Defend events that refresh RI
So with this idea you can now change the system to Point-Per-Cap , and then refreshing the RI will also trigger the cap. So you need to spread out your force to maximize point score.
I was thinking on how to split the zerg.
First you give all Supervisors/Lords a base Righteous Indignation(RI) of 5 minutes.
Once the RI fades, there will be an event circle (like Sentry cap) which slowly increases when more friendly players stand in the circle. It’s tuned so 1 player takes around 1 minute while 5+ players takes 30 seconds. This event when completed will rebuff the Supervisor/Lord with RI.
By doing this you can force players to split and reward them for defending. It becomes strategic to have 1-2 roaming groups constantly refreshing RI on camps and towers. This will penalize the zerg, you can guarantee that unless they split into a forward scout and main force, they will constantly encounter 5 minute RI on everything they try to take.
Right now there is no incentive to split because you guaranteed for RI to fade before your main zerg arrive.
So with this idea you can now change the system to Point-Per-Cap , and then refreshing the RI will also trigger the cap. So you need to spread out your force to maximize point score.
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