EOTM could be a step forward
You’re thinking that people will care about defending objectives in the first place but what if people wouldn’t care about them and just blob from champ to champ like a train?
Your idea of how could something work its awsome. Bigger maps should work the way you said spliting the zergs but EoTM is definitely not the example of this.
Other games don’t experience the amount of both connection lag and skill lag that GW2 servers display on a daily basis, I can honestly say I’ve never seen worse.
Imagine these GW2 servers trying to handle larger map populations? Meltdown.
PvP modes are the “endgame” in all MMOs.
Stop failing at PvE, and fix WvW/SPvP. Thank you.
Other games don’t experience the amount of both connection lag and skill lag that GW2 servers display on a daily basis, I can honestly say I’ve never seen worse.
Imagine these GW2 servers trying to handle larger map populations? Meltdown.
Honestly I never had any lag in gw2. I am even hosting a separate server while i play.
The degree is arbitrary. The definition’s blurred.
If I’m to choose between one evil and another, I’d rather not choose at all.
I would love to see factional play as a resolution to the population and coverage imbalance. The first thing I saw in EOTM was a total communication clusterkitten. It is hard enough to get 200 people you are some what familiar with into a VOIP and operating effectively. Let see 1k in coordination. Show me that and I am game. I would love to see massive organization and the effect it would have on a huge battlefield. I would take two weeks of vacation from work just to participate in that scale of a fight.
Molen Labe Female Human Necro
Devonas Rest – Black Rose Legion -CF4L