Decisions based on Timer

Decisions based on Timer

in WvW

Posted by: nastyjman.8207

nastyjman.8207

Basically, do good commanders base their decisions on the 15 minute timer? I’m priming myself on being a commander. So far, I’ve been observing our commanders in our server. Also, I’ve been glued to the mini-map like it was SC2 all over again, using it to predict enemy movement.

But last night, when someone asked if we should take a camp near enemy territory, I suggested that we wait until the 5 minute mark on the clock. Reason being is that once we cap the camp around the 5 minute mark, that camp is guaranteed 5 points because of Righteous Indignation.

And the train of thought ported over to towers, keeps and ultimately, castle. I was thinking if towers should be captured around the 15 minute mark or the 10 minute mark. It’s an assumption, but I will test what the optimal times are for capturing towers and keeps. I’m guessing castles would not apply to timings since it’s a large time investment to capture.

Anyway, I’d like to know what everyone’s input is regarding timings.

First Team to reach 250 has 87% chance to win (Updated 7/30/2014) : http://bit.ly/1lWH6T8

Decisions based on Timer

in WvW

Posted by: King Amadaeus.8619

King Amadaeus.8619

Personally, I have seen instances like the one you gave of timing a cap….But under normal circumstances it is only viable (in my opinion) to a situation like the camps.

There are too many variables that could/would backfire during a keep siege. You could try it on a tower, but several of those can be sieged up and made difficult, thus again throwing a monkey wrench in your plans.

On a camp I would say that is awesome logic, on anything else I would lean more to “take what you can get when you can get it”. My thought is also, even if you did convince the masses to wait for a timer, there will always be randoms that will still go start laying down siege on their own…Which will most likely give you more of a defensed area by the time you get ready to start your timer-based siege.

Again, too many variables for me personally on towers/keeps/garrison/SM

Mag Server Leader

Decisions based on Timer

in WvW

Posted by: frostshade.3617

frostshade.3617

Makes perfect sense on camps keeps and such make more sense to take when you can and attempt to hold rather then trying to time the cap always easier to hold an objective on defense then it is to take an objective

commander frostseir(sylvari,guardian) commander frostetics(norn,ele)
Os guild

Decisions based on Timer

in WvW

Posted by: nastyjman.8207

nastyjman.8207

I changed the title from “War Score and Timer” to “Decisions Based on Timer”.

I had a thought also regarding tower defenses. When the enemy attacks your tower, it’s best to defend that tower until the timer reaches 0. Once the timer resets, you could abandon the tower and grab something else like a camp or another tower.

Also, you could bolster up defenses on a nearby tower or keep, assuming that those are the next target. At this point, you’re trying to delay their capture, thus delaying their point accrual. And when you’re delaying that capture, you can have a group ninja the tower that was lost previously.

First Team to reach 250 has 87% chance to win (Updated 7/30/2014) : http://bit.ly/1lWH6T8

(edited by nastyjman.8207)