Determining Match-Ups

Determining Match-Ups

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Posted by: sadking.9625

sadking.9625

This has undoubtedly been discussed before, but with the expansion I figure I’d bring this up.

The glicko system does not work for this type of competition (if you want to call it that). Why can’t we use a simple system instead of this overly-complicated system to determine match-ups? The winner of a match should go up a tier, and the loser go down a tier, with the 2nd place staying.

This week for example, in Tier 5, the winner will be Darkhaven, so they go up to Tier 4, Ehmry Bay stays put and SoR goes down to Tier 6.

A major issue with this way of deciding match ups is Tier 1 winners and Tier 8 losers, but those servers are pretty much doomed to face each other every week anyway. The only difference is now they’re not relying on RNG to pull their way out of the dredges, and T1 servers can more easily lose the “throne”.

I understand that this might cause really lopsided match-ups, but those happen anyway. At least this way we won’t be facing the same server(s) for weeks in a row. It would also be easier to predict the next match-ups to allow server/guild leadership to determine what time zones will need more numbers.

Determining Match-Ups

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Posted by: Straegen.2938

Straegen.2938

Similar problem only with more volatility. Maybe if a server wins/loses 2-3 times they automatically move but no matter how the matches are aligned, some series of servers are just going to get screwed for months on end.

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Determining Match-Ups

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Posted by: GreyWraith.8394

GreyWraith.8394

Correct that glicko is not intended for matchups like this. Specifically it is intended for cases where opponents are relatively balanced, which servers rarely are.

Incorrect that a ‘winner up/loser down’ system would improve things. The devs addressed this proposal long, long ago. You can model it yourself if you care to, but the bottom line is it produces more heavily unbalanced matches than glicko.

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