- Potluck Massacre [PLUM]
- Sanctum of Rall
Edge of the Mists remains as it is.
Current WvW is removed completely. Guild halls are implemented and are used to queue up in 25 and 50 man teams. The guild hall is on a map that has supply camps, towers, and 2 keeps (a WvW map). Points are totaled every 6 minutes for one hour. You can win by either reaching a set point total or by having a higher number of points at the end of one hour.
Rewards are given like SPvP, but in far greater amounts due to the difficulty of requiring so many people. Say one TPvP game is giving “1 reward unit” (where reward unit is how quickly players acquire gear/level up/etc.) The new 25 man WvW would give “6 reward units” and the 50 man would give “15 reward units.” This encourages people to aim for 50 mans even though it’s much more difficult to acquire 50 players than it is 5 for a TPvP game. Two additional reasons for these rewards are: First, even if they don’t hit the 50 mark, guilds will actively recruit to try and obtain the 15 reward units thereby keeping WvW populations healthy and at least queueing at the 25 man level. Secondly, as an indirect result of this guilds will recruit new players and treat them with respect in order to obtain their services on the battleground allowing for new players and the games population to remain healthy.
No more coverage problems. No more highly skilled WvWers stuck on a server that shows little interest in it. No more siege trolls. Lastly, WvWers finally get appropriate rewards for their efforts.
A more detailed post is here:
https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Guild-Halls/first#post4454359
Thoughts?
This would ruin how I play wvw. I enjoy upgrading/defending towers and roaming while I keep my supply camp/mercs open. I love killing other roamers that want my yaks/camps/mercs. I am however in support of a game mode added with the guild hall idea. I miss testing builds and just for fun fights in the guild halls in GW1.
This would ruin how I play wvw. I enjoy upgrading/defending towers and roaming while I keep my supply camp/mercs open. I love killing other roamers that want my yaks/camps/mercs. I am however in support of a game mode added with the guild hall idea. I miss testing builds and just for fun fights in the guild halls in GW1.
Admittedly, upgrades to towers and keeps would be limited, but defending them would certainly still be a common occurrence. Yaks would still run supply etc. It would be a large map, with all the standard WvW features that you’re used to short of an abridged version on upgrades for keeps/towers.
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