The strange behaviour of defense siege and the easy way to destroy them.
AoE that hit the whole area of the upper area of the wall to destroy it. But put it behind a door and you hit everything ?? It has to be reversed. Behind door out of sight, but on top of wall out of range for the enemy. Enemy need a counter messure to destroy that siege with other siege. If you want tact in the game introduce something. What’s the point of having defense messure on top of a wall what can be destroyed from the ouside bij a Big AOE field that is spammed every 10 sec or being zerged by players in seconds? Let it be undestructable / out of range to player aoe. Like in the good old days.
Being sieged from tower to tower??
Plant a treb on a building behind wall and hit the other tower with no counter messure? Except take that tower and destroy it. ( if you have the people enough ) or plant a treb on your tower and hit there wall??
Make it so that distance from tower to tower is far enough to be out of range.
In my lifetime i never saw 2 castles 200 meters from eachother.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.