Defense Incentives: Garrison Events.

Defense Incentives: Garrison Events.

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Posted by: Ralathar.7236

Ralathar.7236

Essentially I want to reward those people that sit and guard points as well as give them something to do and engage them in patrolling. Right now there is little incentive. As we know however it can’t be too farmable or it will be abused.

Thus I came up with an event chain that will give small bonuses to helping defend the camp/tower/keep as well. Intended primarily to give an edge to smaller groups of people but not be game-breaking in any way.

Supply Camps:

Event 1: Camp is damaged, repair camp

The camp was damaged by a recent battle. It needs your help to get back up to snuff. Run around and repair the damaged buildings and clear rubble. Standard house cleaning event keeping you at the camp.

Reward: 1/2 Dolyak kill rewards. Guards get +40 vitality that stacks with other buffs.

Event 2: Eliminate nearby hostile creatures

The enemy baited some local monsters to damage the camp earlier, go and thin out their ranks a bit. This sends you out to kill a few of the mobs outside the camp.

Reward: 1/2 Dolyak kill rewards. Guards get +40 Toughness that stacks with other buffs.

Event 3: Establish forward scout positions.

You escort 2-3 Sentries to locations near the camp located on the common entry routes to the camp. Once each Scout is placed it will become camouflaged and invulnerable. Upon aggroing an enemy it fires off a extremely large radius PBAOE (3,000 or something HUGE like that) that does nothing but check for hostile targets and runs back to game at max game movement speed, reporting the number of hostiles when it arrives. It then destealths and helps defend the camp, however it is only a normal NPC, it is not a veteran. Having both T2 upgrades bumps it’s status up to Veteran level.

Each scout triggers independently to prevent adding too much NPC power to a fight. If they are still seen as too helpful they can just be “runner” citizens who run to the camp, give information, and then leave.

Reward: 1/2 Dolyak kill rewards + the obvious reward of the heads up scout warning.

Event 4: Patrol

You are sent on a patrol past the forward scouts with a small detachment of Non-Veteran NPC guards that meet you on the road. Fails if nobody arrives within a set time. This patrol covers a small area around the camp and goes through the nearby sentry/sentries. After you reach all patrol points, capture all sentries if not owned, and return to the camp you are rewarded. If entire patrol detachment is killed, event is failed. Guards can be revived within a short window of time.

Optional side Event: “One of Us”

This is an option you can choose at the start of the patrol quest that comes with it’s own bonus. You can choose to become either type of guard and gain associated skills as well as a “return to normal” skill. If you participate in the patrol event while in this form you will also gain credit for the “One of Us” event.

One additional wrinkle. You get an extra skill to use called “Warn the Others!”. This skill gives you swiftness, stability, protection, and regen for 10 seconds also removing all conditions. Much like Mist Form or Elixir S you cannot attack while this is active. Recharge is 30 seconds. This is intended to give you a chance to get back to camp and defend if jumped out in the open while in Guard form.

Reward: 1/2 Dolyak kill rewards for the Patrol event +
+1/2 Dolyak kill for the “One of Us” event.

Enemy Reward for killing NPC patrol: Equal to Sentry take rewards.

The Patrol event and the “One of Us” event resets 5 minutes from when they are completed. If the Patrol event has not been started within 15 minutes of the last one the event chain resets. The “Repel Invaders” event being triggered resets this timer.

1/2 a Dolyak kill isn’t that much of a reward for a gold but it’ll keep people busy doing useful stuff and it comes with it’s own small rewards that help you defend the camp and own the surrounding area with a small force. Yet it still wouldn’t be more than a speed bump for 2-3 people unless fully upgraded as per normal.

Similar style events could be implemented for towers and keeps.

Dolyak Running:

To prevent abuse an “easy” fix for running Dolyaks is have the Dolyak use a pbaoe stacking buff as it walks every X seconds. This would be instant cast and invisible. To receive credit for the escort you need to accrue X stacks before it reaches it’s destination. Buff duration is up in the air but it should be long enough to allow you to peel off and kill mobs or players for short bits of time and still easily get credit if you are constantly escorting it.

Rashanala – 80 Elementalist
Ehmry Bay – Legion of the Iron Hawk [Hawk]

Defense Incentives: Garrison Events.

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Posted by: Ralathar.7236

Ralathar.7236

Make a thread about imbalances = 500 replies.

Make a thread about properly rewarding the people actually winning you maps = completely ignored lol.

Rashanala – 80 Elementalist
Ehmry Bay – Legion of the Iron Hawk [Hawk]

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Posted by: psirca.9452

psirca.9452

Here, let me put this right here … slides it onto the coffee table. No no, you don’t have to look at it now, just when you get a chance.
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Siege-I-d-like-to-see-as-W3-progression/first#post689780

Yeah sort of a bummer when you hear complaints and you say – what about this, would you want that and the next thing you see is these 3 threads day after day.
Badges are too hard to get.
Mesmers and thieves are OP.
Orbs are the problem.

Oh wait, that last one is gone!
:D

We do need more thinkers instead of complainers. Complaints are only worth something if you can offer up some alternatives or some ideas. If you don’t have something with a complaint like that then it is just a complaint. What makes things constructive is the discussion and the brainstorming.

Brainstorm with us people.
Let the game know what you want to make things better.

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Posted by: Phantom.8130

Phantom.8130

in regards to the actual idea itself, i think it’s pretty good. though, there would need to similar quests for each of the towers and keeps as well. otherwise, people would come in, farm the camp quests, and ignore everything else. it would leave the areas undefended, and half of the people on the map would be losing their minds because there were 40 people in a camp while a keep was taken by 4 guys.

however, it’s definitely a good starting point for a system like this. i’ve done a lot of defending at towers, and it’s rough sitting there for hours to keep the siege ticked while trying not to lapse into a boredom coma. after 20 minutes, most of the other people who were supposed to be defending have all gone AWOL, having quietly slipped out the back. having some quests there to keep them occupied would work wonders to keep people around the vital areas.

also, you could try including "OP!, NERF! or “WAAAAHHH!” in your thread title. those seem to be what gets the most attention, while good ideas are drowned out and pushed off the page.

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Posted by: kweetni.1023

kweetni.1023

I like this a lot, right now it’s boring to defend places when there’s nobody to attack.
However this does allow abuse like bots farming, and we don’t want those added to the queue

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Posted by: Phantom.8130

Phantom.8130

hopefully, if there would be people doing these quests, there would be people reporting any bots that would be there too.

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Posted by: Enkinan.1065

Enkinan.1065

I like this idea, I also wouldn’t mind some warning mechanism in defendable areas that could sound an alarm of sorts that show up on the map with a general count of invaders to warn the map of attack.

Wega Wellwisher – Asura Guardian – Tarnished Coast

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Posted by: slingblade.1437

slingblade.1437

I haven’t spent a ton of time thinking about this so I won’t comment on the specific ideas put forth by the OP, but I have come to realize that there’s important but boring and unrewarding work that needs to be done in WvW, and these suggestions are welcome. Call me crazy, but I have a sense of duty when I know a camp or yak or structure needs watching and nobody else is doing it. I just wish I could get some good loot, and especially badges, for doing it.

We certainly don’t need bots, but we don’t need more or bigger zergs, either. Giving people incentive to be useful in different ways is a great idea.