Disable enemy names in wvw zones!

Disable enemy names in wvw zones!

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Posted by: Lionwait.4815

Lionwait.4815

Disable enemy names in wvw zones!

This is a basic crucial problem. Because it takes away from the strategic hiding aspect of the game. Forinstance a guardian class hides himself in a building. In doing so his viewing radios is smaller. Because the walls abstract his line of sight. Then along comes a lowly enemy that pin points where the guardian is hiding because the guardian’s name is sticking out of the wall.

I believe that disabling enemy names in wvw zones will give people more strategic battle scenarios. This change will help low populated servers to have a fun time working as a team in a small group and for those that don’t want to zerg all the time. In short this suggestion gives more content to the game. In more ways then one.

I brought up the suggestion to my guild and they said a mezmer could just hide in a fort and use [Portal Entre]. So I said have anet disable [Portal Entre] in wvw. Mezmers are the most cry’ed about class out there anyways. Then they said enemy’s hide in side the forts and it becomes a hide and seek game. Then I said is that a bad thing? Its search and destroy. Its not like they cant do that already with a thief stealthing a group. If their still is a problem anet can just add a new indicator on the map showing that enemy people are inside a fort. That would just cut down the search and destroy time still giving more content to the game.

On a side note. If enemy names do get disabled in wvw, anet can work with the features that size does matter. If some one choose to be BIG with a BIG race then they are easier seen in wvw making it unfair. So anet can give a bonus to bigger races and people that choose to scale their size even bigger. Their is so much that can be done with this I just mentioned the bar bones of the idea.

I’m NOT saying to take off enemy names when you target them. Nor am I saying how to take off player names in options. If one or two of these cross your mind then you miss my point and I suggest you re-read what I posted…… slowly.

Remember this game is called guildwars. Key word WARS.

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

I’m not sure if disabling enemy names is the right idea, but some servers have fairly long names and it makes the tag stick out a lot more than others (thus harder to hide), and instead of showing the person’s rank, perhaps just do something generic like [server initials] enemy. Something like [HoD] Enemy or [NSP] Enemy, and only when you hover over them or select them does it change to their rank.

Seriously, some server names make some ridiculously long name tags when you throw ranks and guild tags in there too.

NSP’s resident crazy-eyed sylvari

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Posted by: Korgov.7645

Korgov.7645

ANet made a huge effort ensuring that even in the biggest fights the name tags are always visible.

If you want to play hide&seek, team up with a thief. Stealth hides your name tag.

Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

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Posted by: Esplen.3940

Esplen.3940

Yes, please do remove Veil and Portal Entre from Mesmers in WvW.

Then maybe Mesmers can have some real direction without Anet being afraid of us having the power of assisting entire zergs in addition to being able to do something on their own, something that is largely missing from Mesmers.

That’s not to say it’s not possible, it’s just really, really bad in terms of effort:reward ratio. You can get a lot more rewards by playing any other profession.

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Posted by: Brother Grimm.5176

Brother Grimm.5176

There are a lot of amazing Mesmer players out there that disagree…. Mesmers are not an easy class to play and making them such kind of destroys their uniqueness in the game.

If you want “easy” rewards pick another class. A game were all classes present the same results for the same skill level is going to be uber-boring to play.

Now that’s not to say some tweaking couldn’t be considered, but disabling their stealth and mass mobility capabilities is a rather drastic move just so you can earn rewards as easily as a warrior….

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

(edited by Brother Grimm.5176)

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Posted by: Esplen.3940

Esplen.3940

Mmm.

Effort:Reward isn’t always regarding loot. Mesmers are one of the most skill intensive (not to be confused with mechanically intensive [see: Engineer and Elementalist]) professions in the game. We also suffer from a lack of direction, causing a lot of the updates to lean in a different direction than the previous one.

A lot of it seems to be, from a player’s perspective, a lack of understanding from the balance point of view (I could be entirely wrong). Some of the changes, while meant to be helpful, end up harming us moreso.

Mesmer gameplay, over the course of the past 2 years, has become less healthy over time, encouraging pidgeonhole builds with slight variants due to personal preference.

Almost every time an “improves diversity” update rolls around, we end up magically losing one or two viable builds (at least) while gaining something that revolves around getting pidgeonholed into a specific build.

I’m not saying that Mesmer’s are underpowered. I’m saying that they need to stop being afraid of working with/on us. If that means removing Veil and Portal, so be it.

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Posted by: Straegen.2938

Straegen.2938

It is a usability feature and works more often than it doesn’t. I would be on board with better line of sight detection but who knows how much extra processing that would take.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: chrisgr.3849

chrisgr.3849

ANet made a huge effort ensuring that even in the biggest fights the name tags are always visible.

If you want to play hide&seek, team up with a thief. Stealth hides your name tag.

personal i dont give a kitten about oponent name about his rank about wte…if anet likes to have names on then why not give to the players the selection to disable that

i dont like when my screen get a r red sea of names…and idk were actual that helps?

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Posted by: Jeknar.6184

Jeknar.6184

It’s funny to see the “Northern Shiverpeaks Platinum Assaulter [GTAG]” trying to hide in a corner.

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing

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Posted by: Korgov.7645

Korgov.7645

ANet made a huge effort ensuring that even in the biggest fights the name tags are always visible.

If you want to play hide&seek, team up with a thief. Stealth hides your name tag.

personal i dont give a kitten about oponent name about his rank about wte…if anet likes to have names on then why not give to the players the selection to disable that

i dont like when my screen get a r red sea of names…and idk were actual that helps?

The name tags are easier to transmit and render than full or even simplified character models. It was all about addressing a performance issue.

Before the improvement you would not see the enemies in big fights until very late into the fight. You might have been killed before seeing the first enemy. Now you will at least see the names tags.

I do agree the name tags are too long. There has been suggestions to shorten them:

  • Display rank as an icon
  • Display server name as abbreviation

At one time the name tags also included title, but fortunately that was soon removed. Now you only see the titles of your party members and your target.

Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

I made this suggestion ages ago… not only would it make hide and seek a strategy of the game but it would also make that huge variety of dyes a lot more interesting… dying your armor for camouflage would become a lot more viable… choosing terrain better and hiding out in trees and bushes would become more interesting too.

Spot the mesmer in the attached picture as an example of what I am talking about

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Nymeria Meliae | SoS
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