There still seems to be a bit of a problem with this in Guild Wars 2, where players don’t want to defend their holdings that are being attacked, to rather go after something they don’t own. Many players must not realize that you get rewarded well for defending as well, or simply don’t like doing it as much as attacking.
It’s not as common as in say Warhammer Online simply because the design of GW2 WvW doesn’t allow for it to be abused in the same fashion, but the underlying mentality is still there to a undesirable degree.
An example recently from the Eternal Battlegrounds, our server held Stonemist, which was being attacked, and might have been able to be saved but most of the home zerg was too busy hammering on a tower door to bother breaking off to defend the castle.
Anet instituted the recently captured buff on the supply camp NPC so that it could not be endlessly flipped very quickly, I think a similar buff might work well for Towers and Keeps as well, giving a capturing team a bit of a reprieve from an immediate cap back, which happens too often when the capturing team runs off (even though, yes, that is excusing poor play). Perhaps the gates/doors being twice as durable after recently captured, for 5-15 minutes would help to diminish this tactic of ‘trading’ holdings, that still tends to go on too often at times, and lend a bit more permanence and reward for taking a structure.
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