Disciplined Maneuvers' Cost

Disciplined Maneuvers' Cost

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Posted by: Blackarps.1974

Blackarps.1974

I’m not complaining but the logic behind this buff costing 20 merits (plus the influence) seems kind of…well…off. When you look at other guild buffs like 10% Magic Find for three days only costing 500 influence, why does something like DM cost 20 merits and 2000 influence each time you want to queue it? Do you guys think this is to combat EOTM karma training?

I’m all for getting more use for merits but the costs just seems way off here compared to other buffs/upgrades.

*For those that don’t know, a new guild buff was added with the feature pack on the 15th. Its +5% WXP for 24 hours and as mentioned above, it costs 20 merits and 2000 influence to queue it and had a build time of 3 days.

Maguuma Guardian

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Posted by: Kraag Deadsoul.2789

Kraag Deadsoul.2789

Yeah, the cost does seem rather excessive.

So many souls, so little time. ~ Kraag Deadsoul

Disciplined Maneuvers' Cost

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Posted by: Jeknar.6184

Jeknar.6184

Another buff my small guild will never have… We barely have guild bounties to do.

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing

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Posted by: Banzie.5248

Banzie.5248

100% agree.
I could live with 2-3; hell even 5-6 merits and a WAY, WAY shorter build time (seriously 3 days for only 24 hours? Who thought of that kitten) influence price could be reduced to 1k

I’d say this is the best
4 merits, 16 hours build for 36 hour uptime, 1k Influence

Isle Of Janthir

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Posted by: Blackarps.1974

Blackarps.1974

100% agree.
I could live with 2-3; hell even 5-6 merits and a WAY, WAY shorter build time (seriously 3 days for only 24 hours? Who thought of that kitten) influence price could be reduced to 1k

I’d say this is the best
4 merits, 16 hours build for 36 hour uptime, 1k Influence

I don’t think something like this warrants merits at all actually. Its just a 24 hour buff and nothing like the others that require merits. Another upgrade that’s similar is +5% gold for kills for 24 hours. Its requirements are- 3 merits, 300 influence and 1 day build time.

The most I really see DM going up to would be maybe 5 merits and 1000 influence with a 24 hour build time. That’s of course assuming it stays at lasting for 24 hours.

Good to see others agree with me here though. Thanks for the replies so far!

Maguuma Guardian

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Posted by: Isaac.6041

Isaac.6041

No, they have decided that they don’t want older and more established (or rich guilds) to have too much of a boost on WXP so the current cost is reasonable. And I think it’s a much better temporary buff than the old armor repair fee reduction upgrade.

Disciplined Maneuvers' Cost

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Posted by: Kraag Deadsoul.2789

Kraag Deadsoul.2789

No, they have decided that they don’t want older and more established (or rich guilds) to have too much of a boost on WXP so the current cost is reasonable. And I think it’s a much better temporary buff than the old armor repair fee reduction upgrade.

I understand the argument of preventing the established/rich guilds from gaining too easy a boost to WXP. However, to preempt one potential problem, they create an unintended consequence elsewhere; namely locking out smaller guilds.

In the interest of full disclosure, mine is an established guild for which the cost of this upgrade is not onerous. However, I can see how it could easily be so for a smaller guild.

So many souls, so little time. ~ Kraag Deadsoul

Disciplined Maneuvers' Cost

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Posted by: Blackarps.1974

Blackarps.1974

No, they have decided that they don’t want older and more established (or rich guilds) to have too much of a boost on WXP so the current cost is reasonable. And I think it’s a much better temporary buff than the old armor repair fee reduction upgrade.

Makes sense with the megaserver but yet it doesn’t because they didn’t change any of the existing buffs. Its killer for smaller guilds too that just like to run 15-20 man havoc groups in WvW. Its not like this breaks the bank either as I said in my original post, its just that its not in line with any of the other buffs. As a large guild, I could keep this buff up for my guild as long as we have the merits, its not a problem at all but that’s not the point here.

Maguuma Guardian

Disciplined Maneuvers' Cost

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Posted by: Isaac.6041

Isaac.6041

I would have no problem if they made the upgrade cheaper to build but it would also have to be more in line with the +5% kill xp boost which only requires economy III and 500 influence. If disciplined maneuvers was also 500 influence and required art of war III (or IV) then sure I’d build it all the time.

Disciplined Maneuvers' Cost

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Posted by: Jeknar.6184

Jeknar.6184

I would have no problem if they made the upgrade cheaper to build but it would also have to be more in line with the +5% kill xp boost which only requires economy III and 500 influence. If disciplined maneuvers was also 500 influence and required art of war III (or IV) then sure I’d build it all the time.

Also, all the wvw buffs (the ones you can put on claimed objectives), all cost 200-500 influence, have a 16-24 hours build time and last 12 hours. Why this one isn’t par with these?

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing