EOTM: An Insane Idea

EOTM: An Insane Idea

in WvW

Posted by: Blooper.9765

Blooper.9765

Once season 2 ends, make EOTM an integral part of the weekly match-ups.

Yeah, I realize this idea is totally nuts but think it could foster some discussion that might end up being useful.

First off, EOTM is almost nothing but a karma train anymore, dramatically reducing its usefulness as an area where new wvw mechanics and concepts can be introduced and tested. You can’t blame the players as there’s absolutely no reason other than the joy of fighting others to actually, well, fight others. Karma and double rewards from the NPC bosses far outweigh any such pleasure.

“Winning” an EOTM match does next to nothing to help one’s server. A few hundred supply at one’s BL spawnpoint is just cheesy.

Expending siege blueprints on anything other than attacking feels like a waste when the match is going to end quickly so hardly anyone bothers.

If EOTM provided more rewards for one’s server it might just stop being another pve zone and actually be a place where people are more interested in fighting than karma hunting.

I’d suggest EOTM reward flipping a keep or camp or tower with rewards similar to regular wvw.
Have EOTM points, somehow, count for regular wvw scores. Yes, I know it’s cross-server…but it’s not cross-server with your current opponents.
Have EOTM populations balanced not by scores from the previous week, but tiers. Ie, each color includes a cross-section of tiers. Blue, could be servers 1, 4, 7, 10, etc. This would help lower tier servers raise their scores and make weekly matches more competitive.
Having EOTM count for something would make more heavily populated servers spread their forces out more, reducing, one hopes, the lag fests on tier 1 servers.

I haven’t played wvw nearly as long as many others and am already bored to tears by the same three borderland maps. At the same time, imo, GW2 combat is some of the most enjoyable I’ve ever seen in an MMO and I’d like to see it thrive. EOTM, when there’s actual wvw going on, is a lot of fun and if integrated properly could add a new dimension to the current system.

EOTM: An Insane Idea

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Posted by: Dayra.7405

Dayra.7405

Most Servers already have trouble filling 4 maps if you just add a 5th …
Maybe with a radical server merge as proposed in https://forum-en.gw2archive.eu/forum/wuv/wuv/The-Nightwatch-Issue/3857278

Ceterum censeo SFR esse delendam!

EOTM: An Insane Idea

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

Lulz. That’s Devon Carver’s personal baby. You don’t think we’re going to put our fingers on it, didja?

My posts are facts as I know them, or my own opinion, and do not represent any guild.

(edited by Herr der Friedhoefe.2490)

EOTM: An Insane Idea

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Posted by: Jerus.4350

Jerus.4350

By keeping the competition within limited maps it keeps it somewhat fair. Now we all know there is already issues with population and coverage differences, but at least there is a limit on how many players can be doing it at once. If EoTM was available, then the servers who fail to hit the cap will simply be at a bigger disadvantage.

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Posted by: Jocksy.3415

Jocksy.3415

Some servers can’t fill EBG, and some can fill all 4 maps…
Allowing another map to count for PPT would just make it so the difference between low WvW population servers and high WvW population servers is increased.

Plus, we all know the buffs from EoTM are not fair. When red was where green is, red won most of the matches. Now that green is there, green wins most of the matches…

Which means PPT from EoTM would favour green which is, most of the time, the server that has the most chances to win it’s MU, according to the way colors are assigned.

So, allowing EoTM to count in score, would just screw PPT even more than it is already…

EOTM: An Insane Idea

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Posted by: Blooper.9765

Blooper.9765

The server imbalance is what I what I felt would be addressed by having high pop servers coupled with lower populated ones. Perhaps it would never be truly balanced, but having servers coupled by more than last week’s finish might help. If “green” always wins, perhaps that’s because servers are now coupled by the previous week’s finish…so, all 1st place finishers are put together exacerbating the problem. Anet has the data to look at that more intelligently than I do and could surely find a way to even the numbers somewhat.
In addition, I think how a color finishes depends a lot on which commander’s on the map. Commanders who are focused only on karma hunting never pay attention to the score. I’ve seen others, from lower tier servers, who obliterate the map by going for objectives and playing defense when needed. Clearly it’s not the server reward that motivates them and their zergs.
Of course, as I mentioned, I don’t think my ideas are anywhere near something useable at this point; they’re just conversation starters.

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Posted by: Jerus.4350

Jerus.4350

I’d very much like to see EOTM tweaked to be more fun. But I’d rather it be more about the current battle than incorporating it into the WvW situation. In that I mean, give winning that round of EOTM a bigger bonus rather than making it affect WvW. Heck, they could simply embrace the fact that it’s a giant karma train and give a big bonus karma reward for the winning team. That could potentially make people want to win if it was large enough.

Or put in ticks, with a karma bonus to whoever is top during the tick. So defending that tower may be worthwhile even if only for a couple mins to get the tick bonus.

/shrug, I guess my point is simply, I’d like to see EOTM become a side game, where it’s shorter rounds of WvW fighting. To do that you’d need a system that gives rewards for winning that is worth going after.

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Posted by: Blooper.9765

Blooper.9765

@Jerus…Nice! I like your thinking. It IS a wvw zone and would be great if people actually did some fighting there. Perhaps “baby-steps” are the way to go.

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Posted by: Lord Kuru.3685

Lord Kuru.3685

Terrible idea. EoTM is a karma train because it’s not fun. Why force it on people by making it part of WvW?