deso pug commander feedback on new desert bl:
first of all, best thing in wvw in a long time, ty anet.
usually i have a privilege and opportunity to enjoy the wvw with a small number of players. i run with 10-15 guys that know me and like what i do. so this is in a way a feedback from a small havoc squad.
i read a lot complaints on forum about too much pve (i think ppl refer here to shrines mostly). i try to look at it as an additional layer to the wvw mechanics. for me it is not a problem to flip a shrine before i try to go for a keep. this gives enemy additional signal about the next possible target. also if i am defending it gives me the same signal. so there is actually a new layer of tactics involved with the shrines. previously we only had the camps flipping as an indication to enemy movement. this shrine thing kinda balances the response time for defenders in regards to how much bigger the maps are.
middle event is laggy and atm unplayable. but it always gets me excited because i know all the players from across the map will be there and usually it turns into an epic brawl of many roamers, havoc squads and blobs trying to finish it. this is due to the fact that it is “OP” in the best possible way. i mean, nobody wants other server to actually get it. also, since it is a three-way there is a tactical approach to this also. maybe the server that has the least structures wants to help the second server to finish the event (depending on number of players that each server has). or you can look at the server that has the least upgraded structures to get hit for fast splitting over the map and attacking multiple targets at once… at least, that’s what i do. all in all, fix lag, DO NOT nerf.
the map!!! wow, just beautiful. and i do not mean how it looks (also great). i mean the map design. i mean, i cant remember any part of the map that wasn’t carefully designed for fights. we are not talking here about usual open field gvg kind of meta. we are talking about awesome move, hit take the choke, turn around bomb, get up the stairs, refresh, bomb from above, jump on them, push through, hold the stairs etc etc etc etc!!! whoever designed the maps did a great job and i can already see i will enjoy wvw for a long time.
personally i like the new supply mechanics also. for me in a way, the supply that is available in structures atm is great to have. i have a feeling that it balances the buffed defense. i am not sure still if the balance is right. but i can see that buffed defense and structural upgrades could be countered with more supply availability. the problem i have is definitely with auto upgrades. great idea and i don’t personally think it should be changed. with the shrines and all, there is more then enough work for the people that enjoy scouting, but it will need balancing. in my feeling, cannons are up way too fast (maybe 1 hour?). need to take in account smaller groups here also. i still didn’t have opportunity to see blob defending upgraded keep against a blob attacking it, but i doubt that would be much fun due to defense being too strong imo. in short, attackers having more supply available vs defending buffs balance needs to be looked at still.
for end, an invitation to all the wvw players to actually try out new map to the point of knowing all the mechanics and the actual map layout before making a judgement. not appreciating the whole new world of strategy and tactics on many new levels of what wvw has to offer now, because you are used to the old thing is not the way to go. im having a blast, idk whats your problem:P