[Discussion] Population problem.
WvW population will never be balanced until there is some sort of throttling system in place.
WvW population will never be balanced until there is some sort of throttling system in place.
Explain what you mean by a throttling system. How would you implement such a thing.
Try to stack losing servers
What about some kind of weekly reward: 1st place not so good reward, 2nd good reward, 3rd place best reward.
Try to stack losing servers
What about some kind of weekly reward: 1st place not so good reward, 2nd good reward, 3rd place best reward.
But then the loosing servers would then become the winning servers in addition people stating that they are just doing it to get us to transfer.
If Large Server is facing off against Small Server and Medium Server, the population cap will allow the Small Server and Medium Server to field a comfortable amount, whereas Large Server will have queues. If Large Server is fighting two other Large Servers, then the cap will be higher.
Queues are the consequence of being on Large Server. Don’t like queues? Go to Small or Medium server. The devil’s in the details but that’s about it.
Try to stack losing servers
What about some kind of weekly reward: 1st place not so good reward, 2nd good reward, 3rd place best reward.But then the loosing servers would then become the winning servers in addition people stating that they are just doing it to get us to transfer.
Your first point. Yes, Losing servers would become winners then back to losing then back to winning then back to losing………………
Second point. Yes you are right. I did not think about that.
Faction vs Faction has a queue problem as there are more players that want to play WvW then can reliably fit in the server. Also it does not solve the stacking issue. See Luxons vs Kurzicks in GW1.
Megaserver.
Lower the cap of each map to 250 ppl (if the caps is 500)
At the WvWvW UI there are 2 options :
a) que up for WvWvW . If there are a huge amount of ppl in the que , then you have to w8 .
b) or play as a ‘’etheral steam/ascalonian Form’’ or a ‘’wisp/small golem/wooden figure’’ or a ‘’cute teddy bear that shoot lazers from its eyes !!!’’ from an alternate dimension , till the que pop ups (‘’option a’’) . You have less stats/less dps , but you can help your server with building sieges-do some aoe-slows , but you cant use the current traps
Edit; If ppl insist to stack on the top servers , then increase the stats penalty > that way they loose most zerg fights and forced to change servers
(edited by Killthehealersffs.8940)
Time slices for matchmaking. That is the only way to get some semblance of balance.
Will every match be balanced? No. But a whole heck of a lot more will be than now.
If Large Server is facing off against Small Server and Medium Server, the population cap will allow the Small Server and Medium Server to field a comfortable amount, whereas Large Server will have queues. If Large Server is fighting two other Large Servers, then the cap will be higher.
Queues are the consequence of being on Large Server. Don’t like queues? Go to Small or Medium server. The devil’s in the details but that’s about it.
This suggestion I think has some merit to it. The biggest downside is the queues that would generate on the larger servers. I also personally agree that if you don’t like queues you should change population. But not everyone thinks that way.
How would you account for coverage differences.
Population can be determined per map and those who enter or leave any map.
Faction vs Faction has a queue problem as there are more players that want to play WvW then can reliably fit in the server. Also it does not solve the stacking issue. See Luxons vs Kurzicks in GW1.
Megaserver.
But then it would be just like the EoTM you have a possibility of not playing with your friends. Nor do you care so much about your instance of winning.
(edited by anzenketh.3759)
I had an old suggestion in another thread, which basically leveraged the League system to change how each group of worlds play.
Gold servers would be changed to focus on PPT/Competition: Karma/MF/XP would be reduced (exception going to opponent players you take out), no Bloodlust (and/or use the old maps), only Siege can take out structures (no PvDoor), and so on. Tournaments that cross League boundaries would use these rules.
Silver is the current WvW.
Bronze I don’t have a good answer for anymore. My original idea was BvRvG (aka EoTM format on all maps), but I no longer believe that’s going to work. Open to suggestions here, but my core goal for this League was to cater toward more casual players like myself. Perhaps keep the Silver rules, but World Bonus advancement is earned faster.
I like to view MMOs through the lazy eye of a Systems Admin, and the critical eye of a
Project Manager. You’ve been warned. ;-)
Stacking any server does more harm then good usually, the server in question does great for the tournament then everyone leaves often leaving the server in a position that is worse then before the stacking.
In NA, T1 is stacked, and are currently in the process of buying/or just bought more guilds, season helps to ensure lower tiers dwindle off.