Draft:Guide to Improving your World.

Draft:Guide to Improving your World.

in WvW

Posted by: Cerby.1069

Cerby.1069

Create a mission statement. What is your primary goal of your world?
Make sure everyone arrives and/or is on board with the idea that the primary goal is ranking 1st each week….and if not 1st then second in the worse case scenario. If need be, revise the goal to something different and create a modified version of the content written below.

There should always be a primary goal for the world, and everyone working together must share this goal. Note that the primary goal of the world is not the same as the primary goal of the player. A player’s primary goal can be “to have fun”, being a part of a world and contributing to the world’s primary goal should seek accomplish both.

Get your world’s guild leaders and as many players as possible on ts for meetings once a week if not more. You should aim to get everyone on your world into these meetings, and strict rules should be setup so it functions as a town hall of sorts, where a leader makes the announcements and then there is time available for members to bring forth any issues or ideas they might have. The important announcement bit should take place at the very start and take only 10 minutes of time or less to get through, at which point everyone is free to leave. A written copy of this should be available in the ts for anyone who might miss it.

How to work toward’s your world’s primary goal (Adopt 1 or more (if permitting) of the following, and implement to all players. Add more as needed over time):

-create a guild for all your world to join. Use the guildchat of this world for callouts/requests ONLY in wvsw. Keep it a very strict chat for such callouts, with strict rules of the sort. Players, when not in a specific group already (or when wanting to include others), should rep this guild so you have a network of yellow dots showing locations of others and their activities all over your map.

-create a list of your current guilds and get an ongoing estimate of their fighting size/strength during the weeks.

-Setup 1-3 borderlands as your defensive/focus lands, leaving the other borderlands as “take and leave” zones which you simply cap and dont emphasis any real defense/upgrading on. This number of focused lands should change each week, and can be announced in the guild message of the ‘world guild’ among other places. Discussion on what this is should take place in the meetings the week before/during.

-Get all members to contribute to yak upgrading. Yak upgrading refers to: placing packed yaks on camps, claiming camps, defending camps, defending yaks, escorting yaks. All members/guilds should be given specific quota each week on a certain contribution to this vital part of wvsw. For example all guilds should have to put packed yaks on a camp and make sure it holds uninterrupted for at least 12 minutes. They should have to do this every week. Doing extra in 1 week should NOT carry over to the next week. THe key is to make people do things that are measurable during each week consistently, otherwise there is no point. The key to improving your world’s ppt is being able to measure an increased improvment in your world’s ppt.

-Create new roles in zergs: such as yak escorter, and other things related to upgrading your holdings. Make it known that all yak escorters should be given shared participation by ANY groups that have slots available. For example a squad size of 5 without a tag is running around a bl…..a yak escorters signals their intention in the world guild chat, so the squad of 5 invite the yak escorter and give them their shared participation without a second thought. Resources should be shared, not withheld and left to wither, make sure everyone understands this.

-educate all members on proper guild upgrades: ewp, packed yaks, watchtowers should be the 3 staples. With presence of the keep reserved for at least ONE keep on every permitting map. Nothing else should take precedence over this order. Guild upgrades can also be mass produced more cheaply/easily with coordination and all guild should be willing to coordinate on this.

-Educate all members on proper callouts in team/map/guild chat. And educate on what the order of objective importance/focus is (for example a bottom t3 tower is more important than a paper bay/hills). When 2 important objectives are getting hit, all members should know how to group on one target and move seamlessly together to then hit the other. Members must know how to group to mount effective and fast defenses. They should also know to give 30 second notice before pulling an EWP or other important combat guild upgrade (fog/airship)

-Make sure every objective on the map is claimed asap, consistently. Create a pool of guild claims so everyone has access to enough to spread around.

Simple little changes like this to everyone’s play sessions will have huge impacts on the world’s overall levels of happiness, participation, and end goal.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Draft:Guide to Improving your World.

in WvW

Posted by: RodOfDeath.5247

RodOfDeath.5247

I’ll just gank for now.