Developer Feedback: Season Achievements
I think it’s the general consensus that no one should take supply out of stonemist unless specifically instructed to. So, what I would say instead is that people get hated on for “wasting” supply on repairs. The only time you don’t get put on blast for repairing is when you’re closing a door after repelling an enemy zerg, and that is a bit like yaks. You have to be lucky and in the front (and have a few levels into repair master).
[EG] Ethereal Guardians
I think it’s the general consensus that no one should take supply out of stonemist unless specifically instructed to.
I think this goes completely against the game mode of play as you want. Because who are we to instruct anyone else what to do? We can ask or suggest by offering our reasoning to do so. Though if a player wants to repair walls all day long, it’s their choice.
That’s the thing with these achievements, it shakes up PPT players like ourselves.
I think it’s the general consensus that no one should take supply out of stonemist unless specifically instructed to.
I think this goes completely against the game mode of play as you want. Because who are we to instruct anyone else what to do? We can ask or suggest by offering our reasoning to do so. Though if a player wants to repair walls all day long, it’s their choice.
That’s the thing with these achievements, it shakes up PPT players like ourselves.
I don’t know what it’s like on Jade Quarry, but if you take SM supply on Maguuma then you are cursed out of existence.
[EG] Ethereal Guardians
Well on FA we do not curse anyone out of existence for playing the game they bought. Though having stonemist flip alot is in peoples best interest if they want to achievement tied to it. Besides holding stonemist is a resource sink for little return.
Since the Dev-Gods now made rather clear that they actually read the forum, I thought I might as well make my voice heard.
Here’s a synopsis of my post: Use the achievements to steer the playstyle of people in WvW away from zerging.First off I want to say: The required numbers do not relate to the play reality of a T1 server at all. I am on Piken Square and in 7 weeks I capture about 500 towers (required: 30) and kill about 45 yaks (required: 225) with normal play. Because in a zerg you cannot tag a yak unless you’re lucky and in the front.
At first I was angry at this, but since I want the key, I went yak-grinding.
I actually enjoyed finding ways to kill at least 3/4 enemy yaks in one quick swoop and by the supply denial I was also doing something that actually helped my server.Then I realised what achievements are: They provide a tool to force players into doing useful actions.
Properly set achievements could encourage players to get out of the zerg a bit.That said, they have a dark side: The Repair Achievement.
Here is what it does to people who grind this achievement: They get hated by everyone for taking supply from Stonemist.
Here is what it does for the server whose people are grinding this achievement: They lose Stoneist.
Remove it. Now. (Wee, that sounded quite harsh.)For the Achievements for the 2nd season, I would be happy if you considered what kind of playstyle you want to encourage and design the achievements around that.
An example: Instead of the Repair achievement, make a Defender achievement which baits with high rewards for doing things like:
Repel enemy attackers X times; Kill X players with cannons; protect X caravans…
That’s funny, I on SoS and don’t have 1/3 that many towers. I finally got my last keep on the weekend but I have over 400 yaks. Why? cause that’s is all we can do. Spent days just flipping the same 3 camps cause we couldn’t muster the forces to take back our borderland keeps.
The Repair achievement should have been spend 1000 supply building siege and the JP achievement should have been deleted along with the JP.
“…let us eat and drink, for tomorrow we shall die;.”
Idea for second season: no second season achievements, only the rewards for getting first, second or third place.
Idea for second season: no second season achievements, only the rewards for getting first, second or third place.
But they need a benchmark to determine who participated enough to earn that reward.
“…let us eat and drink, for tomorrow we shall die;.”
Idea for second season: no second season achievements, only the rewards for getting first, second or third place.
I don’t like this idea because you individual contribution is essentially meaningless in terms of the success of your server.
As everyone keeps saying whenever I whine about ascended gear. WvW is all about numbers.
Some people on my server are playing somewhat 12 hours and more daily. They didn’t get the achievements and likely will never get them, because they are playing defense.
There is almost nothing for those players, though the greatly help the server…
If the point of the devs was to “measure” participation, they should have considered yak escort, defense of an objective, the countless AC/defensive treb/catapults and ballistaes, built and reset… (still don’t understand why there is no xpm for siege reset – not much is needed, but at least something, so that defense players are not left in the dark…)
But they need a benchmark to determine who participated enough to earn that reward.
But it’s not an accurate benchmark. I guarantee that I’ve done more useful things in WVW since the start of the season than many of the pve players that came in and grinded the achievements. Yet, I’m sitting at 12/15 right now with no way of finishing the achievements without becoming a detriment to my server. In the 4.5 weeks so far I’ve only gotten into EB once so all 3 of those achievements are off limits. There’s no way I’m going to waste supply for an achievement either. The achievements should have had a weekly player kill achievement (500+ per week) that would have counted towards the final tally just like all of the pve achievements have a daily that counts. That would have counted for 7/15 and allowed the rest to fit into our playstyle without having to waste resources or playtime doing jps or grinding sentries.
Repair achievement should have been spend 1000 supply building siege.
No, no. Then they would just build cheap and useless siege in camps and keeps. Which can also siege cap your team.
If they make the Kill Players achievement repeatable all these problems go away. Maybe increase the number of kills required so it isn’t too easy.
I think it’s the general consensus that no one should take supply out of stonemist unless specifically instructed to.
I think this goes completely against the game mode of play as you want. Because who are we to instruct anyone else what to do? We can ask or suggest by offering our reasoning to do so. Though if a player wants to repair walls all day long, it’s their choice.
That’s the thing with these achievements, it shakes up PPT players like ourselves.
I don’t know what it’s like on Jade Quarry, but if you take SM supply on Maguuma then you are cursed out of existence.
It is cause we take it for fun and to kitten people off