Discussion: Do WvW ranks hold any meaning...

Discussion: Do WvW ranks hold any meaning...

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Posted by: FXLEACH.9436

FXLEACH.9436

Do WvW (a.k.a wub wub) ranks hold any meaning if, for example, players would prefer to let a fully upgraded SMC fall just so that they can ‘flip’ it and gain the xp and Champion loot bag?

Discuss.

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Posted by: Amins.3710

Amins.3710

No, because Anet can’t figure out how to make them worth something.

50,000k’s for 10 Achievement Points.. anybody? anyone? Going once, going twice….

Amins – Guardian
Gameplay Video’s & Forum Post

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Posted by: Obscure One.4357

Obscure One.4357

If you’re looking for abusing the loot system you’re not in WvW, you’re zerging through Frost Gorge, and champ farming with a vastly higher time efficiency.

As far as ranks go, as they stand, they are virtually meaningless as titles only the enemy and you can see. Farming for WxP is more time effective in capping supply camps, sentry points, and mercenary objectives as they can be traded quickly and easily. Though once a player has obtained Guard Killer and Defense against guards, farming WxP is not as attractive and they’re likely to just go look for fights at that point.

The short answer is no, trading big ticket points like Stone Mist or a Garrison Fort are not really a source of intelligent XP or loot grinding.

Circumventing profanity filters one kitten at a time.

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Posted by: FXLEACH.9436

FXLEACH.9436

If you’re looking for abusing the loot system you’re not in WvW, you’re zerging through Frost Gorge, and champ farming with a vastly higher time efficiency.

As far as ranks go, as they stand, they are virtually meaningless as titles only the enemy and you can see. Farming for WxP is more time effective in capping supply camps, sentry points, and mercenary objectives as they can be traded quickly and easily. Though once a player has obtained Guard Killer and Defense against guards, farming WxP is not as attractive and they’re likely to just go look for fights at that point.

The short answer is no, trading big ticket points like Stone Mist or a Garrison Fort are not really a source of intelligent XP or loot grinding.

Personally, I agree completely.
Sadly, in my experience, and the experiences of others… Recently people playing WvW have been disinterested in actually playing it, rather, they just view it as a system to get lootbags and wxp. Which is really dull, and corrosive to what a good WvW experience should be, in my opinion.

I feel as though it should be an honour and a privilege to defend a fully upgraded SMC – however – many others don’t, and this is causing problems…

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Posted by: Fishbait.6723

Fishbait.6723

The only good thing about WvWs ranks, is the higher title you see on the enemy, the more likely they only know how to press 1 several times & where their zerg is ;p

“We want you to play the game, not the UI” Arenanet.
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…

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Posted by: Seigfried.5938

Seigfried.5938

The only good thing about WvWs ranks, is the higher title you see on the enemy, the more likely they only know how to press 1 several times & where their zerg is ;p

I just laugh every time I hear such a statement. I zerg and to the contrary, I almost never hit 1. I play a d/d ele, so I just cycle through all the attunements. When everything is on Cool down, I use #1 of air, which doesn’t last more than a few seconds. I’m sure there are many more like me. But I guess that is how you play in a zerg….. My advice, join an organised guild.

Gandara → SoS → BG → Gandara → SFR

New bunker meta sux

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Posted by: FXLEACH.9436

FXLEACH.9436

The only good thing about WvWs ranks, is the higher title you see on the enemy, the more likely they only know how to press 1 several times & where their zerg is ;p

I just laugh every time I hear such a statement. I zerg and to the contrary, I almost never hit 1. I play a d/d ele, so I just cycle through all the attunements. When everything is on Cool down, I use #1 of air, which doesn’t last more than a few seconds. I’m sure there are many more like me. But I guess that is how you play in a zerg….. My advice, join an organised guild.

Your experience is contrary, however, I’d say ‘pressing 1 to win’ pretty much sums up zerg warfare. GvG on the other hand, requires skill rotation and thinking. However, with zergs, it’s possible to just run around using 1, especially as a short bow thief, MH axe ranger, staff guardian, etc and be completely fine and ‘successful’. In fact, and you probably know this, when zergs collide often the server lags to the point where players can only auto attack as the other skills simply will not function.

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Posted by: Boulderbolg.3460

Boulderbolg.3460

From a small group player in T1, I can say that I have yet to fight a high ranked player that was very good.

GL for Team Riot [RIOT] on Blackgate NA – Small Group WvW Focused
http://teamriot.org/riot-media/videos/http://www.twitch.tv/teamriottv

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Posted by: Sykper.6583

Sykper.6583

It’s a good groundwork at this time for A-Net to make them worthwhile.

I am pretty sure I made a post earlier last month concerning what they could do, like unique skins, special titles, other bonuses…

But right now, it only signifies the amount of time a player has put into a character, alongside how many WvW abilities they may have.

Suicidal Warrior.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”