Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Dolly placement - needs a fix
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Yea that’s been a problem for a long time, I think the person who built the scripts around the Dolyaks isn’t working at Anet anymore and no one else wants to touch the mess of code.
which I think is also the reason the yak’s paths haven’t been updated, like the NW camp to Bay….why does the yak walk almost to garri then head to Bay, why not just head to the unused north gate
It is weird, because just looked through the bug section of the forums, in which everyone knows the devs read and post in the most, and I see no thread from you on the issue. Why didn’t you make a thread there?
Did you turn in a bug report?
https://www.youtube.com/watch?v=6q3em9s5I4c
It’s been there awhile. Most people don’t even recognize the bug, but it’s quite easy to replicate. Keep giving the dolly swiftness and by the end of the run it will be easily 1000-2000 units ahead of where it shows on your screen.
Yeah I actually forgot to make a report in the bug section… cuz I was a bit kittened.
However, I made so many bug reports over the time about this issue… they know about it, I am quite sure. But it’s not their main focus I guess. The most ppl in WvW are zerglings, be it a open pug zerg or a closed guild raid. So they run over the dolly in no time, not caring that it is actually displaced.
But I will add a report in the bug section too.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!