Zerg v Zerg.
Many of us hate it. I personally do. It makes me feel useless knowing that the only real way I can have an impact on a battle is by joining a bulbous mass of people in their efforts to imprint their weapons on a door for ten minutes.
The reason for Zerg v Zerg in WvWvW is that there are honestly no other options worth looking at most of the time. The only thing that’s really going to earn points is capturing keeps and supply points, and the best way—at the moment—to do that is to get some guy with a Commander icon, get a bunch of lemmings to follow that icon towards an area worth points and then run into walls and NPCs long enough until they change color.
To keep the fight going and keep it interesting, WvWvW needs to look at the things that change hands most and give them interesting boons to teams that own them. They also need to speed up assault mechanics in general. Here are some solutions:
All siege engines are now movable objects. After initial construction, siege engines can be transported from place to place at 50% base player speed after the proper investment in man-power and/or supply. All siege engines now have the additional skill [Move], which allows a single player to move a siege engine very slowly (except in the cases of the Catapult and Trebuchet, which require more) and calls for help from nearby players through the use of a Dolyak icon that appears over the siege engine in transit.
- The speed at which the minimum requirement of people can move a siege engine is 25% base player speed (except in the case of the Arrow Cart which is 66%). Beyond the minimum amount of people to move a single siege engine, more players can join in to speed up the group’s movement (up to a cap of players and speed). Furthermore, siege engines (again, except for Arrow Cart) cannot go up staircases. The maximum base speed at which a siege engine can travel is 66% and is only achieved when a siege engine has obtained the maximum amount of helpers that it allows in a move.
- While moving a siege engine, the player that initially started the movement by using [Move] gains the skills [Set down] and [Leave]. [Set down] stops the siege engine and its group’s movement, frees up the other players that were helping and, if it applies, beings the siege engine’s reconstruction process. The player with the skill [Set down] also directs the movement of the siege engine and all of those who are helping. [Leave] allows the player to leave the siege engine. If the engine is left with no one on it, while in transit, it simply remains where it is.
- The other players each gain the shout skill [“Double Time!”] and [Leave]. [“Double Time!”] grants all allies in a 300 range radius Swiftness for 3 seconds and has a 30 second recharge. [Leave], like the first player’s version, allows the player to stop helping with the move.
- The speed of a respective siege engine scales appropriately from 25% to 66% based on the amount of people moving it in relation to the maximum number of people allowed to push it.
- Flame Ram: minimum 1 to move (max 3); no supply required to move (transports as is post-construction)
- Arrow Cart: minimum 1 player to move (max 1); no supply required to move (to move an Arrow Cart, a single player picks it up in the box form as it was pre-construction; in order to set it back up, a player must set it back down and then reconstruct it for 8 seconds; a player can abort the reconstruction process or drop the package in transit in case of attack, but the Arrow Cart will be destroyed)
- Ballista: minimum 1 player to move (max 5); 5 supply to pack up for transportation; 5 supply to reassemble (upon packing-up for transit, the Ballista turns into an open-top cart with ballista pieces inside/sticking out; during reassembly, the cart assumes the late-stage construction state that is the Ballista but surrounded by construction lattice)
- Catapult: minimum 3 players to move (max 8]); 10 supply to pack up for transportation; 10 supply to reassemble (same principle for transportation as above except there are catapult pieces in the wagon)
- Trebuchet: minimum 5 players to move (max 12); 15 supply to pack up for transporation; 15 supply to reassemble (same principle for transportation as Catapult and Ballista)
(edited by Swagg.9236)