ET v SoS v IoJ Night crew battle on 19/09/12

ET v SoS v IoJ Night crew battle on 19/09/12

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Posted by: Pants.8207

Pants.8207

Just thought I’d tip my hat to those chaps on IoJ for last nights battle. Whatever you guys are doing, it’s working. I got to play for a few hours (with RUIN) and we had a blast trying to counter your multi fronted attack on EB.

Server – Eredon Terrace
Guild – [RUIN]

ET v SoS v IoJ Night crew battle on 19/09/12

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Posted by: kylia.4813

kylia.4813

Pleasure fighting you from Conviction Alliance.
SC, TKG, AVTR, AAus.

Also shoutout to Ua, CF and TWLV as well!

ET v SoS v IoJ Night crew battle on 19/09/12

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Posted by: Pants.8207

Pants.8207

I watched you guys hammer the IoJ keep, and to be honest you guys deserved it. However, we had someone on a treb hitting the gate from behind, thus destroying your siege; I think this is a crappy tactic.

Let’s be fair and open here, it’s an exploit; it’s safe to say that ANet did not intend for splash damage to leak through the gate and give the defenders a massive advantage. No doubt ANet will patch it, but our command in our guild, and in any other respectable guild should step up and say it’s not allowed.

Server – Eredon Terrace
Guild – [RUIN]

ET v SoS v IoJ Night crew battle on 19/09/12

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Posted by: Strange.9607

Strange.9607

Exploit or not it’s not something you cannot counter.

Changing the AoE mechanics of trebs and catapaults mean a lot of LOS work for the devs so I don’t think we’ll be seeing those for the meantime.

Anyway, the catapault behind the gate isn’t the holy grail to holding a gate.
In fact, I have at least 2 ways to counter it.

When all else fails, don’t use a flame ram.

[CRS]Strange Tw (Mesmer)
Member of Henge of Denravi

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Posted by: Doxshund.9235

Doxshund.9235

Ya, Rams will have a tough time…better to use Catas and Trebs to take down walls and doors.

Asura > all

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Posted by: Saga.1652

Saga.1652

The whole catapult behind the door thing has been used from the very beginning by every top tier server. I first encountered it fighting against HoD. They should change the knockback I’d say.

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Posted by: Pants.8207

Pants.8207

@Strange.9607
I’d leave discussions of technical feasability to the devs; that’s their job. We don’t have access to their code and therefore can’t jump to conclusions about the cost of LOS calculation. Unless they’ve publically commented on this issue, in that case your point stands.

As for counters, it’s a slippery slope isn’t it? It’s a shame that any commander would have to know all the counters to every exploit in order to get traction on the battlefield. IoJ got their act together, they deserved that keep and an exploited game mechanic lost it for them (IMO). I would have preferred that they stormed in, tore the place apart, celebrated their victory and thus influenced more people to come join the fight.

When ANet fix this, we (and, by the sound of it, many other guilds) will have a tough time defending a keep.

Server – Eredon Terrace
Guild – [RUIN]

ET v SoS v IoJ Night crew battle on 19/09/12

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Posted by: CardboardBox.6087

CardboardBox.6087

Trust me the fun wasn’t in Eternal Battlegrounds. The real fights were in Isle of Janthir Borderlands where we had some epic battles trying to get the orb back all night long alongside the Thai Alliance, Phillipine Heroes and a bunch of other guilds. Great job to IoJ for holding us off the orb for many many hours despite our best attacks on your garrison over and over again. Was a fun night