Ankur
(edited by DarkSyze.8627)
Hi,
I am curious to know why only stealth class have last kill in downstate. Why there not down state skill to attack stealth player in stealth. I look http://wiki.guildwars2.com/wiki/List_of_downed_skills can not find.
1. Suggestion; like supply camp-make not stealth in down state.
2. Give other not stealth class skill to attack stealth in down state.
3. Give other class stealth same in downstate-
Will make downstate challenge for every class.
Challenge= fun
Your opinion?
(edited by DarkSyze.8627)
Ranger Thunderclap, Engineer Booby Trap, and Guardian Wave of Light will still affect stealthed players. I believe Necro Fear requires a target. You’re also forgetting that there are many other ways a player can stomp without fear of interruption or serious damage — Stability (almost all classes but most notably Guardian, Warrior, Ranger), Ele mist form, Engi invul, Mesmer invis (suppose this counts as stealth in a way). In a way, stability and/or invul is a more powerful stomp combination than stealth, since it negates the effects of the downed skills I mentioned at the beginning of my post.
I agree that each class can prevent being interrupted from stomping. I absolutely hate getting stomped by a stealthed thief though, especially when youve been trying to kill it while its been in stealth all fight.
I agree that each class can prevent being interrupted from stomping. I absolutely hate getting stomped by a stealthed thief though, especially when youve been trying to kill it while its been in stealth all fight.
Engis and Rangers stomp while stealthed too.
Oh, and mesmers probably.
Ranger Thunderclap, Engineer Booby Trap, and Guardian Wave of Light will still affect stealthed players. I believe Necro Fear requires a target. You’re also forgetting that there are many other ways a player can stomp without fear of interruption or serious damage — Stability (almost all classes but most notably Guardian, Warrior, Ranger), Ele mist form, Engi invul, Mesmer invis (suppose this counts as stealth in a way). In a way, stability and/or invul is a more powerful stomp combination than stealth, since it negates the effects of the downed skills I mentioned at the beginning of my post.
Thunderclap won’t interrupt if you can’t target the player.
True, but if you have multiple targets around you can fire Thunderclap at a visible one and daze the invisible ones. Works if there’s a mob around too.
I may be wrong but interestingly ive found that if you press the skill for necro downed state fear and THEN the thief stealths it still casts and hits him.
I may be wrong but interestingly ive found that if you press the skill for necro downed state fear and THEN the thief stealths it still casts and hits him.
Makes sense, as channeled skills still go off the same way, if you cast the ability while they stealth, it’ll still track them and deal damage.
With Ranger’s Thunderclap, that’s why if I’m also playing my Ranger, I will use Hunter’s Shot to stealth, then move AROUND the downed player to the opposite side from my pet before beginning the stomp. The downed Ranger tries to target my pet with Thunderclap, but I’m out of range and the stomp goes off. XD
Mesmer’s Distortion also get stomps off successfully. Just make sure not to fire it off too early if you don’t have any clones up because the duration will wear off before you can finish the stomp, and you might get interrupted at the last second.
Engineers and Thieves are the most annoying to try and stomp. Warriors are the easiest. (Seriously, their Hammer Throw is sooo obviously telegraphed.)
With Ranger’s Thunderclap, that’s why if I’m also playing my Ranger, I will use Hunter’s Shot to stealth, then move AROUND the downed player to the opposite side from my pet before beginning the stomp. The downed Ranger tries to target my pet with Thunderclap, but I’m out of range and the stomp goes off. XD
Mesmer’s Distortion also get stomps off successfully. Just make sure not to fire it off too early if you don’t have any clones up because the duration will wear off before you can finish the stomp, and you might get interrupted at the last second.
Engineers and Thieves are the most annoying to try and stomp. Warriors are the easiest. (Seriously, their Hammer Throw is sooo obviously telegraphed.)
If I don’t have stability up, I do the same thing. Hunter’s Shot, dodge through their body, F to stomp. If I’m particularly on point I’ll target a nearby ambient and F1 my pet to attack it so he goes away.
My favourite thing is to stealthstomp thieves with my ranger. A little revange
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