Durability Runes + Damage Reduction

Durability Runes + Damage Reduction

in WvW

Posted by: Jeknar.6184

Jeknar.6184

No other rune set gives this number of equivalent attribute points and has extended abilities. Exuberance is probably the closest to the attribute gain but it has no extended abilities. Pack is similar but the boons aren’t as potent.

Runes of divinity give 546 attribute points, but they are bad. The problem is how the points are allocated. Giving 2 defensive stats + boon duration is what make this rune so strong. It’s like you being able to run a bit of minstrel in your zerker gear for free.

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing

(edited by Jeknar.6184)

Durability Runes + Damage Reduction

in WvW

Posted by: Hexinx.1872

Hexinx.1872

After wasting much proofs on durability runes, I don’t want to have them nerfed …. it’s like as soon as players get runes going. People kitten and moan until anet does something, thus wasting time and effort put in … not everyone has 4k gold and 4k AB meta badge from farming.

I would rather see Anet work on updating some of the older runes which are completely garbage to make some more viable options for the player base. There’s like 5-6 rune sets I like personally, I’m sure most have about the same they use… out of what 70 or so?

Durability Runes + Damage Reduction

in WvW

Posted by: alain.1659

alain.1659

There are several potentially good runes in the game. Why do you think only few of them are valid? Because of the traits and utility skills are crap, so the potential ones can never be good. Before runes, base traits and especially utilities must be reworked. Then some runes and sigils might be looked into.

ps: this is my opinion. not a fact, not a rule, not imposing anything.

Durability Runes + Damage Reduction

in WvW

Posted by: Jeknar.6184

Jeknar.6184

There is just too much inviable stuff in the game. But that doesn’t change the fact that some are far more powered than the average ones.

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing

Durability Runes + Damage Reduction

in WvW

Posted by: Hexinx.1872

Hexinx.1872

I was just theorycrafting yesterday and went through the list of runes and I was like ‘wtf, why are so many of these just terrible?’ At the end of the exercise I came to about 5-6 that I could call useful to my character designs. It was of course personal preference, but some have so much potential … like in a burn build I could see taking the rune of balthazaar – ‘a god’ … except the 4th bonus is just ridiculous, kinda insulting to a god. I feel more godlike with Rune of the Aristocracy. I won’t even mention the dungeon runes.

Yeah this is my opinion too, not fact … was just surprised how much useless garbage is in the game atm. I like build diversity and options, but there always seems to be about a handful of runes and sigils that will sell for 3-6g per while there rest go for 2 silver because they just are sub par, limiting the options of good/great choices.

Durability Runes + Damage Reduction

in WvW

Posted by: vana.5467

vana.5467

I believe the unofficial motto of Heart of Thorns is:

“Now you can have your cake and eat it too!”

We are seeing the ramifications of that development mentality now (and have been for a while). People are able to bring far too much damage and sustain at the same time. If that wasn’t the case, if you had to sacrifice all of your damage potential for the sustain provided by a current meta comp, traditional compositions would be much more viable.

In that sense, yes, durability and damage reducing effects are big issues.

Durability Runes + Damage Reduction

in WvW

Posted by: Spartacus.3192

Spartacus.3192

Just make it so that the boons are only given to the wearer and not AOE and suddenly the rune is not OP anymore. Or make it like the Engineers Elixir

Eg,

25% chance when struck to give wearer Protection, Regen and Resistance. Give allies ONE (random) of the above boons.

Your typical average gamer -
“Buff my main class, nerf everything else. "

Durability Runes + Damage Reduction

in WvW

Posted by: gennyt.3428

gennyt.3428

In other news, GW2’s combat has turned to poop.

Whispers with meat.

Durability Runes + Damage Reduction

in WvW

Posted by: Nuzt.7894

Nuzt.7894

Snip

I would rather see Anet work on updating some of the older runes which are completely garbage to make some more viable options for the player base. There’s like 5-6 rune sets I like personally, I’m sure most have about the same they use… out of what 70 or so?

This is one of the most logical suggestions, people always cry for nerfs, then Anet being Anet over nerfs and completely guts the target nerfed item because it’s less work then the alternative. Durability doesn’t need to be nerfed, the vast majority of the other runes available need to be buffed.

Durability Runes + Damage Reduction

in WvW

Posted by: Straegen.2938

Straegen.2938

This is one of the most logical suggestions, people always cry for nerfs, then Anet being Anet over nerfs and completely guts the target nerfed item because it’s less work then the alternative. Durability doesn’t need to be nerfed, the vast majority of the other runes available need to be buffed.

This is generally a valid point but some gear is too powerful. Runes should be a minor enhancement not a centerpiece of a build or skirmish group composition.

This one is particularly problematic because of its passive nature and its ability to feed itself. The game should be centered around active play with passives being a minor element of fighting.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”