Does anyone actually like "Downed State"
Being downed isn’t fun. Spiking someone is. That’s the point. Downed really is just like a timer where you can be combat rez’d with some added twist.
I like it personally. It gives people a second chance to win and in a game without dedicated healers you really need it. In other games you could get bursted down really fast in some situations which requires zero skill and is not fun, in either PvP or PvE. It just makes people rage. This is coming from a longtime healer so I’m not really the one dying usually, it’s more people I’m supposed to protect getting one shot by dumb boss mechanics or overpowered, overgeared players in PvP.
Here at least you have a second chance to get back up and continue to fight. If you’re PvPing and the guy manages to kill you, then he either really earned it and played better than you did (yay skill matters), or you got zerged which whatever, it happens. In PvE if you make a mistake, it’s not the end of the world – a bit of good teamwork and you’ll be right back up no harm done. As for winning a 1v4 or 2v5… well honestly if you’re outmanned I think it’d be a bit OP if it were easy to win that.
Nope, I’ll alt+f4 any time I get downed until they remove downed state in wvw and spvp
With map travel being such a hike in wvw (not so in spvp), having an easy rez v hard rez is a good idea, it rewards cohesive units and punishes routes. Having just started playing a warrior alt I was somewhat suprised how easy it is for them to get up…..I shall now spike them much more quickly in the future….
Downed is manly a timer when rezzing you is easier and shorter.
About skills, imo tehy could just fix it giving everybody same set – you’ll have to generalize it instead of making them with profession flavour, but would be much better.
A weak attack spammable, a KD/single stomp stopper (like war hammer), a movement (like ele mist), the bandage.
Plus, more limits should be added in wvw about ressing and downing probably.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.
good for PVE, terrible in WvW or sPVP. there should be a timer when you can be revived like 15-20s or you can use waypoint, when time runs out you can only use waypoint.
reviving time/hp gain should be a bit longer than current downstate.
The time it takes to resurrect someone that is down should double at the very least.
I like the downed state, but it has several issues:
- Downed state in water lets you move, which is a huge pain.
- Downed state in land lets you revive too fast. 1 person should not be able to revive someone faster than I can finish him with a ballista.
- Partially revived, dead people should slowly lose their built up revive bar if nobody is reviving them. I don’t like a “dead” enemy sitting at 99% health waiting for one more tap to get back up, and he can sit there like that until it boots him for not moving, which is, what, 15 minutes?
I do like that revive helps mitigate “alpha strike” builds though. Okay, you alpha struck me and downed me quick. Fine. Now my friends are pushing you back and I’m going to get back up, no harm done.
Without the downed mechanic, alpha strike builds would be even more prevalent than they already are.
A game that’s 100% WvW
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I like the downed state, but it has several issues:
- Downed state in water lets you move, which is a huge pain.
- Downed state in land lets you revive too fast. 1 person should not be able to revive someone faster than I can finish him with a ballista.
- Partially revived, dead people should slowly lose their built up revive bar if nobody is reviving them. I don’t like a “dead” enemy sitting at 99% health waiting for one more tap to get back up, and he can sit there like that until it boots him for not moving, which is, what, 15 minutes?
I do like that revive helps mitigate “alpha strike” builds though. Okay, you alpha struck me and downed me quick. Fine. Now my friends are pushing you back and I’m going to get back up, no harm done.
Without the downed mechanic, alpha strike builds would be even more prevalent than they already are.
I agree with this guy. I love the downed state, but it does have some issues. #1 for me is downed state under water kinda sucks.
November 15, 2012 – The day a dream died.
I used to love the mechanic of the downed state. Now I hate it because people just disappear. The baddies don’t take their lumps anymore, they just disappear and run back.
Maizen Blue – Thief
I love it, it’s perfect time to swap to town clothing and avoid all repair costs. Would really suck without it.
Actually I really like the downed state as a design element, especially in sPvP, but also in pve-ish things.
I like it for strategy, where I can let myself go down knowing I’ll rally when my buddy (or I) finishes a target.
I like it for realism. It’s silly that someone can take 20k of damage with no ill effects at all, and then suddenly they take that last hit and go down. Every death is an immersion breaker. Died, except no I’m fine just inexplicably in a different place, full health and everything.
Since WvW is so heavily about gates and walls and siege equipment, it seems like some progressive weakening would be cool there, too. If a gate would go to partial down state, where you could shoot thru it, say, or people could inch thru it one at a time, before it’s completely cleared like it was never there.
I like the downed state. I don’t like the abilities some classes have in the downed state though. Everyone should have a single target ranged attack and a self heal, and that’s it.
I love the downed state. The most exciting parts of sPvP and tPvP is saving someone then winning the fight afterwards.
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.
It feels like a waste of time if you down the enemy and have to kill him again.
It helps zergs and penalizes fighting when you’re already outnumbered.
It feels depressive and humiliating when you’re down and then you have to watch enemies approach you and finish you off while you’re helplessly laying on the ground.
Because of this I’d like an option to perform harakiri. I want to kill myself instantly when im downed. Let that be one of the downed skills.
i don’t mind. it … if i managed to be ignored i can just have my pet rez me.
some of my favourite duels ended with me and guardian hitting each other while my pet was rezzing me.
on a side note: I think killing a pet, mesmer’s image/clones, necromancer’s ads, thief’s ads should resort in a rally…
(edited by Luriyu.6873)
i don’t mind. it … if i managed to be ignored i can just have my pet rez me.
some of my favourite duels ended with me and guardian hitting each other while my pet was rezzing me.
on a side note: I think killing a pet, mesmer’s image/clones, necromancer’s ads, thief’s ads should resort in a rally…
Just read what this guy said. that’s all the proof I need that Downed state is for casual players. A ranger that has a pet who can out heal damage from players. A pet that cannot die. Plus he wants to be able to rally off a pet that gets one shot. Cool
I like the down state. its a mini second chance, but i dont love it.
What I think is total garbage about the down state is that finishers can be done while in stealth or invisible.. As soon as they start channeling it stealth should break, not after they plant the flag.
And I’m sure it would be hard to fix, but we shouldn’t be able to speed through it with quickness. I’ve done it lots of times on my ranger in WvW where there are a few people who are down near each other and I pop my quickness and get a couple while sped up and it is incredibly cheap.
I do like the skills unique to each class though. Some need to be tweaked, warriors vengeance takes to long before you can use it and hammer is trash because it has a long kitten attack animation. Thieves have a bouncing cripple/poison/bleed, a teleport, and a stealth (as if thieves weren’t babied enough). Engineers need some love because their who down set is really pitiful.
But on a whole I like the down state. I like the variances between professions, but they need to be balanced out. If it ever does, which is unlikely in my opinion, then downstate will be an ok mechanic in WvW. Although if they balance it out by just giving everyone the same basic move set then please take it out of WvW.
Once a player is spiked or just dps’d to death then that should be it. no reviving them at that point. Its incredibly annoying during a tower defense and i see 3-4 people sitting outside the gates waiting for the fight to end, which normally takes awhile, so that someone can rez them.
My one beef with the downed state is it makes the zerg almost impossible to thin out while you are out in the open. Unless you have some great aoe damage, they pop back up just as fast as you kill them.
I’m a fan of downed state. I think it’s a great idea that needs a little more polish to be really well done. I hope it stays forever.
remove down state for the best
Nobody in WvW likes it, and being a glass cannon elementalist I HATE it the most.
A thief when downed can basically kill me with 1.5k a shot while teleporting and disappearing, also my downed state sucks.
Not to mention it prevents good players from being good, you’re in a 1v2 and you drop 1 and he’s still hitting you and if you try to finish him his teammate will kill you and if you go for his teammate he will keep eating away at your health or better yet his teammate will cc you and rez his partner in like 2 seconds or the absolute worst the downed player will rally off a mob!
It’s poor design, not only in small scale battles but large battles as well, it makes thinning out a zerg basically impossible unless you absolutely annihilate them, because they just pile on anyone whos downed and rez them.
At least if they keep downed state they should make it when someone is finished, they are FINISHED.
Not, oh we had a hard fought battle, we managed to kill about 10 fully and then had to retreat, while you retreat to compose yourselves they resurrect the 10 people you finished off making your entire battle pointless as they have the same amount of people they started with.
Everything in WvW is catered towards who has more players, not only because you have more players but because you have those orbs which always are on the server with the most players side, making it even harder to fight anyone and because of downed state resurrecting any of the people you managed to kill once you are driven off allowing the enemy to continue their full strength assault with NO CASUALTIES.
(edited by AnthonyZdravko.2051)
Not a big fan but thats my personal opinion, I am also not a big fan of no true healing classes but again its a personal opinion.
I like downed state, you can annoy the opponent and deny them loot/xp by alt-f4ing or just logging off if you’re somewhat fast.
They should have the loot drop once a person is downed. That will prevent a lot of the complaining. Nuking someone on the tower’s edge just to have them get downed out of LOS is pretty annoying considering someone just gets them up.
I think its great. I do think some of the classes need their abilities re-worked so that they are as competitive as the others. Eg: Mistwalk for ele should be the first timer to come off cooldown or the root/damage spell should be insta cast not channeled
No, you gotta think that downed is dead…its downed…now finish them. If they hurt you etc use a speed buff to finish them.
As for loot, when u finish someone or they log/port from downed…simply auto distribute the loot. A good PvP’er is always on the move….I miss probably 25% of my bags
I like it in both PvE and PvP.
WvW it’s nice as well. Especially while solo defending a tower, and you get hit into “downed” but can mist form away from the aoe’s in time to rezz yourself and go back to solo defending.
Also it’s fun in WvW to line the dead/dying bodies with AOE’s and watch people come in to rezz, but die in the process.
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
I enjoy the downed state in PvE, it gives your allies a chance to save you depending on how the fight is going. What I do not like is having both the downed state and that chance for saving your ally with the downed killing finishing move. I’d prefer to do away with the finishing move but in the end of the day things would go a lot better if either one of them was gone.
i like it. even in wvwvw. my favourite example of it is when someone dies below a wall i’m defending. and i like to throw some aoe on top of his/her head every time someone tries to come in to res him/her. love seeing the would-be rescuer roll out.
i love keeping my eye on that downed guy. watching him wait for help. then, every time help seems to come, i drop aoe. again. and again.
then, when help moves too far away, i drop some aoe on top of him/her again. just so they know i haven’t forgotten they’re there. then they usually log/respawn and have to run all the way back. sometimes that takes a while.
in my head, i hear them screaming at me through the monitor and it makes me feel all warm and fuzzy.
love the downed state.
it’s like a new element of psychological warfare.
Downed state is fine and adds another element to the game. I have no issues with it in wvw at all.
Yup I like it
/15char
Considering how fast some of these burst builds out there can drop people, the game kinda needs downed.
I was iffy on downed state at first but it has grown on me.
I like it.
Plus, think about it this way. If they’re reviving the enemy from the downed state, they’ve lost more than one person: the person being revived (let’s say 50% capacity due to downed), BUT the reviving players are 0%. They’re not moving, not fighting, just taking damage and healing.
“My mind is my battlefield and sanctuary.
My weapon is conviction and perseverance is my shield.”
People that like the downed state: People that fight groups which tend to be smaller than their own and want a crutch so they can still win no matter how well the smaller group plays against them.
People that don’t like the downed state: Everyone else.
aaron, what you said is factually incorrect, the downed state helps the unskilled zerg overwhelm a smaller, more organized group, and that is the issue people have problems with.
i love downed state yes at times it is useless because so many are on you you just die instantly but i know many times I have done alot of aoe then just run in swinging to get downed and rally almost instantly because a team mate killed someone I hit with aoe. In fact one night with some friends we were on vent and wanted to see how many times i could get downed and rally before just dieing from downed sickness. with coms up we would focus target people 1 by one after I aoed a group. the magic number was 6. This was with noone healing me once downed and no we were not working with the group of maguuma we found. so for those hating downed state try aoeing a group right before being downed. I can almost always rally at least once. It is also a great asset when guarding a keep or tower to be downed on the wall and have someone get you up quickle.
However I think we need a 5th downed skill for all classes “call for help” or “hey over here” that forces closest friendly to target you. yes this would be annoying for some but its just as annoying to be downed near the back of a group with 6-12 people near you and they go right by you.
I think the downed state is a good mechanic that just needs a little work. Mostly, when dead, your health should decline if no one is there to rez you, just as Slamz.5376 stated earlier. Dead should be, well, mostly dead.
Malum Factum [MF]
Tarnished Coast
PvE – it’s great.
PvP – it sucks, when you down someone they should stay down
Also I agree with someone else who said dead people’s revive bar should tick down unless being revived
Downed state is for carebears. The only people that actually like it have no experience in 1vX situations. They don’t understand the issues with it. I wouldn’t expect someone in a zerg to understand why Downed is annoying. If someone is a burst build they should be able to kill you very quickly. Especially when they’re outnumbered. Downedstate makes it near impossible for someone to fight outnumbered.
If someone does high amounts of damage then they’re most likely sitting around 10-14k hp. They also have little to no defense. If your group of 3-4 people can’t kill them then you shouldn’t be rewarded by getting instantly rezzed then feeling good about yourself when you manage to kill the lone player.
Downstate is just silly, but it’s the least of this game’s problems. If they don’t fix (or even comment on cough) all of the other issues in WvW, this game is destined for failure. Just look at all of the current match scores. Do you really think any open world PvPers will continue for long at this rate?
Downed state is for carebears. The only people that actually like it have no experience in 1vX situations. They don’t understand the issues with it. I wouldn’t expect someone in a zerg to understand why Downed is annoying. If someone is a burst build they should be able to kill you very quickly. Especially when they’re outnumbered. Downedstate makes it near impossible for someone to fight outnumbered.
If someone does high amounts of damage then they’re most likely sitting around 10-14k hp. They also have little to no defense. If your group of 3-4 people can’t kill them then you shouldn’t be rewarded by getting instantly rezzed then feeling good about yourself when you manage to kill the lone player.
I don’t think you should be rewarded for making a stupid tactical decision of doing a suicide run of attacking 4 people when you’re alone.
Plus, by experience, it actually favors smaller groups (but certainly not in a stupid 1v4 situation; 1v2 is kinda OK still, but expecting more than that is a bit LOL).
Case in point: IoJ fields smaller zergs than ET. However, ET tends to clump up and then try to resurrect their fallen allies when they get downed via AoE. That’s when we hit both of them with AoEs and whatnot (assuming the zerg didn’t steamroller us).
IMO, nothing innately wrong with it. It’s balanced. They can do it, so can you. The fact that they have more people and/or you have less has nothing to do with the functionality of said feature but with the number of people in the engagement.
If you blamed downed state as something that affects battles, then you might as well complain about everything else, ’cause chances are, the larger group has more of whatever you can throw at them (the difference for example instead of having more revivers, they have more people throwing down AoEs). You do not blame AoEs for being broken just because they have more of it, right?
“My mind is my battlefield and sanctuary.
My weapon is conviction and perseverance is my shield.”
Downstate is a counter vs pure dmg one person should not be able to gibe some one in a group. If you think they where going after the Thf class as is just think about how hard they will NEED to hit the class if a Thf can kill some one 100% in 3 sec with out taking any dmg and with out any risk. What your asking for is an complete overhaul of the game balancing system that they are working on that has the idea that you cant comply die in 3 sec.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
I wonder how many W3 kills have those who wrote they like downed state.
Downed state in W3 is simply terrible.
It supports zerg. It makes fights smaller group vs. zerg meaningles.
It makes tactics and small skirmishes obsolete because you cant achieve anything unless you kill zerg completely, no slowly reducing their numbers until you can take them head on, because their number stay the same. At best you can slow them, but given the risk and reward, it is simply not worth it.
It supports mindless fighting. Hey guys I am downed again, yeah lol, dunno whatever happened hehe, can you revive me? Thanks <3
It supports suiciding if you are in zerg, because you can just run forward, let yourself be killed, and by that you effectively blowed other side cooldowns and now the rest of zerg can proceed to kitten them, and you will be back on your feet in 3 seconds anyway so…
@Akuma: a LOT. You see, the downed are liabilities to the larger group. Personally, when we battle, we usually just rain AoE on groups of downed enemies, and usually end up killing some people who attempt to revive them.
Either the larger group lets them die to AoE or targeted attacks, or revive them, which makes those reviving vulnerable.
Remember, those reviving are NOT attacking or moving, and usually, both revivee and reviver die in short order: just AoE them. AND, note that the one reviving isn’t fighting, meaning you’re actually subtracting two or more enemies’ worth of firepower and support from their zerg, even without actually killing them off yet.
For some reason, people whining about this seem to forget: you CAN attack people in a downed state, as well as those reviving them.
“My mind is my battlefield and sanctuary.
My weapon is conviction and perseverance is my shield.”
(edited by Eisenhart.7965)
@Eisenhart: I think you probably dont know the situation I talk about. Yeah if your numbers are equall or there is not that big difference what you wrote is write. But if you are against some1 that has 2x or more numbers then you, they can easilly afford to play with you while others revive the fallen.
@Eisenhart: I think you probably dont know the situation I talk about. Yeah if your numbers are equall or there is not that big difference what you wrote is write. But if you are against some1 that has 2x or more numbers then you, they can easilly afford to play with you while others revive the fallen.
It sonds like you hate that ppl can use way points right after they are full down. That something i do not like myself it means there is an endless steam of ppl coming at you all you do in the end is slow them down some. I say there should be a death timer for going back to a way point then you can beat out a true zurging of a keep etc… (mind you zurging is sending endless number at some one not just having a higher number then the other side it was an old trick of SC1 where you could have zurglings replacing dieing zurglings with out end).
If your trying to fight 2 times your numbers head on you should lose and they should not lose that much if any at all. This is a stander way of war.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
(edited by Jski.6180)
@Eisenhart: I think you probably dont know the situation I talk about. Yeah if your numbers are equall or there is not that big difference what you wrote is write. But if you are against some1 that has 2x or more numbers then you, they can easilly afford to play with you while others revive the fallen.
No, I’m talking about being the smaller group, and outnumbered as well. Our zergs are usually outnumbered 2:1 (or more) by ET zergs. I mentioned that.
“My mind is my battlefield and sanctuary.
My weapon is conviction and perseverance is my shield.”
@Eisenhart: I think you probably dont know the situation I talk about. Yeah if your numbers are equall or there is not that big difference what you wrote is write. But if you are against some1 that has 2x or more numbers then you, they can easilly afford to play with you while others revive the fallen.
And that group would mow through the smaller one, reviving or not.
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu