Do they even care for WvW ?

Do they even care for WvW ?

in WvW

Posted by: Bombsaway.7198

Bombsaway.7198

Absolutely they care about WvW. It provides some of the greatest “stickiness” to the game. In fact, I think they were quite pleasantly surprised by how well it did.

In fact, I would say WvW has become more important to ANet than PvP given that more people are playing it and it naturally leads to more gem purchases.

Why crit nerf? It does have WvW implications too. It is the most efficient stat to trait and that impacts every part of the game. I’m sure they are looking at other ways to create power based toons.

Do they even care for WvW ?

in WvW

Posted by: Juba.8406

Juba.8406

incoming Crit Damage nerf is because a PvE issue

Crit Damage nerf is not going to PvP, because its balanced there, says the dev.

Crit Damage nerf is going to WvW because ………………………….. ?

I disagree.

Hammertrains are exclusively a WvW issue, and this is a small step #2 in the right direction vs. hammertrains (with the step 1 done on Dec 10th 2013). Many of the hammertrain builds such as full valk / cav, 0 precision and max crit dmg with sup sigil of inteligence are way out of scale. That is not the only build, I have tried several cheese builds on my war and my guard.

They HAVE TO reduce hammertrain damage or control ability, not individual players, but the entire train.

Note: Hammertrains contain not just hammers. GS guards for pulls, necros for strips, sword wars for immob spam. You have to balance the entire trains containing these and other elements, not just the hammer weapons or wielders themselves.

Hammertrains are nearly immune to conditions. If anyone plays anything condi vs a hammertrain, then they will know you are lucky if your 1st tick ticks on all the targets you hit, and you are overjoyed if by some weird chance you get the 2nd tick.

Therefore, nerfing condi is useless with exception of a few individual cheese builds such as perplexity wariors (yes I have tried it, its total cheese).

What the game really needs is condi cleansing balance. Reduce group cleansing, up individual cleansing. Doesn’t need much, just maybe 10% in each direction, and everything will balance itself. Condi build counterplay will become stronger in 1 v 1 and small group, while large group there may be more times when condis actually get to the 2nd tick, how amazing that would be ?

lol

sorry but your point is invalid.

its so common picking Melandru runes or Soldier in zergs and everyone knows why.

basically you wanted a single Necro able to kill a zerg! .

already Condi-bunkers give nothing back, max condition damage that ignores target toughness coupled with max survivability.

i dont ask for condi-bunkers nerf, but nerfing Power builds will make the already hard fight against condi-bunkers almost impossible and to counter them is to be one of them.