siege. or 1 person can disable siege and then 2-3 ram hits and disable again… gg Nerf should have been more or the real problem of LOS disabling rams through gate should have been solved.

Not just Anet, I think it is a goof nerf. You would be hard pressed to prove any nerf is a bad nerf. Sure it needs to be more, in my opinion.

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Dec 2. Update: WvW

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Posted by: uberkingkong.8041

uberkingkong.8041

Maybe you should build an arrow cart and eliminate the disablers.

Throw a temporal portal where they would leave inner base to outer base and then eliminate them after you forced them out of there base.

Dec 2. Update: WvW

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Posted by: style.6173

style.6173

Wow. Finally a good move by the WvW team. I didn’t think you guys still existed!

Dec 2. Update: WvW

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Posted by: Fuzzion.2504

Fuzzion.2504

Hey atleast this patch didnt nerf my poor ele. Therefore +1 to this patch.

Fuzzionx [SF]
Guest member of [LOVE]
JQ official Prime Minister

Dec 2. Update: WvW

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Posted by: Distaste.4801

Distaste.4801

No matter what anet does, short of getting rid of disablers, it will be complained about. At least this is a step in the right direction, and it was done in a fairly short amount of time.

And hey, as an added bonus……Anet is actually paying some attention to WvW!

People will still complain because disablers were a terrible idea implemented as a bandaid to a problem instead of actually fixing it. Is it really okay to praise ArenaNet when they were the ones that implemented disablers in the first place? Even on paper they were a bad idea, there were threads stating such, but they implemented it anyway. Turns out that the players were right…again. I honestly can’t give kudos when they are basically cleaning up a mess they made.

Dec 2. Update: WvW

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

Hey atleast this patch didnt nerf my poor ele. Therefore +1 to this patch.

The D/D Celestial one that takes like 5 people to kill? Yeah a nerf would be totally uncalled for.

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Dec 2. Update: WvW

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Posted by: Fuzzion.2504

Fuzzion.2504

Hey atleast this patch didnt nerf my poor ele. Therefore +1 to this patch.

The D/D Celestial one that takes like 5 people to kill? Yeah a nerf would be totally uncalled for.

Not sure mate. Never came across an ele like that save for the ones that run and run.

Fuzzionx [SF]
Guest member of [LOVE]
JQ official Prime Minister

Dec 2. Update: WvW

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Posted by: Deli.1302

Deli.1302

Hey atleast this patch didnt nerf my poor ele. Therefore +1 to this patch.

The D/D Celestial one that takes like 5 people to kill? Yeah a nerf would be totally uncalled for.

Those 5 people must have been uplevels or in masterwork gear.

Dec 2. Update: WvW

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Posted by: Filaha.1678

Filaha.1678

I don’t see how one person can permanently disable siege if you could build catapults and just place them far enough apart that one disabler cannot hit both. Even better, you can put them far enough away that they can’t throw it far enough to disable them without coming out.

Rams aren’t the only siege tool.

Dec 2. Update: WvW

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Posted by: Aeolus.3615

Aeolus.3615

I don’t see how one person can permanently disable siege if you could build catapults and just place them far enough apart that one disabler cannot hit both. Even better, you can put them far enough away that they can’t throw it far enough to disable them without coming out.

Rams aren’t the only siege tool.

people use catapult as rams…. no air time :P

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Dec 2. Update: WvW

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Posted by: Xillllix.3485

Xillllix.3485

They are just trying to fix the broken gimmick the siege disabler is.
They should just remove it instead and focus on meaningful things like content and improvements.

Dec 2. Update: WvW

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Posted by: Brutal Augus.5917

Brutal Augus.5917

Praise the RNG gods, they have nerfed the all powerful siege disabler. Kind of. I still think the game was fine without them.

[varX] Limitless Potential

Dec 2. Update: WvW

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Posted by: Boggs.6482

Boggs.6482

What nerf..one person can almost continually still disable siege, two can.

The nerf they should have made is for each disabler to only disable ONE piece of siege.

Yes, and the cooldown should be on the siege, not the disabler. I don’t care if they can insta-throw disablers as long as a piece of siege can only be disabled once every x # of secs.