EB Map Balance

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Posted by: Cantur Soulfyre.5409

Cantur Soulfyre.5409

I think your point is valid. The green area seems easier to navigate to get to SM and two supply camps that is much easier for green to cap and keep, Red has keep and Mendon’s plus supply right there from spawn (I think Mendon is much easier to defend than Langor).

Blue keep is attack-able from all sides from ground level, red keep you have to run up hills to get to south wall and you can’t get to east wall until you get through outer wall. Red and Blue keeps the watergate is very difficult to see someone attacking it, green keep is much easier to see that.

Anyways, as a server that has been green for a long time (SF), I do not mind it at all. :P

Cantar Soulfyre-Norn W|Canter Soulfyre-Human G|Cantirus Foghorn – Charr R
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Posted by: Esprit Dumort.3109

Esprit Dumort.3109

Each area has its pro’s and con’s:

Green: The keep has two unguarded Water Gates and another Gate facing their main spawn. Easy to tag water gates, but also relatively easy to defend against. Three Gate entrances total. The towers are all close to each other and can mostly all be defended from the Keep if being attacked at the Gates. Wildcreek is the only tricky one. Wildcreek and Klovan are in Trebuchet range of Stonemist and vice versa.

Blue: The keep also has three entrances, Water Gate, SM and Spawn facing Gates. Water gate is usually the gate that is attacked first, but still easy to defend. Only Langor and Bravost can be defended from the Keep, but Quentin Lake has some harder to get to locations that you can reach to defend. Durios and Quentin Lake are in Trebuchet range of Stomemist and vice versa. All the towers are relatively close together.

Red: This Keep only has three gates on the outer and two on the inner. Crazy opponents attack Overlook from the South, most assault the water Gate which is easy to defend. Only two towers are easily defended from the Keep, Anzalias and Veloka, with Ogrewatch partially defendable with Trebuchets from the Keep. Overlook is the only Keep in range of SMC with Trebuchets. Mendons is probably one of the toughest back-field Towers to hold on EBG due to its remote location, both being relatively far from Overlook and a supply camp. It’s faster to map to the main spawn to get to Mendons than it is from Overlook. Mendons has a nice hill that is often used to set up siege to cover the tower walls and catapult walls with. Ogrewatch is within treb range of Ogrewatch camp cliffs, a relatively defensible siege location. While Klovan, Wildcreek, Durios, and Quentin can be trebbed from SMC upper floor balconies, only Anzalias is within upper floor balcony treb range on Red side.

Jessamine [SNOW]
Gandara

(edited by Esprit Dumort.3109)

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Posted by: Jomg.9061

Jomg.9061

Yep blue are clearly the worst spot to be in.
Quentin lake is the worst tower to defend, all siege can be depop easily by AC.

Both quentin & Durios can be trebbed from SM, with no “safe spot” to countertreb.

Blue keep is also the easier to take, you can even depop siege @ lord room from first wall.

Pervx [DEX]

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Posted by: Gab Superstar.4059

Gab Superstar.4059

I don’t mind the differences, it’s a good thing that Red gets a little bit of an advantage. That being said, I really feel that Green and Blue should swap places.

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Posted by: SabreWalrus.8647

SabreWalrus.8647

I’ve always felt there’s lopsided balance in EB. Red will typically be the weakest server and has the least defensive layout on the west side, while green will typically be the strongest server with the strongest third of the map. Blue is a bit meh, but decent in my opinion.

Overlook in the red side is a tank of a keep, probably the best one, but the entire west side sucks to make up for it. Ogrewatch is a strong tower, Veloka is good to defend as well, and both towers can be almost baby-sat by Overlook. Anzalias on the other hand, I’m sure everybody hates it and Mendon’s is not a great shape or placement either, nearly the entirety of the insides of both can be aoe’d from outside. Both towers are a long way from their camp and upgrades are slow – losing a t3 Anza or Mendon’s hurts. While the red keep can treb SM, the red keep can also be trebbed from SM. Overlook can only treb SM from an aoe-able wall spot, while SM can treb OL from a ground spot which can only be counter-trebbed from open ground.

The green third is just nice and symmetrical, and players can get to any of their towers or camps in about 30-45 seconds from the keep’s waypoint. The towers have good shapes for defensive siege within, and every tower can be reached by a treb from the keep for more cover. Wildcreek can treb SM relatively safe from aoe, and Klovan can treb SM not only safe from aoe but also safe from counter-trebbing from SM itself. The watergates at the keep are only good for golems, the north door forces invaders into a choke as they enter, and the south gates are right by green’s spawn.

Blue is decent enough, though the keep isn’t as strong as red’s or green’s. Blue’s outside towers are decent – Durios can treb SM safe from outside aoe and can only be counter-trebbed with precision. While nearly all of Quentin can be aoe’d from outside like Anza and Mendon’s, the shape of Quentin forces invaders into a complete choke as they enter where defenders have high ground. I’ve seen many successful defences of Quentin despite walls and door down. Bravost is a strong tower, and so is Langor. Both have treb/mortar backup from the keep. Blue also has the infamous jumping puzzle tower in the ruins, which can reach SM with trebs.

I’d just like to see red and green switch places in EB. The strongest and probably most aggressive server shouldn’t have the easiest position to defend as well, and it shouldn’t have easy access to the weakest area of EB which is red’s west side. I actually think blue is pretty balanced, probably the most balanced of the thirds, the only issue is that it doesn’t have any easily offensive sides – to the north through ogre camp you face red’s OP Ogrewatch side, but to the west through the hylek you face green who will reach you from their keep in 30 secs. I guess everybody’s experiences differ.

Zacharus, Warrior.
Second Law.

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Posted by: Dokyo.3685

Dokyo.3685

I think all colors on EB should be rotated once counterclockwise so that green gets the worst spot in the southeast, blue the decent area in the north, and red the best area in the southwest.

Ketseras
Crystal Desert – Tonic [Lime]

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Posted by: Ascii.9726

Ascii.9726

Wipped this up for arguments sake. Any other keep/ stonemist safe offensive spots feel free to add.

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Posted by: Khayoss.2019

Khayoss.2019

I think that the 3 colors are very close to balanced, but there are just a couple of things that skew it.

  1. Overlook and SM should not be in trebbing range of eachother. This puts the 3rd place server at a distinct disadvantage to a higher powered server for a trade-off that in most cases it cannot take advantage of.
  1. Lowlands keep covers too much area. You can fit one and a half of the Valley keeps within the outer walls of Lowlands. It gives the server controlling it too much dominance over it’s portion of the map. The extended outer wall sections should be in line with Overlook and Valley in that there are walled town/ruins areas that are not enclosed within the keep and accessible without sieging the tower itself.
  1. Green area supply camps have shorter runs to supply the green keep, and the supply line itself is more defensible than either blue or red.
  1. Blue’s spawn point is the only one that provides a natural choke point to cut off the main artery of reinforcements to the keep. The keep itself is very defensible, but a large invading force can more easily block the flow of people coming to defend it than any other point and I think that is it’s main disadvantage.

*edit, I don’t know why the numbers are all showing as 1…? In my post they are 1,2,3,4. :|

Khayoss / Khayotica / Mistasia
Ehmry Bay – The Rally Bot Vortex [VOID]

(edited by Khayoss.2019)

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Posted by: eatmychuddies.5927

eatmychuddies.5927

No point arguing about it when all you have to do is look at the map and see all the green. There is a lack of balance, makes it less fun to play when you’re the ones at a disadvantage. I guess the advantage will be nerfed by the time I play on green

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Posted by: Krakah.3582

Krakah.3582

Does Blue draw the short straw on the EB map?
Thoughts?

Nope, Red drew the short straw in EBG. Blue side is in the middle, and Green made out like a bandit.

As far as any advantage with SM goes, it’s a subjective perception. Any territory lose is more due to server WvW population and cohesion of guild commanders doing the thankless job of zerg herding.

-KNT- BG

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Posted by: Jomg.9061

Jomg.9061

Wipped this up for arguments sake. Any other keep/ stonemist safe offensive spots feel free to add.

U can treb ogre watch fromwithin SM too.

Pervx [DEX]

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Posted by: Gab Superstar.4059

Gab Superstar.4059

Wipped this up for arguments sake. Any other keep/ stonemist safe offensive spots feel free to add.

U can treb ogre watch fromwithin SM too.

Those trebs are not safe though.

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