Easy Fix to Stop Zerg Mentality- Debuff

Easy Fix to Stop Zerg Mentality- Debuff

in WvW

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

One of the biggest problems right now is that the team with the most people wins. They just run around in a group of 80-100 people and literally steamroll anything in their path.

If WvW was broken down into smaller fights taking place all over the world it would be a lot more fun and interesting.

A simple fix for this is a zerg debuff. Any time there is a group of players over a set limit in an area they would get a damage and armor debuff. The larger the group the larger the debuff.

This would encourage people to split up and spread out instead of massing in one giant lump of lag. You could also adjust to to vary depending on the size of the objective in the area. A supply camp would give the debuff for any groups bigger then say 10, while SM castle wouldn’t give the debuff until 100 players.

Easy Fix to Stop Zerg Mentality- Debuff

in WvW

Posted by: Gigachip.9473

Gigachip.9473

no
just doesnt seem fair for what WvW is

Dragonbrand

Easy Fix to Stop Zerg Mentality- Debuff

in WvW

Posted by: knotwrite.9413

knotwrite.9413

inb4 “just make your own zerg and fight them off lol”

This game has an overwhelming offensive advantage due to the siege weaponry so readily available and the ability for anyone to resurrect their fallen allies.

WvW needs a bit of tuning.

Easy Fix to Stop Zerg Mentality- Debuff

in WvW

Posted by: lysander.6154

lysander.6154

Zerging is a horrible strategy in that you never -need- that many people to take anything. Want to beat the slow moving massive zerg that’s capping all your points one after the other?

Split your own zerg into portions of 10-20 and take multiple points at once with actual strategy. If the enemy party is still doing something as silly as one massive zerg, you’ll easily win since they’re obviously not making the stuff they cap from you defensible before moving on. Remember, it’s not 24 hour matches anymore! The team to win is the team to ensure -each point- can last the week.

Only issue with the enemy doing a massive zerg? Some members of your own server will get somewhat butthurt since -their castle- or -their camp- got overwhelmed. Oh well. If you want to keep something, be prepared to rally the people and gold for siege and upgrades necessary to keep it.

EDIT: To add to this, I should explain why massive zergs are bad. Simply put, individual players can’t do much and there is a finite amount of resources. So even a zerg willing to throw out siege at every point (which you should throw out siege to take keeps) is only crippling their server in the long run by using resources on points that they’ll just lose again.

(edited by lysander.6154)

Easy Fix to Stop Zerg Mentality- Debuff

in WvW

Posted by: mcl.9240

mcl.9240

If everybody on one side is moving as a single group all over the map, figure out where they aren’t and take their stuff.

Easy Fix to Stop Zerg Mentality- Debuff

in WvW

Posted by: ShinySpoons.7695

ShinySpoons.7695

The problem is more of population, which should get fixed once world rankings get balanced up. A bigger server vs a smaller server, big server can have both giant zerg AND smaller groups capping everything.

Easy Fix to Stop Zerg Mentality- Debuff

in WvW

Posted by: SKYeXile.2716

SKYeXile.2716

Give me the power to hit unlimited targets, also magnet them, i will fix your zerg issues.

Xile | TRF – GM | [AU] Trf-guild.com – Now Recruiting.