Q:
What’s the reason behind this New WvW Map Mechanic?
The answer can be found in the following WvW Vison below:
1) World based War…that’s why it’s called WvW.
There could easily be 3 Worlds to 1,000 Worlds at War.
New Worlds can easily join the War in the future.
Old Worlds can be retired from the War if its population can’t support it.
2) System that allows World Communities to grow or survive.
All Worlds should be able to increase their WvW Home Rank themselves, or through Players Creating Alliances with other Enemy Worlds by teaming up.
Low Ranked Worlds that have a low or declining population level are automatically protected & allowed to survive.
3) War between Worlds should typically have no borders, but should have limitations to reduce or prevent un-fair matches.
All Players/Guilds are given the ability to attack any World.
All Players/Guilds are given the ability to team up & play together with friends that have moved to other Enemy Worlds.
Map Mechanics will be in place that scales and can be adjusted to reduce or prevent un-fair matches.
PROPOSED NEW MAP MECHANIC
A) Require Players & Guilds to Choose 1 Home World Globe to represent.
B) Allow Players the Potential to Attack All Enemy World Globes & to Team-Up with Players from other Enemy World Globes. It’s possible for Players to create an In-Game Alliance with other “Friendly” Enemies to attack a 3rd Enemy’s World Globe.
C) Implement a WvW Home Globe Rank system based on weighted statistics.
Note: Players can pick a different Home World Globe from their Guild, but can only Claim Objectives if they share the same Home World Globe.
1) Core Map Mechanic
New Home World is contained in a Globe.
a) Home World is called a “Globe” and is made up of 4 maps (Green, Red, Blue, EBattle). Home Team is given WP advantage on all maps except in Eternal Battle
b) Geographic Theaters of War are setup to create player match-ups that are physically closer to each other for performance, but players can still visit any Geographic Theater of War
……….i) NA – North America – 24 Globes
……….ii) EU – Europe – 27 Globes
……….iii) AS – Asia – Planned
……….iv) AU – Australia – Planned
c) Players Enter All 4 Maps in their Home Globe as an Ally, and Enter All Maps in Other Enemy Globes as an Enemy-Guest
d) Enemy-Guest follows a “Guesting” limit of (1-3) Enemy Globes per week that a player can visit. ANet can adjust this number to reduce or prevent un-fair matches, or during tournaments
e) Top 3 Enemy Globes attacking a player’s Home Globe is diplayed in a Random fashion every time it’s viewed by the Home Team
f) EotM Map implemented without WvW Rewards (i.e. Badges of Honor, WXP, WvW Achievements, Ascended Equipment, etc.)
2) WvW Home Globe Rank based on Weekly Weighted Statistics listed below:
WvW Home Globe Rank is used as a reference point in giving out Weekly, Monthly, and Tournament Rewards.
a) Cumulative Kill & Tick Points earned from All Kills & Claimed Objectives on both Home & Enemy Globes
b) Home Globe’s Active WvW Players Total Count
c) Home Globe’s Outnumbered Buff for Server Total Time Count
d) Weekly X,Y,Z – Code the Map to allow a future variables not implemented
3) Advanced Map Mechanics & Triggers – Major Sub-Categories:
Advanced Map Mechanics & Triggers are used to create & maintain balance & harmony within the WvW Universe.
a) Players & Guilds
b) World Globe Rank & Scoring
c) Feedback & Reward System
d) Services
e) Anti-Trolling, Buffs, & Counter-Weights
f) Defense
g) Offense
h) Supply
i) Portals & Spawn Points
j) Events – PvE & WvW
If ANet uses my idea…any personal rewards would greatly be appreciated =)
See Expanded Advanced Map Mechanics & Triggers – Major Sub-Categories here:
https://forum-en.gw2archive.eu/forum/game/wuv/Discuss-New-WvW-Map-Triggers-v1-0/first#post5538481
(edited by Diku.2546)