EOTM Bad map design

EOTM Bad map design

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Posted by: Sages.3496

Sages.3496

EOTM is a bad map design mainly due to the fact that you are constantly feared, launched, or knockback’ed off the edge. if you are not near the edge you are constantly hammered by hammer warrior’s or by a zerg in general. suggestions is either remove the ability to fear players off or grant a stability buff. Also remove the armor breaking mechanic when knocked off. The kodan buff is like what im suggesting, a allways on buff that requires badges of honor to use, one that grants stability.

(edited by Sages.3496)

EOTM Bad map design

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Posted by: Aomine.5012

Aomine.5012

EOTM is a bad map design mainly due to the fact that you are constantly feared, launched, or knockback’ed off the edge. if you are not near the edge you are constantly hammered by hammer warrior’s or by a zerg in general. suggestions is either remove the ability to fear players off or grant a stability buff.

I totally agree with you. Whenever I faced a mesmer, all they do is suddenly run and go invisible, then use GS 5 to push me off the bridge… It is VERY LAME design.

EOTM Bad map design

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Posted by: Caedmon.6798

Caedmon.6798

EOTM is a bad map design mainly due to the fact that you are constantly feared, launched, or knockback’ed off the edge. if you are not near the edge you are constantly hammered by hammer warrior’s or by a zerg in general. suggestions is either remove the ability to fear players off or grant a stability buff. Also remove the armor breaking mechanic when knocked off. The kodan buff is like what im suggesting, a allways on buff that requires badges of honor to use, one that grants stability.

If you remove the broken armor on death,thn whats holding people back from just launching themselves into the abyss whenever they meet someone they dont wanna fight ? Giving people a stabi buff would be horrible for people with a stunlock build,it would Force them to go another way.How would you like it as a nec for examp,that people would get a condi immunity buff…. ?

EOTM Bad map design

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Posted by: MiLkZz.4789

MiLkZz.4789

EOTM has an amazing map design, most people complaining about the map don’t know it well enough. It gives multiple options to go to different locations and travel times really aren’t that long.

People dying because they get knocked off is just you losing a fight. And yes it is only you and you and you. Nothing to do with the map design. Most pushbacks/pulls can be dodged. So it is your own fault if you fall off.

But why not, let’s make this game easier. Let us make it so easy you don’t need skill at all. Give perma stability because using that dodge key is so dam hard.

Warrior of [VcY], guild from Seafarer’s Rest
First troll to receive 10/10
Best golem driver EU

EOTM Bad map design

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Posted by: Jamais vu.5284

Jamais vu.5284

EOTM has an amazing map design, most people complaining about the map don’t know it well enough. It gives multiple options to go to different locations and travel times really aren’t that long.

People dying because they get knocked off is just you losing a fight. And yes it is only you and you and you. Nothing to do with the map design. Most pushbacks/pulls can be dodged. So it is your own fault if you fall off.

But why not, let’s make this game easier. Let us make it so easy you don’t need skill at all. Give perma stability because using that dodge key is so dam hard.

Yes because playing Super Smash Brothers in GW2 = skill.

EOTM Bad map design

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Posted by: ManaCraft.5630

ManaCraft.5630

I think you’re going to find that opinions on maps, including EotM, vary a great deal. Personally I would probably agree that the current map has its pitfalls (literally), but it’s an entirely subjective thing after all.

The good news is that whatever you think about EotM, A.net has, if nothing else, created a very good beta testing environment for new mechanics – including new maps. They can roll out new content in EotM, whatever it may be, and evaluate its effects and get feedback from players before introducing it in WvW. So if you don’t like the current incarnation of EotM, it’s worth keeping in mind that there’s an inherently greater potential for change, as there’s really no reason to be conservative about the format. No one says EotM has to be just one map, with one set of mechanics.

EOTM Bad map design

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Posted by: style.6173

style.6173

Why is there discussion around EOTM in these forums? This is for WvW. Karma train maps are in a different forum.

:)

EOTM Bad map design

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Posted by: Junkpile.7439

Junkpile.7439

Good map. It’s hilarious actually defend in EotM. You can almost smell how desperate they want their two champ bags and empyreal fragments.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

EOTM Bad map design

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Posted by: Substance E.4852

Substance E.4852

EOTM has an amazing map design, most people complaining about the map don’t know it well enough. It gives multiple options to go to different locations and travel times really aren’t that long.

People dying because they get knocked off is just you losing a fight. And yes it is only you and you and you. Nothing to do with the map design. Most pushbacks/pulls can be dodged. So it is your own fault if you fall off.

But why not, let’s make this game easier. Let us make it so easy you don’t need skill at all. Give perma stability because using that dodge key is so dam hard.

I smell a warrior that never leaves home without “Stomp” and “Fear Me!”

Connection error(s) detected. Retrying…

EOTM Bad map design

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Posted by: MiLkZz.4789

MiLkZz.4789

EOTM has an amazing map design, most people complaining about the map don’t know it well enough. It gives multiple options to go to different locations and travel times really aren’t that long.

People dying because they get knocked off is just you losing a fight. And yes it is only you and you and you. Nothing to do with the map design. Most pushbacks/pulls can be dodged. So it is your own fault if you fall off.

But why not, let’s make this game easier. Let us make it so easy you don’t need skill at all. Give perma stability because using that dodge key is so dam hard.

I smell a warrior that never leaves home without “Stomp” and “Fear Me!”

Nope, the only CC I bring when roaming EOTM is to keep my enemy close to me, not away from me. In other words snares and slows. Played 150 hours+ in EOTM and got pulled off my a mesmer ones and shot off by a ranger ones. That is all.

It really is only skill and positioning.

ps.: I sometimes play on my engi, not having stability or a stunbreaker

Warrior of [VcY], guild from Seafarer’s Rest
First troll to receive 10/10
Best golem driver EU