Hymnosi – Lv80 Engineer
Commander of Phantom Core [CORE] on Borlis Pass
Commander of Phantom Core [CORE] on Borlis Pass
I posted this in the other threads, but I think it’s a pretty good idea so I’m going to post it in it’s own instead. Little bit of hubris I suppose, but oh well.
Since Eternal Battleground’s jump puzzle is essentially instanced, you can play with some of the mechanics a bit differently than other jump puzzles. You saw this in the October events, the developers can do all sorts of fun stuff with an instanced zone. This got me thinkin’, how do you solve the camper “problem” without removing the fun PvP elements from the puzzle?
- Make it reset a short time after the first person gets the chest
- Allow people to loot the chest multiple times with diminishing returns
- Make it so the instance doesn’t take up slots in eternal battlegrounds
Implications of this? If it resets, everyone is spawned at the bottom portion of the map creating a battle royale for a few minutes. A team may advance ahead, but with teams, they will probably stop, deter other players and try to get their team to the chest all around the same time.
How does this stop campers? No server works together 100%. This means that some random guy can run up and tag the chest, and now the campers are faced with the battle royale again and may lose their position. This means that, if the server that is camping doesn’t have substantial numbers, they will lose.
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