Defensive Siege

Defensive Siege

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Posted by: Deamhan.9538

Deamhan.9538

This is a suggestion for the defensive siege.

Something I’ve noticed regarding these devices is that they are barely used. Now what I’m talking about are the cannons, oil, and mortars that go up as part of upgrading. The cannons and oil are the worst as they get focused first. Sure, when left alone and being used they can become a problem so it makes sense to take them out. Oil alone can wipe out any rams put up.

The problem with them is that the moment they become the focus, they are essentially locked from use. It becomes suicidal to remain on it and use it.

So my suggestion is the following.

Give people using it the Determined buff but allow enemy players who get within melee range of the user the ability to knock them off. What I mean by that is, you run up and press “f” (default) to use it. The enemy gets within melee range of you (range to use it too) and can press ‘’f" to knock you out of it. No, they don’t take your place, they simply knock you off.

The purpose of this.

Even if the particular siege is being focused, it can still be used by the player until destroyed. If the enemy breaks in somewhere else, while the siege can be turned around and used inward, it no longer needs to be focused. Simply have one or two run over and boot the player using it off of it (which cancels the Determined buff) and kill them. Knocking them off could even result in a new kind of debuff that prevents them from simply jumping back on another one or the same one. Maybe 1 min debuff.

I feel that the defensive siege is just under utilized and I’d like to see it play a bigger role in what it was designed for. Defense. As it stands now, players would rather just use arrow carts, ballista, and catas as defensive siege. Primarily because they can be placed in hard to counter locations where using them isn’t suicidal.

The idea behind the suggestion is to allow their use while under attack but not allow them to be a way to avoid being killed. Also keep in mind that this would only apply to the upgrade ones and not the one placed by players.

Defensive Siege

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Posted by: coglin.1867

coglin.1867

My experience seems to disagree with your. I spent a great deal of time on JQ. my guild then decided to move down to YB that was T# at the time (now T2) and I generally have never seen a player on any of the 6-8 servers I was either on, or against, not using oil, cannons, or mortars, when the opportunity was available.

Sure cannons are problematic because they are so easy to hit. But mortars are more difficult to get to.

As I see it, they are what you use early on at the much greater ranges, as they have much more range the arrow carts, and once they get focused, you fall back to arrow carts.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Defensive Siege

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Posted by: Nanyetah Elohi.4852

Nanyetah Elohi.4852

Teams trying to take an objective will waste a lot of dps focus on cannons, mortars and oil before they set up siege and try to take down the wall or gate. The built in siege is a time suck for the ranged opponents that drains their effectiveness as providers of might or healing or control on the portals or whatever. Built in siege buys a little time. Makes sense to keep it built up if you have enough supply.

For the Toast!

Defensive Siege

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Posted by: Nanyetah Elohi.4852

Nanyetah Elohi.4852

Good place to see this in action is at Bravost when a team is trying to break the VK wall across from Brovost. You can defend that corner with a ton of siege because commanders will try to take out every single arrowcart before they do anything.

For the Toast!

Defensive Siege

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Posted by: coglin.1867

coglin.1867

Built in siege is a good term for it. I do agree that it certainly buys you time to allow for reinforcements. particularly given how easy it is to disable rams and catas.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Defensive Siege

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Posted by: Nanyetah Elohi.4852

Nanyetah Elohi.4852

amazingly good time suck. Honestly I have been, um, puzzled by good commanders deciding to waste a LOT of ranged dps focus on unmanned built in siege, especially when they have a small number on tag.

The unmanned siege might turn into a problem if someone gets thru the portal. And they might if no one is watching or ready to stop them.

For the Toast!

(edited by Nanyetah Elohi.4852)

Defensive Siege

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Posted by: Nanyetah Elohi.4852

Nanyetah Elohi.4852

If I come across unbuilt siege in an objective with plenty of supply coming in, I just built it.

For the Toast!