[Discussion] QOL fixes/changes and ideas

[Discussion] QOL fixes/changes and ideas

in WvW

Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

So a recent thread discussing the arrowcart line of sight changes got me thinking…

What are some changes people would like to see regarding structures (towers, keeps, castles), camps and siege?

I’ll start with a few things I’d like to see personally:

Thicker walls!
Defensive siege needs to be vulnerable to damage from outside a structure otherwise defensive arrowcarts would make everything impossible to capture. So making them invulnerable to player damage definitely isn’t the solution. But thickening the walls might help a bit. At least that way you would be able to stand on the walls of a tower/keep/castle while it’s being attacked without immediately getting nuked with AOE’s, which also means more room to place siege such as arrowcarts. As it currently stands, I believe a typical wall is two players wide standing shoulder to shoulder. I could be wrong I’m not online right now but that sounds about right. I think thickening the walls to four players wide would really help with defense without breaking offense.
Note that thicker walls does not mean more health.

Next I would like to see,
a bigger damage reduction for people using Burning Oil. 65% sounds good to me since you’re in such a vulnerable position as well as being the first and primary target any time something is attacked from the gates.

A mastery that,
places a reflective dome around the user when manning a cannon similar to that of the dome that can be placed around you while using burning oil.

A mastery that,
gives the siege a player is using reduced incoming siege damage excluding that of ballistas. Example: Arrowcarts you use gain reduced incoming siege damage (maybe something like 25%). This would allow rams to take less damage from gate trebuchets and arrowcarts to take less damage from catapults, trebuchets or offensive (outside the structure) arrowcarts while still keeping the purpose of ballistas which is to destroy siege.

Stronger Veteran Supervisors.
Currently when a camp is upgraded the Supervisor gains no additional stats. I think considering they are the “oomph” of an unupgraded camp, they should keep that presence at an upgraded one. Perhaps leveling them to 82 along with the other guards and/or giving them additional attacks.

This one is more a personal pet peeve than anything but…
Make the Ogres more persistent. Currently when you capture a mercenary camp (Hylek, Dredge, Ogres) in Eternal Battlegrounds, said mercenaries will then assault the nearest camp. If they fail, they die and respawn to try again later. The Ogres however do not. I think the reason for this is because you can revive Ogres once they’ve died but you can only revive two of the weaker ones out of the bunch that they bring. I think the Ogres need to assault a camp more than once but the ones that die and can be revived should remain dead (that way when they attack a second time they attack with two less Ogres).

And lastly,
trebuchets, mortars and catapults need to have their turn speed increased. I’m not sure what a healthy buff would be but something like 15 – 25% sounds good to me. As is, it takes just way, way too long to turn one of these siege units when they’re facing the wrong way. If my keep is being attacked and I need to use a mortar to kill golems, rams or players but the mortar is facing the wrong way… The gate will literally be either down or very close to it by the time I get the mortar facing the correct direction. I understand that if they could turn too quickly they would be too powerful but as it stands they are pretty much useless in one too many scenarios.

Any other suggestions you have please leave them here. Some people may agree with these suggestions others may disagree. That’s the purpose of the thread, to brainstorm! I would love to see more ideas for improving WvW because a new borderland won’t suddenly solve all the problems the old ones have.

Sincerely; A (at least 4 of my 7k hours in Gw2 have been in WvW) veteran.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma