Discuss - New WvW Map Mechanic v3.0

Discuss - New WvW Map Mechanic v3.0

in WvW

Posted by: Diku.2546

Diku.2546

Q:

What’s the reason behind this New WvW Map Mechanic?

The answer can be found in the following WvW Vison below:


1) World based War…that’s why it’s called WvW.

There could easily be 3 Worlds to 1,000 Worlds at War.

New Worlds can easily join the War in the future.

Old Worlds can be retired from the War if its population can’t support it.


2) System that allows World Communities to grow or survive.

All Worlds should be able to increase their WvW Home Rank themselves, or through Players Creating Alliances with other Enemy Worlds by teaming up.

Low Ranked Worlds that have a low or declining population level are automatically protected & allowed to survive.


3) War between Worlds should typically have no borders, but should have limitations to reduce or prevent un-fair matches.

All Players/Guilds are given the ability to attack any World.

All Players/Guilds are given the ability to team up & play together with friends that have moved to other Enemy Worlds.

Map Mechanics will be in place that scales and can be adjusted to reduce or prevent un-fair matches.


PROPOSED NEW MAP MECHANIC

A) Require Players & Guilds to Choose 1 Home World Globe to represent.

B) Allow Players the Potential to Attack All Enemy World Globes & to Team-Up with Players from other Enemy World Globes. It’s possible for Players to create an In-Game Alliance with other “Friendly” Enemies to attack a 3rd Enemy’s World Globe.

C) Implement a WvW Home Globe Rank system based on weighted statistics.

Note: Players can pick a different Home World Globe from their Guild, but can only Claim Objectives if they share the same Home World Globe.


1) Core Map Mechanic

New Home World is contained in a Globe.


a) Home World is called a “Globe” and is made up of 4 maps (Green, Red, Blue, EBattle). Home Team is given WP advantage on all maps except in Eternal Battle

b) Geographic Theaters of War are setup to create player match-ups that are physically closer to each other for performance, but players can still visit any Geographic Theater of War

……….i) NA – North America – 24 Globes
……….ii) EU – Europe – 27 Globes
……….iii) AS – Asia – Planned
……….iv) AU – Australia – Planned

c) Players Enter All 4 Maps in their Home Globe as an Ally, and Enter All Maps in Other Enemy Globes as an Enemy-Guest

d) Enemy-Guest follows a “Guesting” limit of (1-3) Enemy Globes per week that a player can visit. ANet can adjust this number to reduce or prevent un-fair matches, or during tournaments

e) Top 3 Enemy Globes attacking a player’s Home Globe is diplayed in a Random fashion every time it’s viewed by the Home Team

f) EotM Map implemented without WvW Rewards (i.e. Badges of Honor, WXP, WvW Achievements, Ascended Equipment, etc.)


2) WvW Home Globe Rank based on Weekly Weighted Statistics listed below:

WvW Home Globe Rank is used as a reference point in giving out Weekly, Monthly, and Tournament Rewards.


a) Cumulative Kill & Tick Points earned from All Kills & Claimed Objectives on both Home & Enemy Globes

b) Home Globe’s Active WvW Players Total Count
c) Home Globe’s Outnumbered Buff for Server Total Time Count

d) Weekly X,Y,Z – Code the Map to allow a future variables not implemented


3) Advanced Map Mechanics & Triggers – Major Sub-Categories:

Advanced Map Mechanics & Triggers are used to create & maintain balance & harmony within the WvW Universe.


a) Players & Guilds
b) World Globe Rank & Scoring
c) Feedback & Reward System
d) Services
e) Anti-Trolling, Buffs, & Counter-Weights
f) Defense
g) Offense
h) Supply
i) Portals & Spawn Points
j) Events – PvE & WvW


If ANet uses my idea…any personal rewards would greatly be appreciated =)


See Expanded Advanced Map Mechanics & Triggers – Major Sub-Categories here:

https://forum-en.gw2archive.eu/forum/game/wuv/Discuss-New-WvW-Map-Triggers-v1-0/first#post5538481

(edited by Diku.2546)

Discuss - New WvW Map Mechanic v3.0

in WvW

Posted by: Sich.7103

Sich.7103

I just want simple thing… Alliance…
Each player can only fight for 1 guild during a given week.
Multiple guild can join one alliance.

Each “alliance” have 1 map, the border land (alpine or new no matter).

The MU is make about the ranking of each alliance. Then you have 3 BL (each alliance) and EB.

Open as many MU that you need to make all alliance being help to fight. You can host multiple small alliance MU on one physical server….
With this after some times, small alliance will fight small ennemy alliance. And big will fight big… Because of the ranking.
For the ranking maybe make PPT and PPK. Increase PPT if the keep is T1/T2/T3…

I love this because Guild are usefull (actually it’s more about a friendlist).
You can choose people on your side. Actually there is nothing you can do against troll. With this you can break alliance with troll guild, and then stop to have them in your team.

This bring back some diplomacy between guild. To build the alliances.

Each alliance have to manage his crew… During off peak and prime time. They have the choice to accept more people or not if they have lot of queues at prime time.

This give more “power” to the player. Actually you can’t kick out someone who troll with siege, you can’t choose to have more people with you or not…

And this system is close to the actual. Server are just replaced by alliance.

Discuss - New WvW Map Mechanic v3.0

in WvW

Posted by: Swamurabi.7890

Swamurabi.7890

I think any system where the players have the ability to game the system, the system will be gamed.

Discuss - New WvW Map Mechanic v3.0

in WvW

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

In my opinion this idea is convoluted and bad. I really wish you would stop shamelessly bumping this thread.

Kaa Mchorror NSP grenadier [hayt]

Discuss - New WvW Map Mechanic v3.0

in WvW

Posted by: Aeolus.3615

Aeolus.3615

@bloodletting wolf

Not bumping…if you carefully read…this incorporates what will happen when HoT is released.

My proposal to ANet is being modified to include this…notice my comment about:

I’ll have to re-work this New Map Mechanic…

WvW Map Mechanics isn’t simple to design.

If it was…there wouldn’t be the issues we currently have with the existing map infrastructure.

You’re opinion is respected, but this is not shameless bumping. Sorry you feel that way.

Trying to give ANet ideas on how to re-work the current maps into something that WvW players will have fun in.

We currently have huge issues with Server Stacking….and Stale Match-Ups…and WvW communities dying off.

This thread is trying to provide a vision & complete solution to implement to address these issues.

@Diku, some of your points would made guilds trying to queue to atack the more emptier servers, idk, theres something in this game that i dont understand it is it’s repetivness/redundancy.

Being a game based on reset every week with copy paste maps (huge population gaps) kinda demoralizes by doing every week the same thing over and over and over and over again…

What they need is to introduce a new mechanics server/map where every can see each other (end EOTM shards and use its resources), and each globe as its own territory by X maps, alliances could be forged to deffend and atack etc.
Reduce to 8-10 servers (if needed) add more themed maps per server..

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

Discuss - New WvW Map Mechanic v3.0

in WvW

Posted by: Rei Hino.5961

Rei Hino.5961

Im glad Diku is trying for one! I was working on a similar thread although I just ask people to pitch out random idea’s in mine to get the creative juices flowing so to speak for arena net maybe between all of us we can think of something they have not. But yea the best idea is easy once you come up with it. It’s the coming up with it that is hard. And fixing wvw man power issues is hard with the 24/7 aspect.

(edited by Rei Hino.5961)