Dynamic WvW Map Population Limit
This has been discussed to exhaustion. (Night-Capping-and-YOU, Server Match up is terrible, etc.)
No matter how clever systems players suggested, their system would always prevent some players joining WvW when they want to play. WvW is not structured PvP by definition.
The ratings and matchup algorithm are what balance the matchups. Vabbi won’t face Vizunah Square.
There was also lot of discussion about randomness in matchups. First players wanted randomness or guaranteed opponent changes. The matchups were too balanced, facing the same opponents week after week.
Now there is randomness. It is tuned so that matchups are not stale but still balanced. The matchups seem more imbalanced, but not lopsided. Winning a matchup seems meaningless.
Soon we will have leagues. They will guarantee variation with opponents and give more incentive to win. Let’s see how that plays out.
This won’t hurt [Much]
Ring of Fire
when “dynamically” reducing the map cap you’re standing on a slippery line, because it can easily be manipulated to fully cap enemy bl’s as effective as possible and goes against the whole “non elitist” thing Anet are trying to go for.
Sea of Sorrows http://www.gw2sos.com/index.php