Dynamic Player Cap per Map/Balancing WvW
This won’t work in WvW, because there is nothing for a player to do but sit in a queue if their server happens to have more people interested in participating in WvW than one of two other opponents. In sPvP, there is always a game to jump into. The fact is, as much as many would like it to be, WvW was never designed to be perfectly balanced. The closest thing we have to dynamic population balancing is the ranking system, which tries to match servers that are as close in scoring capability as possible.
[KnT] – Blackgate
People are already waiting in queues already so I don’t think much would change for higher population servers. Over time the ranking system ought to pair servers with comparable wvw-interested populations. If people have such an issue with queues there’s always the option of switching to lower pop servers to keep things balanced.
kid of like this guy suggested?
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Cap-the-maps-already/first#post836098
the bot issue is old, but my point still stands that servers could close out a map and then organize a blackout on it holding it with a minimum of people, gaming the system and killing the fun.
maybe i misunderstood your idea though?
I think a sort of dynamic population balancing should be introduced in WvW. My idea on population balancing would be along these lines:
Any server should be allowed a base number of players in the map, regardless of the other servers; like, say for example, 30 players as a base population.
For more players to be allowed into the map from any given server, the opposing teams would have at least half (better 2/3) of that amount in the map, too. So, if the first server wants to have 40 players on the map, there should be at least 20 (better 27) players from the other teams combined on the map, too. If there are less than those a queue would form for the first server. This queue would only apply to the server with the most players on the given map and only for those joining the map. So if a server has 100 players on the map, and the other teams leave the map, so there are only 20 opponents left, the 100 still may stay in the map, but unless the other servers’ players come back into the map, no new player would be allowed into the map until the dynamic balance quota would be met again.
It may not be a perfect solution, but it allows servers with a low WvW population (sometimes just timezone related differences) maybe not really to compete, but at least to participate with some degree of possible success.
The day something like this would be implemented I would quit this game.
To the op this isnt sPvP where you can leave and reenter a new game any time, on a whim, maps are permanent, and if you have a queue on 4 maps, YOU CANT play wPvP, because your sever pop is too big, or there are too many pve carebears doing jump puzzles or unlocking pve map.
Finally why would you cater to a server that may be dead, or its comunity doesnt care about wPvP, this change would be so ilogical.
That is what ESO plans to do, can’t wait for that game : /
how can there be a queue for a realm that is outnumbered ?
and even ‘if’ there are 166 players of your realm on all 4 map (wel i can’t call (1 + (3*1)) 4 maps ), there are still queues. logging in and finding queues on all 4 maps is about the same to me as getting stuck on character selection screen or the servers being down with one difference. if i am waiting to get a spot in one of the 4 maps, i can whine in guild chat. if the game is totally down or i’m on character select i need to take my whines to the guild forum shout box.
Camping a keep near you since 2001 !