What is the real, design for, purpose of downed state in WvW?
Downed state is for:
Avoid players frustration to dying?
Rally in zergfights or rally killing NPCs?
To help in a 2v1 the team with 2 players i.e.?
etc… etc…
And is a pretty repetitive process. Without stability, Avoid/absorb the CC/teleport/etc, then execute him. With stability wait for the teleport/hide/etc, then execute…
For Devs (i read in old post) its bring tension to fights? I invite them to play WvW and see what Downed state actually do.