4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Defending camps should give RI
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
It might be a cool idea to give every lord a short period of RI (like, 15-30 seconds, if the lord/vet is alive) after a successful defend event. That being said, considering the ridiculous defensive nature of the desert borderlands, it would be a pretty bad idea for that map. For the current alpine map though… :P
Beastgate | Faerie Law
Currently residing on SBI
I do not like the idea, because it reliable es the pressure from defwnders, thus removing incentive to continue defending. It breaks up fights, because now defenders would just MO e on, with this idea, instead of continuing a drawn out attack.
I do not like the idea, because it reliable es the pressure from defwnders, thus removing incentive to continue defending. It breaks up fights, because now defenders would just MO e on, with this idea, instead of continuing a drawn out attack.
Just like how capping camps breaks up fight?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Maybe not a full…what 5 minutes…but like a minute yeah I could see. I mean heck, defending needs some sort of incentive.
So i just pull a npc mob into the camp, trigger the defense event, kill the mob and the lord gets another 5 min of RI?
Sounds like totally balanced.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I do not like the idea, because it reliable es the pressure from defwnders, thus removing incentive to continue defending. It breaks up fights, because now defenders would just MO e on, with this idea, instead of continuing a drawn out attack.
Just like how capping camps breaks up fight?
Then don’t let them cap it.
If you are not capable of preventing a cap, your not capable of winning the fight anyway, so it is a nonissue.
https://www.youtube.com/watch?v=6q3em9s5I4c