Denying capture

Denying capture

in WvW

Posted by: FLiP.7680

FLiP.7680

In WvW single players shouldn’t be able to completely deny a capture. It’s very common someone jump into the circle when its about 15% to complete, and run around, jumping, evading, while their whole zerg come to stomp our small roaming group.

I was thinking and came with a good solution IMO: If one player stays inside the capture circle, the capture rate is decreased by 50%, if two players stays there, 75%, three would be 87,5%, and keep reducing the remaining rate for each player by 50%. Which means 5+ players would be able to practically deny (96,8%) a capture, but wouldn’t be so easy for only one do that.

What do you guys think?

Denying capture

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Posted by: Fluffball.8307

Fluffball.8307

In WvW roaming groups shouldn’t be able to completely take a capture if they can’t kill a single person. It’s very uncommon someone jump around in a circle and not die before a zerg come across map.

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Posted by: Jeknar.6184

Jeknar.6184

If you can’t kill a single player in the circle, you don’t deserve that capture… It would be worse if we still had warriors with banner ress the lord (thank you Anet for removing that broken feature) which would buy much more time than simply trying to survive inside the circle.

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
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Denying capture

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Posted by: FLiP.7680

FLiP.7680

Pre-patch I delayed a few times a camp/tower as S/D thief for more than 20s. Thats enough time for a backup group.

I think that a group that destroyed the wall, killed 5-10 guards shouldn’t have their objective kittened up by a single enemy that simply run faster than the rest of his zerg.

And as group, I mean 2-4 players, not that ridiculous 15 man guild groups in high tier servers.

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Posted by: Berk.8561

Berk.8561

If you can’t kill a single player in the circle, you don’t deserve that capture… It would be worse if we still had warriors with banner ress the lord (thank you Anet for removing that broken feature) which would buy much more time than simply trying to survive inside the circle.

This.

What you call “Denying capture”, I call “Successful Defense”. You are not entitled to a quick and easy capture. And if one or two people can drive off your attack with a Superior AC or two and/or a door Treb, you don’t want it badly enough or don’t have enough people, either.

Kerzic [CoI] – Ranger – Eredon Terrace

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Posted by: sparc.3649

sparc.3649

You can’t be serious…

There are things that are SERIOUSLY broke in this game and you would want them to waste time on something like this?

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© sparc.3649 ~ LPC ~ Anvil Rock
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Posted by: Offair.2563

Offair.2563

Just keep an eye on enemies running into the circle and spam him/her to death. If they are able to deny the cap as long its needed so back up can rush in, you simply dont deserve the cap.

And like Sparc says, there are other things completely broken in game that could use some work at instead of this, lol.

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

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Posted by: sparc.3649

sparc.3649

I have to agree with Offair here too, if you can’t kill whoever is running in on your circle then no, you do NOT deserve the cap. They’re there to defend it after all – that’s the point of them running into it. So it’s really not broke (btw).

Would you also say we should not be able to res the lord to eliminate the circle (so you have to kill the lord again)? Because trust me, being an adamant defender myself, I’d be rich if I had 1 silver every time I ran into a camp circle just to contest it, and ressed the lord so they they’d have to kill the lord again, AND me. By the way, I’m not talking about the “lord bannering” which I hear is gone now anyway (which I can’t do cuz I’m a ranger), but I’m talking about when I manually res the lord. Which as I said, if I had even a mere silver for every time I did that, I’d have like 5,000,000 gold!!!

/—————————————\
© sparc.3649 ~ LPC ~ Anvil Rock
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Posted by: sparc.3649

sparc.3649

If what you describe angers you, I MUST ask…

What do you think of the new Siege Disablers?

I only ask because I personally think that would be something “worth it” to get behind — asking ANET to fix (rather, completely remove). That item seriously breaks WvW (I’m on strike until I hear from ANET, and if I don’t hear back by the end of the month I’m uninstalling and never looking back)…

I’ll go ahead and describe my personal experiences with em. Starting at the beginning, I don’t really come to these forums (up until the inception of these game breaking items), or the website, or heck, I don’t even read the “patch notes”… So I didn’t even know these things even existed till one was used/abused on me (no, I don’t use that NPC either because I normally do not bother with stealth or supply removal traps either, although I’m fine with the existence of those items)… So I’m chillin’ in a structure to defend (I’m an adamant defender, almost do defense exclusively), when all of a sudden I thought I disconnected from game, because, WTF, my AC is not working. Oh no, what’s this new ‘buff’ it has “siege disabled” – WTFF FORTY-FIVE MORE SECONDS. I almost fell out of my chair. Now the zerg attacking my structure AOE’d it down with absolutely NO resistance since they just TURNED IT OFF ON ME. Now of course that’s normal, if there’s an AC the zerg will send some ele’s ranger’s and whatnot AOE classes to go AOE the AC down, I expect that. But normally you can blast them with the AC to deter them from destroying you and your AC. Nope not any longer, now they can just come and disable it on you, and destroy it with NO resistance whatsoever (trust me it does NOT take even 30 seconds for a small team to AOE down siege, more like 5-10 seconds!). That was my first experience with it, I had ONE more that was nearly identical (except with a ballista) before Rage Quitting.

Now even though I cannot attest to this one personally, it’s one I’ve read about around here (since being on strike from playing really)… This item can hurt defenders AND-OR offenders! I just showed how it can HURT a DEFENSE, now lets go over how it could hurt an OFFENSE. A single guy in a tower could spam these on the gate, which would render any and all rams useless (indefinitely if it has supply in the structure). Alright, so lets see, with the inception of this item ANET should just completely remove the Flame Rams, Arrow Carts, and probably Ballistas. While they’re at it I say, just remove all siege (would they seriously just leave pults, trebs, and golems!?), and then while you’re at it, if you take out siege (what I see WvW as being all about, siege’s) may as well take out ALL structures and NPCs/MOBs and then just change the name from WvW to non-structured [open world] PvP!

Also, why so lop-sided? Here’s another scenario I could “hypothesize”. Especially since these items are so lop-sided, in the respect that they disable siege for 45 seconds, but golems for ONLY 20! As if golems weren’t OP enough as it is, they decided this patch to ADD A MASTERY for them, AND give them only 20 seconds with this new game-breaking item instead of 45, which is what everything else gets! I could now VERY easily imagine a situation where someone decides to set up a golem rush where they designate people to disable defensive siege. I could even picture the defense disabling the offenders golems. But guess what, after 20 seconds, the offenders will be able to use their golems again. Where will the DEFENDERS be you ask??? Oh well, I don’t know, get back to me in ANOTHER 25 seconds, which is how much longer THEIR siege will STILL be disabled (meanwhile golems are back to busting into said structure)… If it’s enough golems I’m sure they’ll be through whatever wall/gate they’re hitting before that 25 seconds is over! Yea, this is REALLY FAIR ANET!!!

Good going ANET, you have introduced the item that will kill WvW. At the very least, for me – because if you don’t take this item out, I am leaving your game and I will never look back! WvW was all I had to live for (in tyria)!

I really meant for this to be a discussion between the two of us, so I apologize for going on a rant, but as you can see (I think) it’s something to be passionate about! This item is going to kill WvW…

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© sparc.3649 ~ LPC ~ Anvil Rock
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Posted by: MithranArkanere.8957

MithranArkanere.8957

No.

If people can’t prevent others from capture, they will end up just running away when outnumbered.

That worked like that in GW1, and made Alliance Battle maps extremely boring. People ran around in circles avoiding each other like the most freaking boring carousel in the world.

I could agree with similar changes to capture mechanics in Conquest, but not for WvW.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Straegen.2938

Straegen.2938

No, nope, noway, not.

One of the best parts of the WvW is the circle game. That epic moment where a player runs in and saves the day against a larger force is simply priceless. Without that ability, a group would show up, see the camp flipped and leave rather than duke it out.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Geiir.7603

Geiir.7603

A small roaming group should have zero problem killing or send a thief fleeing inside such a small circle…. I take it we are talking about thief, right?

Melder – Thief

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Posted by: Jeknar.6184

Jeknar.6184

A small roaming group should have zero problem killing or send a thief fleeing inside such a small circle…. I take it we are talking about thief, right?

More like about a warrior… They usually are able to stand on the circle for more time than the other classes.

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing

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Posted by: Straegen.2938

Straegen.2938

A small roaming group should have zero problem killing or send a thief fleeing inside such a small circle…. I take it we are talking about thief, right?

Warrior… they have invulns, stability and high mobility. Some Guardians and eles as well. Bunker necros can actually be the worst but their poor speed makes getting to a circle to hold it difficult. Thieves are easy because they cannot cloak to hold a circle which makes them easy prey.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: the krytan assassin.9235

the krytan assassin.9235

Tbh why are you all hating on his comments? i mean you can cap faster with it→ more wxp also it encourages people to blob which is a great thing because the ambience in the blob fights are always nice and maybe the defending population will finally give up so you don’t have those nasty defensive sieges anymore trying to defend the tower

DDD|elementalist| Piken commander|RaW|

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Posted by: Offair.2563

Offair.2563

Tbh why are you all hating on his comments? i mean you can cap faster with it-> more wxp also it encourages people to blob which is a great thing because the ambience in the blob fights are always nice and maybe the defending population will finally give up so you don’t have those nasty defensive sieges anymore trying to defend the tower

errrmm eotm ktrain commander i assume?

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

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Posted by: the krytan assassin.9235

the krytan assassin.9235

u didn’t read any sarcasm at all? XD

DDD|elementalist| Piken commander|RaW|

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Posted by: FLiP.7680

FLiP.7680

No, i’m not mad or anything like that. I’ve been playing this game for more than one year. And I also do that, usually as thief, but warriors and eles can be very annoying.

Imo it’s too easy to do that. Run into the circle, evade knockbacks, and wait for someone shows up to help, if you can’t kill em by yourself. Even if you die denying a tower or keep, it’s totally worth. And one player after another can hold a circle for minutes!

But if you guys think it would promote more blobs than WvW already has, then it may not be a good idea.

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Posted by: Mattargul.9235

Mattargul.9235

A small roaming group should have zero problem killing or send a thief fleeing inside such a small circle…. I take it we are talking about thief, right?

Warrior… they have invulns, stability and high mobility. Some Guardians and eles as well. Bunker necros can actually be the worst but their poor speed makes getting to a circle to hold it difficult. Thieves are easy because they cannot cloak to hold a circle which makes them easy prey.

You do remember that invuln skills also prevent you from stopping the cap, right?

If you couldn’t prevent the cap by circle diving no one would bother scouting around camps, which would be bad for the game.

If you can’t kill that one guy circle diving either bring a few more guys, or different classes/skills, to cap, so you can kill him, or kill the guards faster, so you cap before the lone guy arrives, or move on.

Dances with Leaves – Guardian – Sanctum of Rall (SoR)

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Posted by: Jeknar.6184

Jeknar.6184

You do remember that invuln skills also prevent you from stopping the cap, right?

Warrior can pop triple stances and be immune to everything without being considerated invulnerable. So yes, they can be invulnerable AND contest the circle.

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing