ET Commander
Pro Guardian
(edited by Jackmo.3428)
Now first I’d like to start off by saying that I’m not entirely against downed state and the ability to resurrect players from it.. IN PVE or SPvP due to the small scale. I completely understand that ANet likes the downed state and it will never change and I’m sure this has been posted before.
However in World Vs World the downed state is a pointless mechanic that only brings to the table an opportunity for large groups to exploit and abuse it.
When a group focuses on reviving players who have been fairly killed it can turn a potential wipe into a win.
For Example: Mendons is being Attacked by a group of 30 players. There are 5 defenders in the Tower. The 5 manage to repel the initial attack with a combination of superior AC fire and focusing down the opponents siege. If they manage to kill 10 or 15 of the opposition in that initial attack but the attacking group is able to mass res anyone who has been downed they virtually suffer no consequences for failing to capture that tower and are now free to try again.
This applies to somewhat smaller scale battles also.
When a player is downed from the depletion of their primary health bar they are given an opportunity to try again and if res’d it can possibly change the outcome of the battle. While this can be seen as desireable from the revivee’s point of view it is distinctly unfair to the winner who has already put in the effort to take the opposing player out of the fight.
Suggestion: Obviously reviving players itself is not unfair or overpowered. However A restriction placed disallowing the revival of other players during combat and the removal of the downed state IMO would drastically improve the quality of combat in World Vs World Alone.
I still think in PvE and SPvP downed state and revives are a fantastic idea. But in WvW it ruins the Ebb and Flow of small to large scale battles.
This was hastily put together but I’d like to hear suggestions or thoughts from other players on this. ( regardless of whether the subject has been beaten to death or not.)
(edited by Jackmo.3428)
However in World Vs World the downed state is a pointless mechanic that only brings to the table an opportunity for large groups to exploit and abuse it.
I think the bigger problem in WvW is rallying off of kills, which makes beginning players, uplevels, and players with weak builds a liability. Without rallying off of kills, it wouldn’t matter so much if a weak character on your side died. That’s the part that really needs to be changed.
Thats a big part of it too yes. I just think battle ressing needs to be removed period. Unless u use a specific skill to do it maybe
Dead should be automatically ported to spawn in 5 or 10 seconds, not 5 minutes
I think the bigger problem in WvW is rallying off of kills, which makes beginning players, uplevels, and players with weak builds a liability. Without rallying off of kills, it wouldn’t matter so much if a weak character on your side died. That’s the part that really needs to be changed.
I can’t tell you many many times I’ve seen groups wiped because two or more opponents managed to rally off one of our guys. It’s really annoying to have several of their players down, and they just all stand back up because of one of your guys died.
I find the downed state and rallying very useful, as well as being a good mechanic.
Learn to stomp the downed, or have people focus them, so they don’t rally. Stop just spamming staff 1 on your guardian and actually do something about it rather than trying to tag everything in sight. Learn to get people up before they die, so they don’t res half the enemy downed.
If someone keeps dieing and being a rallybot, stop ressing them and politely ask them to do something else (if they are upscaled, explain that EoTM is far better for exp, wexp, loot, etc). If they have a bad build, give them some pointers.
It’s really annoying to see several of their players downed, and they all just stand back up because no one could be bothered to stomp because our guys are too busy to res one person as it might prevent them tagging.
On this note (tried to look it up on wiki but i failed). How many people can rally off 1 dead person and how much damage you have to do to get a rally off it?
On this note (tried to look it up on wiki but i failed). How many people can rally off 1 dead person and how much damage you have to do to get a rally off it?
If you tag them (I.E. get credit for the kill) you can be rallied off it.
Downed state is mostly, a good mechanic.
If you think 5 players, should be able to defend against 30 players, then the solution would be better defensive siege. Not rework the rally system, which would have implications in many other scenarios.
In zerg vs zerg fights, there is a food that turns rallying into your favor. It’s the downed health food (fire salsa, mango salsa, chickpea salad). Only problem is, it is bugged.
I tested mango salsa and it does increase downed dmg, but it has zero effect on downed health. The downed health is what makes the food useful.
The biggest problem i see with arguments for downed state is that they involve ideal world scenarios. Its great in specific instances.. BUT far worse in a larger number of instances. Stomping the downs is obviously the best way to stop the rallying. But often thats not possible due to CC or the fact that you immediately get focused as soon as you try to stake. It also assumes everyone is on the same page and knows they should be stomping immediately. I still stand by my previous statements that Rallying is great in PvE and SPvP but generally an unecessary nuisance in WvW.
Also who is going to sacrifice a stat boosting or condi removal food for increased downed state damage. Its almost like planning to die.
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