Defending camps should give RI

Defending camps should give RI

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Posted by: runeblade.7514

runeblade.7514

Defending Camps successfully should give righteous Indigieous to Veteran Supervisor.

This is so that defending camps becomes much more rewarding when you stop a zerg from capturing it.

Good idea? Yes or no? Why or why not?

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Defending camps should give RI

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Posted by: Reverence.6915

Reverence.6915

It might be a cool idea to give every lord a short period of RI (like, 15-30 seconds, if the lord/vet is alive) after a successful defend event. That being said, considering the ridiculous defensive nature of the desert borderlands, it would be a pretty bad idea for that map. For the current alpine map though… :P

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Defending camps should give RI

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Posted by: dancingmonkey.4902

dancingmonkey.4902

I do not like the idea, because it reliable es the pressure from defwnders, thus removing incentive to continue defending. It breaks up fights, because now defenders would just MO e on, with this idea, instead of continuing a drawn out attack.

Defending camps should give RI

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Posted by: runeblade.7514

runeblade.7514

I do not like the idea, because it reliable es the pressure from defwnders, thus removing incentive to continue defending. It breaks up fights, because now defenders would just MO e on, with this idea, instead of continuing a drawn out attack.

Just like how capping camps breaks up fight?

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Defending camps should give RI

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Maybe not a full…what 5 minutes…but like a minute yeah I could see. I mean heck, defending needs some sort of incentive.

A knight in shining armor is a man who never had his metal truly tested.

Defending camps should give RI

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Posted by: Wanze.8410

Wanze.8410

So i just pull a npc mob into the camp, trigger the defense event, kill the mob and the lord gets another 5 min of RI?

Sounds like totally balanced.

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Defending camps should give RI

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Posted by: coglin.1867

coglin.1867

I do not like the idea, because it reliable es the pressure from defwnders, thus removing incentive to continue defending. It breaks up fights, because now defenders would just MO e on, with this idea, instead of continuing a drawn out attack.

Just like how capping camps breaks up fight?

Then don’t let them cap it.

If you are not capable of preventing a cap, your not capable of winning the fight anyway, so it is a nonissue.

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