Duels in Obsidian Sanctum- A proposal

Duels in Obsidian Sanctum- A proposal

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Posted by: MrKahwk.9524

MrKahwk.9524

Hello dear GW2 community

As some of you may have already noticed, a lot of people like to have duels against each other in the Arena that has been recently added wirh the Fracture patch in the Obsidian Sanctum.
Basically, both of the players salute/bow and if both of them saluted, the fight can begin. Now, the difference here is that unlike in pvp or wvw on borderlands + EB you shouldn’t stomp your enemy. If you do, everyone from the other server will start attacking you and your own server will NOT help you to get up. It’s sort of a punishment for not obeying the not yet realisable rules. For a lot of people this sounds great but, there are always certain people who like to interrupt the fights and want to get that kill for themselves. We try to communicate to them but they are obviously trolls and just want to annoy everyone. So what I’m asking of you, the players AND the ANET team is:

Could you help us make this a thing?

I see so many players engaging in combat against eatch other in a respectful way and I am sure that this will help a lot of people to find weaknesses in their build by just picking any of the many players that are there and against which they still have some problems fighting (may it be a weakness towards a condition, CC build and so on) It is a great way to socialise with the other servers and the landscape is just perfect for fights. I just want this to be a thing and let people have their fun there. I myself have spent several hours there and I gotta say, as long as there are no people farming enemy players at the BS starting point, the amount of players from each side is almost identical. You just get to pick whichever class you want to fight and the specators can watch the fight from afar. I saw people cheering on enemy players when they won the battle, some invited them to their group to share their builds and many players had great concersations with each other.
Also, a lot of people wished for a 1 vs 1 in gw2 WITH their actual pve gear not like in pvp where you cannot maximise the potential of your char. It is really a great opportunity for gw2. I just hope you can find a solution for keeping trolls away, a certain combat system for example: If two players bow before they got in combat they are invulnerbale for every other player. The two players have to bow again to undo the unvulnerability. The fight ends with one the players being downed.

So please please add your opinion here and if any Dev is reading this, please tell me what you’re capable of doing to help us keep this unique experience :)

Duels in Obsidian Sanctum- A proposal

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Posted by: Geiir.7603

Geiir.7603

I like the idea. But they should also find a way to keep people from abusing it (running immortal through the JP and stuff). What they should do is that they should add a duel option and then make people invulnerable as long as they keep within a certain range from where the duel was started.

I really hope they’ll do something like this soon, have been missing duels since launch :/

Melder – Thief

Duels in Obsidian Sanctum- A proposal

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Posted by: Kaos.9162

Kaos.9162

I like the idea. But they should also find a way to keep people from abusing it (running immortal through the JP and stuff). What they should do is that they should add a duel option and then make people invulnerable as long as they keep within a certain range from where the duel was started.

I really hope they’ll do something like this soon, have been missing duels since launch :/

If they did that, you could just have a spy on the other server start a duel with you inside a keep, or to keep you alive when a zerg came by. If they ever do implement a real duel system, it’s most likely not going to give you any sort of protection.

Duels in Obsidian Sanctum- A proposal

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Posted by: MrKahwk.9524

MrKahwk.9524

omg no. It would be logical to limit it to the arena only. Have you been there already? it’s huge and there is quite a long way leading to it. They could make it so that the duel system works within the arena but as soon as you enter the passage leading out of it you become vulnerable again. Or just the same thing with the usual combat system:
If you go to far away from the enemy, the fight is resetted. Something like that.
But it doesn’t even have to be that way. Maybe someone can find a better solution?