When I started playing in WvW, it felt like a grandiose thing. So much potential. It felt like with strategy and team play, we could have epic battles over keeps and towers! Guilds being proud of holding their points. Players being deployed for strategic strikes into enemy territory. War! Glory! Death!
Instead, we have zergs rolling over keeps in 4 minutes flat, campers in jumping puzzles (why are those even there?) waiting for the easy prey, and those who shelled out 100g for their commander icon being less and less motivated to try and do anything. Why bother?
Defenders are barely able to stand on their own walls due to mass AoE, let alone actually shoot back. You better had siege placed and ready, because there’s no way you’re deploying a full defence set up before they break the gate. And they better arrive within the 30 minutes it takes the blueprints to despawn. But why bother? The zerg is going to roll over you either way. You can just go run some dungeons in pve, and come back later. Capturing is much easier than defending, and this is a major impediment to wvw game play. It’s completely meaningless to hold a point when it’s much easier to wait for the zerg to move on and capture the point back. All of which takes maybe ten minutes.
Why would anyone bother with strategy and organization, when you just need two dozen mindless zerglings thrown at the gate?
Supply yaks are weak and slow. It takes hours to get a meaningful amount of supply to any point, and that’s if there’s nobody ganking the yaks… But that would be fine if trying to get them alive past anything that so much as sneezes their way wasn’t the only way to get supply to a keep. And good luck trying to stop anyone from just ganking the yak from under your nose after walking with it for half an hour. Event failed. You suck. Of course, you can do supply runs yourself. For ten supply. Like that’s gonna do anything about repairing a wall or gate. Maybe you were lucky and the point you’re trying to defend hasn’t been flipped 30 times in the last 5 hours, and there’s actually some supply left in the pad.
The only bad part about dying is having to walk back. Death is completely meaningless, just like everything else. You loose nothing, except for twenty minutes of running across map. And dying is so easy… I have never gotten even just a slight feeling of competition when fighting someone. Nine times out of ten, it’s completely one sided, be it because the other guy pulled 20 friends out of his back pocket, or because you’re simply fighting a profession you can’t handle well. And when I win, it generally feels like I was fighting a white critter. Hit em twice and they fall over… And yet, dying feels so frustrating. When I die, I usually know that there was nothing I could have done better to prevent my death. Which just makes it worse.
You know who loves WvW? The same people who play pirates in Eve Online. Those who live for nothing but the tears of those who dare crossing their path. Those who don’t give half a kitten about points, strategy, team play, or anything at all besides their own power issues. WvW is a paradise for these people. The rest of us are left with hopes that we might someday be able to deal with all the grief that floats in the mists. And yet WvW looked like such a great feature…

. Now that people know all the tricks and always abuse them, it’s just a tar ball fest for me. It was more fun when people were new to it and nobody really knew what to do.