Dying Is Not Permanent in WVW
ppk may come into play here – don’t want to feed the enemy bags AND score when it is a hopeless scenario like 5v50…
Blackgate has a pretty nice chunk of their score from PPK, not just ktraining.
As of right now, heres stats on the match
Blackgate has 17308 kills, 14070 deaths – 1.23:1 kill to death ratio
TC has 15346 kills, 14198 deaths, 1.08:1 ratio.
YB has 8396 kills, 14249 deaths, 0.59:1 ratio.
I believe it is 2 points per kill if I remember correctly? So 34616 of blackgates 167539 is just from kills alone. The only server right now that has a higher KDR than Blackgate is the CD/BP/ET/Kain pairing with 1.26 KDR and 25478 kills down in T4 with a 1.26:1 KDR lol..
Source: www.wvwintel.net
I believe it is 2 points per kill if I remember correctly? So 34616 of blackgates 167539 is just from kills alone. The only server right now that has a higher KDR than Blackgate is the CD/BP/ET/Kain pairing with 1.26 KDR and 25478 kills down in T4 with a 1.26:1 KDR lol..
Source: www.wvwintel.net
You know Anet set up that stacking…defies all logic, of course…4>3>2. Blobs 2x ours, and on top of that, gank groups from your server pairing are camping the south end of your BL and farming bags from those just trying to join tag. If it’s going to take at least 3 more weeks for the quad server to move up to T3 based on how glicko is looking, I think you’ll soon see the fallout of that frustration from the other servers. No enemies = no bags.
Population wins in GW2 ever since the stab nerf. A small group can try to discourage a map blob but ultimately once the inner goes down just run. Also the PPK system encourages avoiding larger groups altogether.
“Youre lips are movin and youre complaining about something thats wingeing.”
Population wins in GW2 ever since the stab nerf. A small group can try to discourage a map blob but ultimately once the inner goes down just run. Also the PPK system encourages avoiding larger groups altogether.
It is always numbers even before stab nerf. It is not just zerg play but also roaming.
There were groups of larger than 5 all running roaming builds doing nothing but hunting down other solo/duo roamers. Ppl obviously found it fun to just win by numbers.
I believe it is 2 points per kill if I remember correctly? So 34616 of blackgates 167539 is just from kills alone. The only server right now that has a higher KDR than Blackgate is the CD/BP/ET/Kain pairing with 1.26 KDR and 25478 kills down in T4 with a 1.26:1 KDR lol..
Source: www.wvwintel.net
You know Anet set up that stacking…defies all logic, of course…4>3>2. Blobs 2x ours, and on top of that, gank groups from your server pairing are camping the south end of your BL and farming bags from those just trying to join tag. If it’s going to take at least 3 more weeks for the quad server to move up to T3 based on how glicko is looking, I think you’ll soon see the fallout of that frustration from the other servers. No enemies = no bags.
Well here is a little math lesson for the day.
These are bogus numbers that I am totally making up, but lets say the population cap is 2000 active WvW people.
Say CD has 1000
BP has 300
ET has 300
Kain has 300
They got it close to that 2000 mark of “full” with those 4 servers where as it only took 2 servers for DH/EB to get near that number, took 3 for SF/FC/GOM to reach those numbers.
I think when they do this, time zones are ignored. It seems like a flat metric of how many active WvW players participated on average over X amount of time.
I’m mostly speculating, but it seems to be the case.
Ignoring the time zones is a big part of the problem for matching up more balanced fights. It also doesn’t take into account if people on the 4 server pairing play an average of 4 hours per day where people on the 2 server pairing only average 2 hours per day. Twice as many person-hours equates to seeming to always have twice the numbers of people in a match, even though the unique population for each pairing could be the same over the course of 24 hours.
So, the top server is running around K-training & pvd’ing doors. They begin attacking our EB keep again-knowing there are few defenders on map. Threw up disablers. Put in a call-KEEP! To which I get a response-“You want 5 people to fight a 50 man blob?” Umm-yea-we can try our best or just let them walk in with no resistance. SMH-I don’t care about dying-it’s not permanent. And maybe-just maybe we can defend. Unlikely, with few supplies & no siege built, but that is WVW. I believe in trying. If they run over me-Oh Well. Won’t be the first time. The enemy walking in with no resistance is not the answer IMHO. But, who am I? I am not a Tag or a great player. But am always willing to “Take one for the Team”. Sorry about the rant. I logged b4 the enemy broke down the inner gate. Just didn’t seem worth hanging around. Maybe I will try again later tonight when more people are online. Or maybe I will sit out this lopsided match. Either way-it won’t matter to anyone else.
Well your not really taking one for the team. Ur actually just feeding the enemy k-train movement. They get loot and points from ur corpse. You would be doing more for ur team by not dying. K-train members will get bored from just pve without any form of pvp where they get kills…..making them disperse into smaller groups looking for fights. Next time do what the others here say, defend the keep then when they get inside don’t stick around to die if its a losing battle.
You acknowledged you have alot to learn about the mode still, take a note from ur teammates on this one.
The Tiny Yuno Sniper of Ebay [EBAY]
My log in was much the same.
We are paired with FA this cycle.
I went to our shared BL earlier today and found Bay contested by about 6 to 8 enemies from the MAG contingent. Call outs were made and about 3 pug/roamers showed to defend. Of course we were wiped pretty easily and Bay was lost.
5 minutes later a we have the out-manned buff and a giant zerg of MAGs are in our garrison.
They didn’t need to rally that many to take it, but they did with glee.
Good for them on flipping our entire BL, however there is no real honor or reward in rolling over about 6 defenders with a group of 40 or 50.
I didn’t even get to do a proper estimated count of them because I was trying in vain to find the best place to make a stand before a near instant death.
We were even out-manned afterwards for about an hour while a few of us made attempts to take some stuff back. I logged off to go grocery shopping instead.
Some people still love to PvD it seems, and they love to out number the enemy by a heavy amount. I don’t hold it against anyone that chooses to log out and wait for more people to get online. There is zero fun in being overwhelmed by such absurd numbers and without any sign of help on the horizon.
I hope that MAG army wasn’t patting themselves on the back too hard. Our BL was empty and gift wrapped for them so if they were looking for fights they should feel very let down. Somehow I don’t think that was case though.
WvW death is not permanent, but no one wants to be steam rolled and farmed by an overwhelming force either. That is the complete opposite of fun.
My log in was much the same.
We are paired with FA this cycle.
I went to our shared BL earlier today and found Bay contested by about 6 to 8 enemies from the MAG contingent. Call outs were made and about 3 pug/roamers showed to defend. Of course we were wiped pretty easily and Bay was lost.
5 minutes later a we have the out-manned buff and a giant zerg of MAGs are in our garrison.
They didn’t need to rally that many to take it, but they did with glee.
Good for them on flipping our entire BL, however there is no real honor or reward in rolling over about 6 defenders with a group of 40 or 50.
I didn’t even get to do a proper estimated count of them because I was trying in vain to find the best place to make a stand before a near instant death.
We were even out-manned afterwards for about an hour while a few of us made attempts to take some stuff back. I logged off to go grocery shopping instead.
Some people still love to PvD it seems, and they love to out number the enemy by a heavy amount. I don’t hold it against anyone that chooses to log out and wait for more people to get online. There is zero fun in being overwhelmed by such absurd numbers and without any sign of help on the horizon.
I hope that MAG army wasn’t patting themselves on the back too hard. Our BL was empty and gift wrapped for them so if they were looking for fights they should feel very let down. Somehow I don’t think that was case though.
WvW death is not permanent, but no one wants to be steam rolled and farmed by an overwhelming force either. That is the complete opposite of fun.
People on Mag can say the same thing to FA after they log out and FA’s PST/OCX force comes out and PPT’s MagBL too. Everyone also has to deal with the DB EU ktrain from DUSK, same deal. PPT’ers gonna PPT. It’s been happening since the game started.
I imagine you are trying to be helpful to a newer player, Cerby. Guess, I should have worded my post differently. I’ve been playing 3+ years (have several accts although this is the one that I have been playing since the linkings). I don’t pretend to have the strategy of a Tag which is why I never bought one. I consider myself average.
But, I do understand KDR. My thought process: Making a stand at the keep might have deferred the enemy from returning every time we took it back if they encountered resistance. We had more than 5 people on the map-they were just dispersed. Did we have 50? No. Could we have defended? Who knows? Anything is worth an attempt IMHO. Maybe it would have, at least, slowed down their incessant circling of the map playing "Knock, Knock on doors.
This match-up is being decided by TZ coverage or lack of. A few points added to KDR really isn’t going to make that much of an impact. Besides, making a stand can also lead to a positive effect on either side of the KDR… If you disagree-that’s fine.
Trying to be very careful in this post because I don’t want to name names & point fingers at any server. With that, I’m out. If I am wrong, so be it. Can’t fault me for wanting to try. Desperate times require desperate measures
Mag is that teenage girl on their cellphone IMO.
Drain siege, delay them if you can, but don’t feed them bags.
You’d do more for your team by going out and sniping yaks or tapping their keeps.
You’d do more for your team by going out and sniping yaks or tapping their keeps.
And this is exactly what is wrong with WvW. Too often, engaging in pvp hurts your team.
Its been this way since launch. Its a result of the scoring system.
I remember when I first realized WvW was not going to be as good as I thought pre-launch. It was very early in the game, within the first few months. It was when people started saying we should not engage in long drawn out fights over a structure. Instead, go and cap some undefended structure.
It was so disheartening. Here we are having a great big fun battle. But its actually hurting our server. So we’re supposed to leave the fun and go do something unfun in order to help our server.
Change the scoring system to incentivize fighting over structures, not capping empty structures. Change the scoring system to incentivize attacking the stronger server. Those are the two best things Anet could’ve done for WvW.
I thought the context of this post was specifically about being outnumbered ten to one, not just “PVP”.
It is always numbers even before stab nerf. It is not just zerg play but also roaming.
Zerg busting was a big deal prior to the stab nerf. Post stab nerf, it became nearly impossible to take on significantly larger numbers as pirate ship meta took over. Some may not like the hammer train meta but it was better than pirate ship and even what we have today. I am sure zerg busting guilds exist somewhere but I haven’t seen one in a long time.
There were groups of larger than 5 all running roaming builds doing nothing but hunting down other solo/duo roamers. Ppl obviously found it fun to just win by numbers.
Gank squads have existed since jump and don’t substantially effect the PPK score. What they do in a hour is dwarfed by what a single zerg wipe does.
“Youre lips are movin and youre complaining about something thats wingeing.”
It’s the new generation of gamers.
My generation was go in guns blazing, respawn, go again omg games are fun and amazing just to play such great technology wow check out those graphics.
New generation of gamers think dying in the game will kill them in real life too and that a game needs to consist of hours of boring grinds for achievements in order for the game to be fun or worth it.
I say keep defending with crappy numbers if that’s what you find fun. I get laughed at a lot by team mates when I take a full zerk thief and dive bomb 2 enemy zergs with dagger storm just to see how much loot or rallies I can get off the 2 fighting but that’s what I call survival training and it’s fun to me.
….. And Elementalist.
Blackgate has a pretty nice chunk of their score from PPK, not just ktraining.
As of right now, heres stats on the match
Blackgate has 17308 kills, 14070 deaths – 1.23:1 kill to death ratio
TC has 15346 kills, 14198 deaths, 1.08:1 ratio.
YB has 8396 kills, 14249 deaths, 0.59:1 ratio.I believe it is 2 points per kill if I remember correctly? So 34616 of blackgates 167539 is just from kills alone. The only server right now that has a higher KDR than Blackgate is the CD/BP/ET/Kain pairing with 1.26 KDR and 25478 kills down in T4 with a 1.26:1 KDR lol..
Source: www.wvwintel.net
We on TC couldn’t really believe it last night. We were out scoring them the whole night long from objectives, yet they were extending there lead, and we kept scratching our heads. We figured it had something to do with PPK … but just couldn’t believe the gap kept widening by about a few dozen to hundred or so all night long.
So close… yet … so far. Here’s to another round tonight guys!
It depends on the situation. If you have a fully upgraded Bay full of siege, yes, you defend until that last wall goes down hoping your EB group or someone will come to help. There is a good chance you can get their siege down and cow their supplies off to make them pull off at least once.
If there is a 50 man blob knocking on a paper garry that has no siege, you just wait them out until they get bored and leave.
Blackgate has a pretty nice chunk of their score from PPK, not just ktraining.
As of right now, heres stats on the match
Blackgate has 17308 kills, 14070 deaths – 1.23:1 kill to death ratio
TC has 15346 kills, 14198 deaths, 1.08:1 ratio.
YB has 8396 kills, 14249 deaths, 0.59:1 ratio.I believe it is 2 points per kill if I remember correctly? So 34616 of blackgates 167539 is just from kills alone. The only server right now that has a higher KDR than Blackgate is the CD/BP/ET/Kain pairing with 1.26 KDR and 25478 kills down in T4 with a 1.26:1 KDR lol..
Source: www.wvwintel.net
We on TC couldn’t really believe it last night. We were out scoring them the whole night long from objectives, yet they were extending there lead, and we kept scratching our heads. We figured it had something to do with PPK … but just couldn’t believe the gap kept widening by about a few dozen to hundred or so all night long.
So close… yet … so far. Here’s to another round tonight guys!
You would think that in the process of claiming objectives, your success would be inversely proportional to your deaths. If most of you died in the process, you ordinarily wouldn’t be successful. There must be some open field action going on where your team is just getting clobbered while you are successfully claiming camps, towers and keeps. Roaming gank groups, perhaps?
We (TC) are pretty sure BG was farming YB while we flipped BG’s BL. It was the only conclusion we could come up with, and by looking at the Kills to death ratio … I’m pretty sure someone on BG could confirm this was happening last night.
Yep, that would be a good guess, especially looking at YB’s ratio.