Door upgrades

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Posted by: BigAlien.3128

BigAlien.3128

I can take it no longer, I must know!
Why, why in the name of all that’s good and right in this world is the upgrade order on towers and keeps walls and then doors?
Why does the most vulnerable, much smaller part of the defences come second, cost much more and take far longer to complete?
What manner of madness would make the defenders of a mighty fort spend all the time and effort building their walls of stone yet leave their inexplicably expensive to upgrade doors made of paper?
It defies all logic and common sense!

Sorry, I needed to get that off my chest.
Of course, changing it would make no difference at all to my server – I play on Underworld so the idea of defending something is but a distant dream, a story from the long-ago time that is only spoken about in hushed whispers – but changing it so that doors upgrade before walls would do wonders for my peace of mind.

Not the face!

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Posted by: BALA.1520

BALA.1520

u gonna put a brand new hardcase door on ur wooden shed or a brand new stone wall first?

ye thats what i tought

Joe Bracco

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Posted by: Laylie.5703

Laylie.5703

u gonna put a brand new hardcase door on ur wooden shed or a brand new stone wall first?

ye thats what i tought

O this is gold.

But to make a real post on it. You kind of said it yourself it is the smallest part of the structure. You can only hit it from one side which makes it much easier to defend. Walls are first because you can hit them from anywhere virtually while gates you have to get up close.

|Biggus|QT|Jade Quarry|

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Posted by: Jeff.5139

Jeff.5139

I think I’d like to see a WvW door skill, something like:

Gate Mastery - Up to 5 players may “operate” the gate

1. Brace the gates! - Use the gate as a siege weapon. Skill1: Channel – gate takes 2500 less damage if it is 5% or less

2. Into the Yett! - When you operate the gate from the outside you are automatically teleported into the other side of the gate.

3. To the Barbicans! - attacks from the other side of the door such as AoEs dont hit you on the inner side of the gate.

4. Through the Murder Holes! - you can use the gate as a siege weapon to make a melee attack Skill 2 OR a range attack skill 3 in front of the gate (as if manning siege). 3 sec. CD

5. Down the Hoarding! - you can use the gate as a siege weapon to make a small aoe in front of the gate that causes damage and stuns for 1 sec. 30 sec. CD

6.. Drop the portcullis! - Channeling, when the gate goes down automatically create a trap that causes aoe damage, immobilize and bleeding and upon trigger creates a 9000 HP temporary gate that obstructs movement (wears off in 1 minute)

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Posted by: Sube Dai.8496

Sube Dai.8496

@op I have been wondering the same thing. Seems foolish.

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: DeadlySynz.3471

DeadlySynz.3471

Far easier to defend when you force the enemy in a small choke point. No word of a lie, a glass staff Ele can solo defend it fairly easily. Took down a group of 12 or so in a few seconds myself this way. No way I could do it if the walls were being catapulted from afar.

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Posted by: Straegen.2938

Straegen.2938

IMO each tier upgrade of a keep/tower should make BOTH walls and doors stronger. They don’t even have to change the in game graphics to make this happen.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Zepher.7803

Zepher.7803

how about getting rid of upgrades in towers all together? make them the same as in EotM.

Sincerly, Me.

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Posted by: Jatari Thundercloud.3794

Jatari Thundercloud.3794

how about getting rid of upgrades in towers all together? make them the same as in EotM.

The Towers and their upgrades create the challenges that so many of us love in WvW. Reinforced doors vs paper changes the battlefield. Its perfect the way it is.

Defensive Tactical Commander
Server : Dragonbrand

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Posted by: Quick Mouse.7635

Quick Mouse.7635

IMO each tier upgrade of a keep/tower should make BOTH walls and doors stronger. They don’t even have to change the in game graphics to make this happen.

I like this idea the best. Upgrade one would be in between paper and reinforced. Upgrade 2 would be reinforced. Upgrade 3 would be fortified. The rate at which 4 sup rams can take out a paper or even reinforced gate is ridiculous.

Tactical Fury [TF] – Late NA/early OCX driver (SoS)
Spirit of Faith [HOPE] – RIP

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Posted by: Zaxares.5419

Zaxares.5419

I’d actually love to see a T4 Gate upgrade where the gate becomes electrified/magicfied and has permanent, unstrippable Retaliation. XD

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Posted by: Phule.1968

Phule.1968

An easy way to sort out the issue is the number of rams is restricted to what structure you’re up against.

Towers. 1 ram if not upgraded, 2 rams if upgraded (indicated by small circle’s on the ground)

Keeps. 2 rams if not upgraded, 3 rams if upgraded.

Garrison and Castle Stonemist. No restrictions

Where’s my X-ray goggles when I need em?