Guild – [RUIN]
ET v SoS v IoJ Night crew battle on 19/09/12
Guild – [RUIN]
Pleasure fighting you from Conviction Alliance.
SC, TKG, AVTR, AAus.
Also shoutout to Ua, CF and TWLV as well!
I watched you guys hammer the IoJ keep, and to be honest you guys deserved it. However, we had someone on a treb hitting the gate from behind, thus destroying your siege; I think this is a crappy tactic.
Let’s be fair and open here, it’s an exploit; it’s safe to say that ANet did not intend for splash damage to leak through the gate and give the defenders a massive advantage. No doubt ANet will patch it, but our command in our guild, and in any other respectable guild should step up and say it’s not allowed.
Guild – [RUIN]
Exploit or not it’s not something you cannot counter.
Changing the AoE mechanics of trebs and catapaults mean a lot of LOS work for the devs so I don’t think we’ll be seeing those for the meantime.
Anyway, the catapault behind the gate isn’t the holy grail to holding a gate.
In fact, I have at least 2 ways to counter it.
When all else fails, don’t use a flame ram.
Member of Henge of Denravi
Ya, Rams will have a tough time…better to use Catas and Trebs to take down walls and doors.
The whole catapult behind the door thing has been used from the very beginning by every top tier server. I first encountered it fighting against HoD. They should change the knockback I’d say.
@Strange.9607
I’d leave discussions of technical feasability to the devs; that’s their job. We don’t have access to their code and therefore can’t jump to conclusions about the cost of LOS calculation. Unless they’ve publically commented on this issue, in that case your point stands.
As for counters, it’s a slippery slope isn’t it? It’s a shame that any commander would have to know all the counters to every exploit in order to get traction on the battlefield. IoJ got their act together, they deserved that keep and an exploited game mechanic lost it for them (IMO). I would have preferred that they stormed in, tore the place apart, celebrated their victory and thus influenced more people to come join the fight.
When ANet fix this, we (and, by the sound of it, many other guilds) will have a tough time defending a keep.
Guild – [RUIN]
Trust me the fun wasn’t in Eternal Battlegrounds. The real fights were in Isle of Janthir Borderlands where we had some epic battles trying to get the orb back all night long alongside the Thai Alliance, Phillipine Heroes and a bunch of other guilds. Great job to IoJ for holding us off the orb for many many hours despite our best attacks on your garrison over and over again. Was a fun night