Discussion: What if point totals were hidden?

Discussion: What if point totals were hidden?

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Posted by: Slamz.5376

Slamz.5376

Point totals. Do we really need to see them? Do they make you fight harder or improve the experience? Or do they simply undermine confidence and make it seem “pointless” to strive against an opponent that’s ahead by so many points?

What if weekly benefits (“Artisan +20%”) were maintained but points were reset every day? Not a map reset. And in fact yesterday’s totals will be remembered by the server, but visually, the points all reset to 0 every day.

This will allow servers to have a better visual of progress from day to day. Yesterday you lost by 30k points. Today you’re losing by 5k points. Technically you’re still 35k behind on points but a glance at the big scoreboard shows you behind by only 5k — you’re doing better today.

Maybe the weekly running totals can even be displayed, but as a small bar graph under the giant daily scores. You can examine the bar graph and see that green is still dominating but the giant numbers for today show you’re ahead by 2000 points so you’re doing well now.

.

This might be a good psychological impact. As it stands, you can have a really good day and still look at the scoreboard and feel like your team sucks. Winning guilds can transfer to your server tomorrow and you might not realize it because you didn’t notice that you went from losing by 400k points to losing by 350k. Your server actually had a good improvement but it’s not as obvious as the fact that you’re losing for the week.

Daily point totals > weekly point totals!

At least visually.

(In fact, we might even consider having 12-hour point resets. The day crew and the night crew could be kept somewhat separate that way. Rather than logging on after work and seeing your team behind by 50,000 points because you lack Oceanic timezone presence, you would log on and see points near 0, ready for a fresh start, because the scores reset shortly before you logged in.)

Camelot Unchained – from the makers of DAOC
A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained

Discussion: What if point totals were hidden?

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Posted by: Kashak.6012

Kashak.6012

If you were going to hide the points youd have to hide them all week or websites would just add it up to give your score for the week.

Not the worst idea but would make it a bit harder for the commanders.

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Posted by: Elthurien.8356

Elthurien.8356

The idea has merit. I don’t tend to suffer the apathy many other players do when the score is separated by a large margin. The bigger psychological impact I find is seeing all territory in control of one colour. When all you own is one supply camp, you find people tend to attempt an attack on the nearest tower or keep and fail hard because that is where the biggest defence will be congregating. The other situation that happens is the losing side will raid supply camps in a circular pattern and watch the winning side just back-cap it all in an endless cycle of kiss and chase.

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Posted by: Fizzlepip.5218

Fizzlepip.5218

I think this—or something like it—is a great idea.

I can say for a fact that many people on Darkhaven have given up for this week’s battle because Yak’s is crushing us and Anvil.

Seeing the scores before even being able to log into WvW keeps people out of it.

Ink The Stained, Fizzlepip, Playground Bullies [SNFU]
Darkhaven
…beware the unicorns.

Discussion: What if point totals were hidden?

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Posted by: ageNtreachery.2164

ageNtreachery.2164

If you were going to hide the points youd have to hide them all week or websites would just add it up to give your score for the week.

Not the worst idea but would make it a bit harder for the commanders.

this is exactly what would happen and they would do it quickly as the web traffic is valuable.

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Posted by: Boffel.1673

Boffel.1673

What do you think about this:
You hide the weekly score, but instead you can see a daily score. With this you can maybe see impact of your actions, when you join with your guild or a bigger group.
There is also the possibility that you see the score of the last 4 hours only, so that people cannot calculate the weekly score with the daily scores.

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Posted by: Sharpclaw.7510

Sharpclaw.7510

Show both. Show the overall process but gauge daily gains and losses as well.

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Posted by: Tzash.5748

Tzash.5748

Every week in team sports we see come from behind wins. How often do you see losing teams give up and quit the field? Hiding scores panders to the lowest common denominator and quite frankly the people who will only play when you are winning are the ones you don’t want.

This again is a kneejerk reaction. Yes, this week’s matchups are pretty one-sided, but that is why there is a server ranking system. Next week’s matchups should be closer etc.

The daily gains and losses is a decent idea though, you could even chart the rise and fall of gains on an hourly basis (I would be real interested to see those stats).

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Posted by: Slamz.5376

Slamz.5376

Sports is a good analogy for this idea.

You see that your favorite team is 3-7 for the season, but for THIS game the score is 10-0, their favor. TODAY they’re doing good. Today you can watch the game and enjoy it even though you know they’re losing the season.

WvW lacks that because all we really see is the season total.

Camelot Unchained – from the makers of DAOC
A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained