Don't supress squad scouts, please!

Don't supress squad scouts, please!

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Posted by: Gorani.7205

Gorani.7205

Dear Devs,
please find some way that a person who has a scout slot assigned by a squad commander is not suppressed in map chat for “excessive messaging”.
It is the job of the scout to not only keep his squad, but also the map informed about what is happening. A scout should be able to call out spotted roamers, structures under attack or any other tactical information without being cut off by a mechanic that wants to keep “sell bots” away in cities.
Is it possible to “wipe” the “talk count” or whatever you want to call the mechanic that monitors excessive messaging for people with the scout role in squad automatically every minute (or what ever is appropriate)? This way we can do our job for our commanders and other teams and random players on the map.

Thank you for considering this idea.
Please reply to this thread in a positive way, if you think this is a useful addition to the game.

An Aurora Glade scout

Member of The Guildwars Online Guild [GWO]
Still keeps a volume of Kurzick poems ;)

Don't supress squad scouts, please!

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Posted by: Xernth.8561

Xernth.8561

It is my positive opinion that this would Not be a useful addition to the game.

Don't supress squad scouts, please!

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Posted by: Nevaahe.6308

Nevaahe.6308

I like the idea behind what you are saying, but it would get abused so quickly. We already have the full squads spamming chat with 100’s of links, giving them a route to not get excessive messaging would be way worse.

I don’t think there is a way around it except for them to make the majority of their calls in squad chat.

Don't supress squad scouts, please!

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Posted by: Balthazzarr.1349

Balthazzarr.1349

It’s for the squad… so squad chat sounds like the best place for your reports.

… just call me … Tim :)

Don't supress squad scouts, please!

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Posted by: SkyShroud.2865

SkyShroud.2865

They should remove that suppressed message for commander at the same time too.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Don't supress squad scouts, please!

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Posted by: Gorani.7205

Gorani.7205

https://wiki.guildwars2.com/wiki/Commander#Shared_participation

I am talking about the designated slot reserved for scouts here. Perhaps I did not make that clear enough in my initial post.
How would that contribute to more spamming? If the scout is abusing the privilege, take away the shared participation slot and he not only loses this benefit but will also mute himself fast via the anti spam measure in place.
If there is e.g. a PUG commander and a guild commander squad on the map, why should the rest of the map not profit from the expertise of one or two designated scouts. The squads might be occupied by a siege or open field fight. Calling out contested camps, describing roaming parties or asking for help to refresh siege is good information for everyone on the map.

Member of The Guildwars Online Guild [GWO]
Still keeps a volume of Kurzick poems ;)

Don't supress squad scouts, please!

in WvW

Posted by: Balthazzarr.1349

Balthazzarr.1349

I scout quite a bit actually. So far I’ve never seen the need to put so many messages in the box that I get suppressed in map chat. Squad and Team are limitless of course and Team is definitely the one to hit if you have a real emergency with a blob hitting a T3 keep for example.

Other than that I really don’t understand why any scout, or anyone, would need to enter enough messages to have themselves suppressed. You can type quite a bit before having to hit enter so there’s no need for many short messages either..

Just my opinion of course

… just call me … Tim :)