Disease?
Might have been too demanding on the servers to continually calculate a proximity condition.
“Youre lips are movin and youre complaining about something thats wingeing.”
Probably what Straegen said, but I think it is a great idea if it could be done.
Deep wound isnt needed lol, there is already so much spike damage in this game.
Disease was a great condition: very flavorful and fun to play with. I think it would have been a much better condition than torment.
disease was great in gw1, but necros got enough condi to spam in gw2
There is a corresponding skill Epidemic that works like a disease and is wicked powerful in the right circumstances.
“Youre lips are movin and youre complaining about something thats wingeing.”
There is a corresponding skill Epidemic that works like a disease and is wicked powerful in the right circumstances.
In GW1, we had both Disease and Epidemic.
The lack of dedicated healers prevents deep-wound from being added, since there is less protection against spike damage available. A coordinated spike of 3 people can already pretty-much instantly down people. Reducing the target’s health by 20% on top of that would make it too easy. As for the reduced healing portion, that is already in the game in the form of poison.
As for disease, it would be very computation intensive since the engine would try to apply it to all characters within spreading range, so it would be like a continuous AoE from each infected creature (100+ in zerg fights). That is, if it isn’t cleansed quickly by the amount of condition removal that flies around in zerg fights.
i remember Disease only affected fleshy object……
Archeage = Farmville with PK