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Posted by: TIPO.8054

TIPO.8054

100% support this! we can not make points or play and is very unfair when the other servers take advantage of this.

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Posted by: Roszondas.5398

Roszondas.5398

100% agree!!!!

Raizo, One of the Twelve Shadows
Baruch Bay´s Thieves Brotherhood,
Order of Shadows / Orden de Sombras [OdS]

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Posted by: Dawdler.8521

Dawdler.8521

Baruch bay is ticking 320 at the moment (vs 240 and 135). You dont seem to have population problems?

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Posted by: Jordyy.3219

Jordyy.3219

Dawdler we do, we have it exactly since the League started, in our main map Baruch Bay which is the green map, we can only enter with 40+/- players instead of the full 120.

We are ticking quite well at the moment because we have a wide organisation of clans that is currently trying to kitten all the other maps while the problem persists in the green map.

All of you thanks for the interest and I hope we can find a solution to this problem asap!

Cheers, Jordyy.

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Posted by: Jayne.9251

Jayne.9251

Have someone do a quick run to the jumping puzzle on the map and check for green dots. There’s been a lot of reports of odd map numbers and queues since the leagues have started, but at least eliminate the possibility it’s not pve players trying to get their achievement. For some reason they all come out on reset.

As for the flying supermen, take a screen shot and submit an actual support ticket. I believe the in game reporting is overwhelmed and stuff gets missed.

L’enfer, c’est les autres

(edited by Jayne.9251)

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Posted by: Jordyy.3219

Jordyy.3219

Jayne, I personally checked the puzzle, and there were exactly 3 players there.

When the reset was done, I was “first” in the map with other 10 players and when we reached about 30/40 players the waiting lines became active. (I am aware that some players enter in the next 5 minutes) But that does not change the fact that MAX 60/70 players at a time have entered while the mainmap is designed for the full 120 players.

Asfor the flying superman, I totally agree, from now on and ahead, I will make screenshots of it and report it directly, thing is I forget since its just ridiculous to see it happen :P and it totally escapes my mind to make kitten of it.

PS: (I have no idea if other servers have encountered the same problems, but it sure is something that should be fixxed.)

PS2: I just collected some screens so everyone can witness the problem we have, also have made a little video on youtube to document the problem. I will post in another little while with all the proof gathered, that we “do” have this problem.

Cheers.

(edited by Jordyy.3219)

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Posted by: kamlol.2173

kamlol.2173

this issue is well known by anet because i readed about this problem in green borderlands i hope they fix this problem right away…

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Posted by: Jayne.9251

Jayne.9251

Don’t post screens or video here of the flying guy hon. It’s against forum rules. Just file the ticket under “violations” …. the more info/screenshots/videos the faster they can deal with it. Is this guy on Baruch? Yeah you can yell at a teammate to stop all you want and they can ignore you. The ticket hopefully will get him banned. I don’t think there’s a single server community out there that likes seeing that kind of stuff.

As for tower flipping without the gate down, just make sure it wasn’t a well hidden Mesmer. I’ve hidden in various towers or keeps for upwards of 45 minutes sometimes, waiting to portal people in

L’enfer, c’est les autres

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Posted by: Yaro.3251

Yaro.3251

If this is true, and don’t get me wrong, I feel sorry for you guys and anyone with same “color discrimination” problem, but if this would be true it would automatically invalidate ANY seasons results. Which means this is a show stopper for seasons, which means… wait a minute, devs are silent? Seasons continue?

I’m having really hard time believing devs would shove something like that under prioritization carpet.

Again, full support if this is true. If it is, seasons are simply bogative.

Team Aggression [TA] – Golden Horde [GH]

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Posted by: majos.8503

majos.8503

Well i don’t know if this is 100% true, because i was playing on Piken BL.

But people on our forums are saying that on reset we had queues and outmaned buff… So, i think it says that this bug is there…

Also, i’m with you Yaro, Anet should fix that bug asap and restart the league… So it’s not fair, for example Baruch have 4 weeks playing on green side… so, we have to play with this bug 4 of the 7 weeks… So, no real results i think…

Majos The Blizard – Baruch Bay [SP]

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Posted by: Jayne.9251

Jayne.9251

But people on our forums are saying that on reset we had queues and outmaned buff… So, i think it says that this bug is there…

Yeah something funky there for sure…..

L’enfer, c’est les autres

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Posted by: Maliss.1248

Maliss.1248

“We in Bahia de Baruch have a quite a big of a problem at this moment, this is going to be the third week that in our Main map (Baruch Bay) the green color map which is supposed to be a 120 players capacity map has only a 40 people capacity at the moment.”

Fairly certain all maps are now capped at 80 or fewer players (per server) and have been for several months now. When you have a good commander with a “map zerg” have him stack everyone and do a /supplyinfo you’ll get a count of the players around him. Have yet to see a number above the low 70’s.

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Posted by: Jordyy.3219

Jordyy.3219

I will be posting proof right now:

Screenshot 1: http://imageshack.us/a/img844/6772/6ehe.png (24 people in raid)
Screenshot 2: http://imageshack.us/a/img545/1861/73p3.jpg (10/15 people with commander)
Screenshot 3: http://imageshack.us/a/img811/5473/ozp9.jpg (3/4 afks – commander just used teleport)
Screenshot 4: http://imageshack.us/a/img842/4535/y5lh.jpg (Chat commentaries with translation)
Screenshot 5: http://imageshack.us/a/img46/360/0dik.jpg (Waiting line)

Well this is all you need to know to confirm the problem.
About the supermen people, lets forget about that for now, I totally agree with Jayne that the report system might be overwhelmed by so many people reporting each other.

Another video just to show you guys that the problem really exists:
http://www.youtube.com/watch?v=Y52WHqhxjak&feature=youtu.be

Will be done rendering when youtube is done.

So now everyone can see what I mean right? we have about 40/50 people in our mainmap, and theres a huge waiting line..

I just want to point out the obvious that this should be a map with full 120players capacity.

Asfor in my mainpost if you scroll up, you can read that we are having this problem since the Leagues started. But I just wanted to inform ArenaNet.

Now with the Leagues, last week we lost with only a 1000 points difference to (Jade Sea) and if we didnt had this problem we would of easily won.

I made some calculations on how many points it has affected our server, and there’s a difference of 35.000/40.000 points on weekly bases since we couldn’t do much in our main map because of this problem.

NOTE: I have no IDEA if this is happening to other servers aswell, but we just lost by 1.000 points last week and that’s a serious problem since it became competetive with League’s and stuff.

I really hope you guys can see into our problem and maybe check of other servers have the same problem, since we just lost 2 league points totally unfair seeing the circumstances we are in.

Have a nice day

Cheers.

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Posted by: sandman.8031

sandman.8031

This is a clear stopper.
Anet needs restart the season, thats really unfair. With this bug, a server playing the last 4 weeks on green side is a hellish one.

Fix the bug and restart the season. There is no other way.

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Posted by: DeeSystm.1256

DeeSystm.1256

I noticed this problem on jq, on the enemy bl with the bayside spawn, week before leagues started.

Had about 15-30 on pin, pretty much doin havoc stuff, ran around the map solo for about 15 min, seen maybe 10 people roaming, that’s being generous.
Another odd thing about it, although there was a queue, it was only about 15 min, but when you got in, we felt we only had enough people to defend, so I assumed alot of people got bored quick and switched maps.

The strange thing was, we were fighting outnumbered, with 15-20 and there were up to 2 more sets of orange swords on the map. the amount of enemies we were seeing was pretty crazy. And you don’t wanna go cryin wolf on something because you noticed something strange, but there’s strange things happening, causing some kind of inbalance of some sort.

People hold map spots, if they dont leave wvw via a gate or log out then log back into their previous location in order to get them out of wvw 100%, they do hold a spot in the map. <needs a fix

The last time I saw this happen, someone was registered at inner s bay gate for 3 flips of the fortress, over the course of about an hour and a half.
Someones spot in wvw was wasted for an hour and a half, because of that one bug.

Thinking about how many people I’ve seen ragequit, all the times i just close gw in wvw, those are all wasted spots in the game. And for how long??

Not like I have any real evidence of this, but after a year of wvw touching on all its had to offer….. I’m telling you Anet, people get stuck in wvw when they don’t leave properly, it shouldn’t be an issue, but I also think if you can get that one thing fixed, where spots appear to be “held”,, it would seriously solve some of the horrid wvw qeueu pool stories we are hearing now.

“I came to play.” me
r4420k+ blazetrain

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Posted by: sutekhbaal.3971

sutekhbaal.3971

This is outrageous, We need an adequate response from the ArenaNet about this. If this is true then the season need a reset, else this will have serious consequences.

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Posted by: Jordyy.3219

Jordyy.3219

Well it seems that ArenaNet knows about the problem in the green borderlands, and that was the only thing I wanted to do, letting them know that there are problems.

I guess our server just has bad-luck that we have been the Green Borderland during the first 3 weeks of the League. I still hope ArenaNet fix’s the issue asap simply because “fairplay” in league’s is key to success in a game.

Relative posts on this problem:
https://forum-en.gw2archive.eu/forum/wuv/wuv/GREEN-BORDERLANDS-STILL-BUGGED

So I guess we weren’t the only ones with this problem, I just hope ArenaNet keeps monitoring the situation during the League period. I will log-off and go back to charge enemy zergs! xD

Thanks to all of you who have supported, and as for Anet, please fix this asap.

Cheers, Jordyy

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Posted by: Ragnar.4257

Ragnar.4257

WvW isn’t supposed to be fair or balanced, remember?

: /

[Scnd][TA][Dius][aX]

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Posted by: sandman.8031

sandman.8031

Well, it seems fair for some servers who never had to defend green map on these three weeks of “fair and balanced” league, cough, cough…

(edited by sandman.8031)

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Posted by: Galmir.1957

Galmir.1957

fix it this, its a shame.

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Posted by: Haltair.3062

Haltair.3062

This issue should be prioritazed inmadietely.

Best,

Haltair, one of the Twelve Shadows


Haltair, One of the Twelve Shadows
Baruch Bay´s Thieves Brotherhood, Order of Shadows
Orden de Sombras [OdS]

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Posted by: Bunny.6185

Bunny.6185

This is brutally unfair. I play on Piken and I’ve seen some pretty weird stuff going on around queues and server numbers. In past weeks (at reset) no more than 40 have spawned in the map before the queue popped for 2 hours. We’ve also had instances where the out manned buff has been active at the same time as a 30 minute queue. Something is very very wrong here.