Dynamic Changes needed for WVW to survive

Dynamic Changes needed for WVW to survive

in WvW

Posted by: Caius.8094

Caius.8094

This thread points out observed issues and recommendations from WVW players. (And with 10,518 hours played (most of it in pvp and WvW), I might have spoke to more than 5 people … that and no life as well .)

ISSUE 1: Legacy Week long scoring system rewards server groups that can put up 24 hour coverage and to those who can not, it demoralizes the Friday-Sunday WvW players who put in time and have no capacity to fill any remaining hours during the week.
WHAT ANET HAS DONE: Revamped WVW with cross server realms to plus up low population and give low tier someone to play with. (was good improvement but does not fully address issue 1.)
RECOMMENDATION 1: Forget the week long point system, no one cares who is in first place – provide a 24 or 4 hour map scoring system. People like to wvw for a time and feel they did something – they don’t want to put in major effort just to watch it disappear because no OCX or EU players on an NA server (for example) to plus up the shortages.
HOW TO:
- Provide same system of cross server, only make 7 events (1 for each 24hour period) to provide an overall score over the course of a month.
- At the end of the month, REWARD players for their place (whatever loot system you want but make it worth the position they achieved or improved to. Why?
- Because time spent in WVW results in roughly a 40-75% decrease in gold and loots available to pve players (FACT) and…
- It allows those who play on certain days and certain times to GROUP with friends and achieve something rather than joining a map with unknown people, pick-up-groups (PUGs), and/or blob that just roam and kill any momentum or excitement (ie.g they make wvw a grind).

ISSUE 2: There hasn’t been any weekly or WvW tournaments to speak of in roughly 2 years. Hence a preeminent reason why no one cares about place (1st or 16th) or even going to WvW. There is no bang for the buck, no reward for the time, no reason for the season.
WHAT ANET HAS DONE: Promised WvW seasons but, for reasons not fully appreciated or understood by the player community, no Tournaments.
RECOMMENDATION 1: Provide an out of server Tournament Map and allow map to que join to open or player loss to close (no rezzing is one of my favorites but not the community’s).
HOW TO:
- Make a new map (a la ETOM) and create a LFR queuing system to join.
- Use a tried and true WvW(vW) matching system (a la Alterac Valley from WoW) whihc allows players to join a map in their server group. That map will only launch with 75% fill of all three teams (so larger than 40 for the map would be foolish). The map will also announce a closing-in-15-min if one team falls to 33% because one or two teams are making it impossible to win or the game is simply lame for various reasons.
- At the end of the match (tournament), REWARD players for their place (whatever loot system you want but make it worth the position they achieved or improved to.

ISSUE 3: PvP fights are better (because of 5v5 and not 30 v 6). PvP fights are faster and more aggressive because of a point-kill-capture and timer scoring systems – both of which are non existent in WvW.
WHAT ANET HAS DONE: Provided a more robust community in WvW with cross servers but this still does not mitigate the 40 man blob sweeping every tower and keep in 30 min v a server group who is runing 40 people at 10 each map.
RECOMMENDATION 1: None – open to suggestions (my only input is a queing system (see issue 2 above) that keeps WvW active and alive, rather than a zerg grind fest it has truly become.
HOW TO:
- open to suggestions.
- Use a tried and true WvW(vW) matching system (a la Alterac Valley from WoW) whihc allows players to join a map in their server group. That map will only launch with 75% fill of all three teams (so larger than 40 for the map would be foolish). The map will also announce a closing-in-15-min if one team falls to 33% because one or two teams are making it impossible to win or the game is simply lame for various reasons.
- At the end of the match (tournament), REWARD players for their place (whatever loot system you want but make it worth the position they achieved or improved to.

While this thread is not all encompassing and a few deviant opinions will enter, it is intended for DEVs to read and consider as well as elicit more ISSUES and RECOMMENDATIONS from the player community. Please keep this thread clean.

Dynamic Changes needed for WVW to survive

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Posted by: Norbe.7630

Norbe.7630

-i like the issue #1,
but that kind of recommendation is only effective if a game has a specific region to play
Ex: USA only and no OCX/SEA playing
you cant just give each timezone a specific time to WvW, it must be a standard to every players,
Ex: USA only servers, will have WvW on every saturday nights for 3 hours, then back to pvp or pve, again we have different timezone, in short, it has to be standardized

-about the issue #3
see my thread, “WvW 2.0”

Duterte Death Squad [DDS]
Gate of Madness

Dynamic Changes needed for WVW to survive

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Posted by: Tiny Doom.4380

Tiny Doom.4380

There are countless ways a better version of WvW could be implemented but a moment’s thought will tell you that none of them are liley to see daylight due to the costs involved. About the only way it might happen would be as a (major) part of a paid-for Expansion but given that a) the WvW contribution to HoT was limited to a single new map and b) that went down like the proverbial lead balloon and then some, it seems highly unlikely the necessary development time and money will be directed towards a full revamp of WvW, even for an expansion.

One thing that would presumably not cost all that much would be to turn WvW off and on again. A full reset starting over with all new worlds. That would certainly allow for a period of interest and excitement but the effect would be short-lived. Possibly running WvW as a series of discreet campaigns in which the reset button was pressed every six months or even every quarter might keep people interested but even then I’m pretty sure the organized guilds and alliances would find a way to game the system and we’d soon end up back where we started.

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Posted by: Swagger.1459

Swagger.1459

This thread points out observed issues and recommendations from WVW players. (And with 10,518 hours played (most of it in pvp and WvW), I might have spoke to more than 5 people … that and no life as well .)

ISSUE 1: Legacy Week long scoring system rewards server groups that can put up 24 hour coverage and to those who can not, it demoralizes the Friday-Sunday WvW players who put in time and have no capacity to fill any remaining hours during the week.
WHAT ANET HAS DONE: Revamped WVW with cross server realms to plus up low population and give low tier someone to play with. (was good improvement but does not fully address issue 1.)
RECOMMENDATION 1: Forget the week long point system, no one cares who is in first place – provide a 24 or 4 hour map scoring system. People like to wvw for a time and feel they did something – they don’t want to put in major effort just to watch it disappear because no OCX or EU players on an NA server (for example) to plus up the shortages.
HOW TO:
- Provide same system of cross server, only make 7 events (1 for each 24hour period) to provide an overall score over the course of a month.
- At the end of the month, REWARD players for their place (whatever loot system you want but make it worth the position they achieved or improved to. Why?
- Because time spent in WVW results in roughly a 40-75% decrease in gold and loots available to pve players (FACT) and…
- It allows those who play on certain days and certain times to GROUP with friends and achieve something rather than joining a map with unknown people, pick-up-groups (PUGs), and/or blob that just roam and kill any momentum or excitement (ie.g they make wvw a grind).

ISSUE 2: There hasn’t been any weekly or WvW tournaments to speak of in roughly 2 years. Hence a preeminent reason why no one cares about place (1st or 16th) or even going to WvW. There is no bang for the buck, no reward for the time, no reason for the season.
WHAT ANET HAS DONE: Promised WvW seasons but, for reasons not fully appreciated or understood by the player community, no Tournaments.
RECOMMENDATION 1: Provide an out of server Tournament Map and allow map to que join to open or player loss to close (no rezzing is one of my favorites but not the community’s).
HOW TO:
- Make a new map (a la ETOM) and create a LFR queuing system to join.
- Use a tried and true WvW(vW) matching system (a la Alterac Valley from WoW) whihc allows players to join a map in their server group. That map will only launch with 75% fill of all three teams (so larger than 40 for the map would be foolish). The map will also announce a closing-in-15-min if one team falls to 33% because one or two teams are making it impossible to win or the game is simply lame for various reasons.
- At the end of the match (tournament), REWARD players for their place (whatever loot system you want but make it worth the position they achieved or improved to.

ISSUE 3: PvP fights are better (because of 5v5 and not 30 v 6). PvP fights are faster and more aggressive because of a point-kill-capture and timer scoring systems – both of which are non existent in WvW.
WHAT ANET HAS DONE: Provided a more robust community in WvW with cross servers but this still does not mitigate the 40 man blob sweeping every tower and keep in 30 min v a server group who is runing 40 people at 10 each map.
RECOMMENDATION 1: None – open to suggestions (my only input is a queing system (see issue 2 above) that keeps WvW active and alive, rather than a zerg grind fest it has truly become.
HOW TO:
- open to suggestions.
- Use a tried and true WvW(vW) matching system (a la Alterac Valley from WoW) whihc allows players to join a map in their server group. That map will only launch with 75% fill of all three teams (so larger than 40 for the map would be foolish). The map will also announce a closing-in-15-min if one team falls to 33% because one or two teams are making it impossible to win or the game is simply lame for various reasons.
- At the end of the match (tournament), REWARD players for their place (whatever loot system you want but make it worth the position they achieved or improved to.

While this thread is not all encompassing and a few deviant opinions will enter, it is intended for DEVs to read and consider as well as elicit more ISSUES and RECOMMENDATIONS from the player community. Please keep this thread clean.

None of your suggestions will help wvw survive…

Lag fixes (coming) , better rewards (coming), scoring changes (ongoing), 3 factions, +1 whatever CU is going to offer for RvR gameplay, more unique maps in play, a professions 2.0 update that offers better build diversity and viability and quality playable roles, fix up cc and stealth in wvw… are much better long term suvival improvements.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)

Dynamic Changes needed for WVW to survive

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Posted by: Caius.8094

Caius.8094

@ tinydoom, swagger, and norber… ty for your inputs. They are also really good. I agree with the cost issue and suspect many players who are more akin to faction wvw rather than the model employed by ANET will result in a severe player loss… assuming another company comes along and actually makes a good wvw environment.

My other suggestion is thus:
WHAT WOULD MAKE ME FORGO WVW AND PVP?:

1) Allow players to turn on/off open world PvP.
2) Yes gankers and grief trolls will exists but it is optional ON or OFF.
3) PVE can still do whatever they do and never be affected or ganked because PvE players can block others, and not have their game affected.
4) it’s not a hard or costly code to introduce.
5) if that fails, ANET can also simply make PvP servers thereby letting NO pvp in PvE servers.

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Posted by: Aeolus.3615

Aeolus.3615

The only way to make WvW is to redesign the gamemode for something more simple and with no server structure, and that can have new cool stuff added more simplier and non stupid gimmick liek they usually do.

The issue behind it all is that Anet thinks their WvW core design still works, wich was the real issue that Anet never wanted to change.
They added the linked system because they never cared about how broken their server system was.
They added the rebrand in score with skirmishes that ends one the same has before skirmish, more than 5 points starts to become harder to cough, most time 2 days after reset winner is already known…

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: shagwell.1349

shagwell.1349

I prefer server structure. I want to beat other servers not blue, red, green, yellow or purple. And I want to be rewarded for not constantly jumping on the fotm server train, just because people don’t want to work with the community they have and choose the easy way.

[orz] below mediocre – we sponsor Arenanet
Piken Square EU, maybe soon on your server.