Defensive Siege
My experience seems to disagree with your. I spent a great deal of time on JQ. my guild then decided to move down to YB that was T# at the time (now T2) and I generally have never seen a player on any of the 6-8 servers I was either on, or against, not using oil, cannons, or mortars, when the opportunity was available.
Sure cannons are problematic because they are so easy to hit. But mortars are more difficult to get to.
As I see it, they are what you use early on at the much greater ranges, as they have much more range the arrow carts, and once they get focused, you fall back to arrow carts.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
Teams trying to take an objective will waste a lot of dps focus on cannons, mortars and oil before they set up siege and try to take down the wall or gate. The built in siege is a time suck for the ranged opponents that drains their effectiveness as providers of might or healing or control on the portals or whatever. Built in siege buys a little time. Makes sense to keep it built up if you have enough supply.
Good place to see this in action is at Bravost when a team is trying to break the VK wall across from Brovost. You can defend that corner with a ton of siege because commanders will try to take out every single arrowcart before they do anything.
Built in siege is a good term for it. I do agree that it certainly buys you time to allow for reinforcements. particularly given how easy it is to disable rams and catas.
https://www.youtube.com/watch?v=6q3em9s5I4c
amazingly good time suck. Honestly I have been, um, puzzled by good commanders deciding to waste a LOT of ranged dps focus on unmanned built in siege, especially when they have a small number on tag.
The unmanned siege might turn into a problem if someone gets thru the portal. And they might if no one is watching or ready to stop them.
(edited by Nanyetah Elohi.4852)
If I come across unbuilt siege in an objective with plenty of supply coming in, I just built it.