Decrease queues by removing all PVE content
It would even make sense to make them mini-WvW areas queued separately from the actual WvW. The combat there is fun but doesn’t help the points.
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/signed. WvW should be for the ones fighting for it.
I actually do like the achievments and stuff in WvW because it’s harder to do with pvp around. Makes it feel more like “World” pvp.
However, I think that there is a huge problem with big battles going on and we have carebears off doing pve content the entire time. I would hate to see the stuff go, however if thats what needs to be done to insure that people go to pvp areas to pvp, then so be it.
What’s the point in a daily jumping puzzle that takes a long time, in each BG, giving rewards? I understand having something that will give you a 1-time benefit, but daily rewards across all WvW that are inherently NOT related to fighting does not make sense.
Perhaps instead of daily “jumping puzzles” we should have daily WvW-related quests, such as capture or defend a tower or camp, defend or kill dolyaks, get a certain number of WvW kills, that sort of thing would make more sense.
The puzzles themselves are pvp resources (free siege plans) that can be controlled and it provides an interesting change in venue for combat.