SoS Guild
Anvil Rock since BETA and not gonna leave!!
Dear Sirs
For the past 6 to 8 weeks we have been placed against servers that out number us at least Ten to One. If YOU (ArenaNet) think that’s fun or even fair PLEASE feel free to join those servers who are consistently outmanned on a daily bases and see if WvW is fun.
I promise you ITS NOT, Always getting facerolled, losing your keeps/towers/camps and entire maps to the other two servers IS NOT FUN and is NOT WHAT we bought the game for.
PLEASE FIX THE GAMEPLAY.
Make the game fun to play no matter what server you call home.
Is that too much to ask for?
I think AR is outnumbered no matter what servers they fight since it’s an unofficial sPvP server :P
I’m jk, but WvW matchups have been a little off recently.
Gameplay isn’t living story or esports. Guess we are just going to have to deal with it. :/
Can a lower numbered server not arrange itself more, and also act more continuously in a guerilla fashion? Break away from Zerging (if that is what people persist in doing regardless?) and be more tactical.
At least in the meantime until this match-making is perhaps tweaked some more?
On the other hand, I’d be interested to know, formally, as to how the servers respond in terms of the changes in population on a given server as well as how well that server is doing and match make accordingly? Also if they do indeed do this as would be expected, over what time frame??
Although a very simple and outside view on my part, it would seem logical that the match-making should draw from this in some form (or more).
ps, Specifically did not mention what Server I’m on now, Its NOT AR as I left AR ;-( when it blew up. Sad day that was. Still would ask any Dev to join and play with a server (they know who is constantly outmanned) for 3 or 4 hours. See if they think its fun!
ps, Specifically did not mention what Server I’m on now, Its NOT AR as I left AR ;-( when it blew up. Sad day that was. Still would ask any Dev to join and play with a server (they know who is constantly outmanned) for 3 or 4 hours. See if they think its fun!
Yeah I was confused because AR has a even match up right now.
Again, players need only look at themselves when assigning blame for this.
A constant gripe was that a realm would wind up playing the same two realms week after week after week after week (I dunno how much kittening I heard in Tarnished Coast along the lines of “Fort Aspenwood and Dragonbrand? AGAIN? That’s like ten weeks in a row!”
Yet again… an example of Arena.net “not caring” is really a player-side problem.
Again, players need only look at themselves when assigning blame for this.
A constant gripe was that a realm would wind up playing the same two realms week after week after week after week (I dunno how much kittening I heard in Tarnished Coast along the lines of “Fort Aspenwood and Dragonbrand? AGAIN? That’s like ten weeks in a row!”
Yet again… an example of Arena.net “not caring” is really a player-side problem.
Incorrect.
If someone designs and builds a plane that’s very difficult to fly, whose fault is it when the plane crashes? The pilot’s? Or the people who designed the plane?
WvW is like that. Blaming the players for the massive imbalances between servers is a cop out that ignores the design features that exaggerate those imbalances and takes attention away from things that could start to reduce the differences between servers.
WvW needs the differences between servers reduced, and Anet can do far more about that than simply hope that this disorganised community of mainly casual players will somehow magically solve that problem for them. It will be far easier for Anet to make the WvW plane much easier to fly than it will be to turn the GW2 players into the communal equivalent of master pilots.
Again, players need only look at themselves when assigning blame for this.
A constant gripe was that a realm would wind up playing the same two realms week after week after week after week (I dunno how much kittening I heard in Tarnished Coast along the lines of “Fort Aspenwood and Dragonbrand? AGAIN? That’s like ten weeks in a row!”
Yet again… an example of Arena.net “not caring” is really a player-side problem.
Incorrect.
If someone designs and builds a plane that’s very difficult to fly, whose fault is it when the plane crashes? The pilot’s? Or the people who designed the plane?
WvW is like that. Blaming the players for the massive imbalances between servers is a cop out that ignores the design features that exaggerate those imbalances and takes attention away from things that could start to reduce the differences between servers.
WvW needs the differences between servers reduced, and Anet can do far more about that than simply hope that this disorganised community of mainly casual players will somehow magically solve that problem for them. It will be far easier for Anet to make the WvW plane much easier to fly than it will be to turn the GW2 players into the communal equivalent of master pilots.
you didnt get what he meant
before, matchups were arranged in tiers, so all matches were “roughly” balanced
then, a minority of loud mouth windowlickers started crying that it was boring figthing always against the same servers..
so, out of the myriad of things that ANet should have listened to and implemented by now, they picked the single one most imbecile of them all…and hence, we got randomness introduced in matchups to have more variety
except in the game ANet created, variety = utterly boring blowouts that are a trillion times worse than “figthing the same servers”
honestly, it almost looks like ANet is doing it on purpose, funneling everyone into their terrible PvE or their stillborn sPvP by means of killing WvW
The honest answer is yes, they absolutely care…and they absolutely suck -kitten- at doing anything properly. There’s been absolutely nothing I’ve seen in WvW development that indicates they’re doing anything but halfassing everything they implement.
Apparently testing, feedback, and polishing is something the WvW team would rather consider elements of reactive damage control than proactive quality assurance.
It would be better if they didn’t care, since at least then they’d be doing nothing instead of making everything worse with everything they implement.
ps, Specifically did not mention what Server I’m on now, Its NOT AR as I left AR ;-( when it blew up. Sad day that was. Still would ask any Dev to join and play with a server (they know who is constantly outmanned) for 3 or 4 hours. See if they think its fun!
You I have seen Anet people playing (with their tag up), just not on the losing server. The few times I have seen them they are always on the winning team, in a huge 50-60+ zerg, on the server with a 50k+ point lead.
You think they would willingly go to a server that was losing, and have to admit that the match up was unfair, not likely.
The plan is to repel wvw players away from the game apart from the top 6 servers so they can use the server capacity that’s left over to pve overflows.
So far, so good.
Too bad they teach in the dev school that no matter how bad and clueless decisions you make(random mathups) , never admit that. There’s always the next mmo around the corner you can get hired to work with if the current one tanks due to your incompetence.
(edited by Boomstin.3460)
But it was awfully boring fighting the same servers week after week after week after week. (Not to mention the problems with servers getting stuck in a tier with no way out.) The random matchups have been much better and with some tweaking could be good — it’s just that they currently allow too large a spread (6 ranks between the strong and weak servers is just way too much).
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