Edge of the Mists FAQ

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Posted by: JonPeters.5630

JonPeters.5630

Game Design Lead

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I’m on the bus ride in to work but I’ll start this thread answering a couple questions and try and keep it up to date for the day.

UPDATE: Devon is going to answer most of the questions and then we will update the OP with his answers. Also I didn’t reserve enough space so the F.A.Q. will continue on a post near the bottom of this page…

Jon

Q: Is the Edge of the Mists only open when all maps are full?
A: No, it’s always available from the list I maps it simply is the only WvW map that can overflow.

Q: What happens if you get into a copy of Edge of the Mists with only people from your world?
A: There will be stuff to do. More to be revealed as people start playing the map. For example, if server A have queues for the capacity of 2 overflows and server B and C only for 1 overflow, one copy will have a 3 way battle, the other copy will have just people from server A, however the map will still function similarly based on some solutions we are talking about that will be fleshed out once the tests begin.

Q: I don’t like feature X about this map what should I do?
A: That is ok, this map is in its first stages of development. Apply to be involved in the test and give your feedback. Even if you don’t get into the test there will be NO NDA so you will hear about the progress of the map and be able to comment on it.

Q: Where can I sign up for to help test the Edge of the Mists?
A: Any guild can sign up, regardless of whether or not they play WvW or even play Guild Wars 2. Your Guild can sign up at this link: https://www.surveymonkey.com/s/GW2_WvWCommunityTest

Q: Should everyone who wants to be tester register here?
A: 1 person per guild, please. The idea is that we’ll use one person as a point of contact. More registrations will not increase the odds of your guild being involved.

Q: Are players affected by the bloodlust buff while playing in the Edge of the Mists?
A: Maybe. This whole endeavor will be a collaborative open test and answers to questions like that will evolve as the test does. As of now the answer is no because this map is not intended to contribute to score which the bloodlust buff is capable of doing.

Q: OMG, Edge of the Mists is a bunch of floating islands, the gameplay is going to be all about knocking people off the edge of the islands.
A: There are certainly many larger islands as well as many areas with rails. There will certainly be some places where knocking players off will be beneficial, however we expect to use this test to find the right balance that will satisfy both types of combat.

Q: How does the overflow work? Is it possible to fight against other servers? Is it combined with EU and NA or just one specific region?
A: The current iteration is that you will only be matched up against the other worlds in your current WvW matchup. That is one of the many aspects of the map that we will be actively getting feedback on from the community and the testers.

Q: Will there be any advantages to get on the map? Such as a King of the hill thing that grants buffs, or will it be one giant pit to fight on at equal grounds?
A: The map has objectives, from resource camps to keeps, much like the other WvW maps. Once people get into the maps we’ll talk more about the specifics of those objectives. But this is not going to be far removed from WvW, just new.

Q: Can you enter the map from the good ’ol WvW UI Panel? Will there be portals for it in major cities / Border Waypoints too?
A: Yes to the dropdown. We haven’t put portals in the cities yet, but most likely we will.

Q: Can you place siege on the map? Or is it limited to player skills and teams only?
A: Siege is intended to be an important part of the map. Again, this map is WvW so there will be objectives, siege, etc.

Q: What will the max players be on a map from one server?
A: It’s our policy not to release those numbers. And we haven’t settled on that yet. This is something we will be experimenting with over the course of development/testing. It will be somewhere from the limit on the current maps, to some number less than that.

Q: What do you view under ‘We want the best WvW experience’? What is the goal of WvW and what would be the best WvW experience with the addition of this map?
A: The goal of this map is to provide a place for the thousands of people who queue daily to be able to experience the WvW experience rather than being left out. There will be massive battles, epic sieges, stirring defenses, and crushing defeats on this map. We want as many people as possible to be playing WvW and as we expand into other territories we want to make sure they don’t experience the massive queues that we saw at launch in NA/EU.

(edited by JonPeters.5630)

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Posted by: Repuran.1859

Repuran.1859

What happens if your in 1 version of the map but your guild-mates are in another overflow of the map?

Full time Engi, Part time Ele

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Posted by: LHound.8964

LHound.8964

Would the same 3 servers be facing each others in this new map? Or will be random servers?

What happens if server A have queues for the capacity of 2 overflows and server B and C only for 1 overflow?

/cheers

—————— ~~ ~~ —-————-
Charr’s need more Love. All is Vain
—————— ~~ ~~ —-————-

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Posted by: Jayne.9251

Jayne.9251

The survey link doesn’t work. Just a heads up.

L’enfer, c’est les autres

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Posted by: Morinmeth.9823

Morinmeth.9823

I just want to be able to test my WvW builds against people I know what they’re playing, so I take notes of the matchups and improve my playstyle based on facts. This means I want a place to face off against people from my own server. I hope we can get an arena or something were we can just go in and 1v1, 3v3, 5v5, 10v10 or 15v15 against our friends, for fun. It would be a nice addition. Am I asking for too much?

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Posted by: titanlectro.5029

titanlectro.5029

Q: What happens when one server has 100 people in queue and the only server has only 10? Will those 10 have anything to do other than be farmed?

Q: Will the Bloodlust warpoints on stomp work in the Edge of the Mists?

Gate of Madness | Leader – Phoenix Ascendant [ASH]
Niniyl (Ele) | Barah (Eng) | Luthiyn (War) | Niennya (Thf)
This is my Trahearne’s story

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Posted by: Vol.5241

Vol.5241

Can you share some type of features on this map?:

1.)Are there going to be camps, keeps, towers? Control points? New stuff?
2.) When you successfully release Edge of the Mists as a map to join, is it going to be constantly updated and act as a ‘beta’ for new ideas?

[Permabanned on Forums]
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/

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Posted by: Strang.8170

Strang.8170

How quickly do you think you´ll be able to iterate changes on this new type of map?
How large portion of players will you even give access to this at the start?
Can you update this beta map during wvw seasons?

Dr.Strang E – Nameless veterans (NV) – Gandara (EU)
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]

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Posted by: MiLkZz.4789

MiLkZz.4789

1)Where can my guild apply for this awesomeness? We don’t want to miss out.

2)And when please tell me when?

3) Make a safe zone aswel, so you can group up and don’t get camped 24/7

Warrior of [VcY], guild from Seafarer’s Rest
First troll to receive 10/10
Best golem driver EU

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Posted by: reign.2369

reign.2369

How will the capture points on the map count towards a server’s points when it’s possible to have multiple versions of the same capture point through overflows?

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

Are players affected by the bloodlust buff?

Do you feel this could be a nice playground for the GvG crowd, or would this hinder “progression” for other players on this map? (I know about the GvG-Arena in the Obsidian map, love the idea).

http://gw2style.com/index.php – show your look and rate others – great filters!!

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Posted by: Atrophied.8725

Atrophied.8725

Can you jump overflows the way you can in PvE currently, by ‘join on’ while partied?
Will guilds get prioritised to play together on the same overflow?
Will your survey link work?

Xandra – 80s in all classes – Ele/Guard mains – [TL] – NSP

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Posted by: Solstice.1097

Solstice.1097

Hey guys nothing you do on this map will count towards your score.

It’s not a place to WvW. It’s a place to pseudo-WvW while you wait to WvW. It’s a place non-WvW players might be able to get their feet a little bit wet before entering the borderlands. And if your server is empty, there might be things to do here instead of get spawn-camped in your BL.

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Posted by: Astorion.9312

Astorion.9312

Will this affect overall map completion?
Thanks!

Twitter: @royonline_

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

will there be structures which can be claimed as well or just pure brawl/deathmatch?

http://gw2style.com/index.php – show your look and rate others – great filters!!

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Posted by: Reslinal.2359

Reslinal.2359

Will the map play feel like skyhammer? A lot of people really don’t like skyhammer..

Blackgate Engineer

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Posted by: Grotesque.6480

Grotesque.6480

Thanks for bringing this out and involving the community into this guys, pretty much all we ever wanted. Lets build this addition together and wield out any potential treats to the system. I have several questions as of right now, hopefully you have the time to answer them.

Q1: How does the overflow work? Is it possible to fight against other servers? Is it combined with EU and NA or just one specific region?

Q2: Will there be any advantages to get on the map? Such as a King of the hill thing that grants buffs, or will it be one giant pit to fight on at equal grounds?

Q3: Will GvGs be supported on this map without interference of staff members and QQing from others?

Q4: Would ArenaNet have any plans on supporting the GvG scene in general after the release of the map? Such as supporting Teams, building features for competing GvG Teams?

Q5: Can you enter the map from the good ’ol WvW UI Panel? Will there be portals for it in major cities / Border Waypoints too?

Q6: Can you place siege on the map? Or is it limited to player skills and teams only?

Q7: Will there be new specialized Commander Tags? Or the option of using a tag for your party / guild only?

Q8: What will the max players be on a map from one server?

Q9: Where do you base the applications on from joining the BETA? Are anyone able to join or those heavily invested into WvW / GvGing? How many players from each guild are able to join up?

Q10: Will there be open space areas with plenty of room to muster GvG (i.e. like the south camp on a borderland)?

Q11: What do you view under ‘We want the best WvW experience’? What is the goal of WvW and what would be the best WvW experience with the addition of this map?

Q12: Is there a certain respawn area like a border waypoint of the likes, so teams are able to regroup / gather? Or is it one giant pit with random respawn?

Quite a lot, will drop more later. Hopefully you have the time to reply, that would be much appreciated!

Team Aggression [TA]

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Posted by: DevonCarver.5370

Previous

DevonCarver.5370

WvW Coordinator

Next

The survey link doesn’t work. Just a heads up.

It’s the wrong link, apparently. It will be updated. In the meantime, this is the actual link:
https://www.surveymonkey.com/s/GW2_WvWCommunit

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Posted by: Solstice.1097

Solstice.1097

Thanks for bringing this out and involving the community into this guys, pretty much all we ever wanted. Lets build this addition together and wield out any potential treats to the system. I have several questions as of right now, hopefully you have the time to answer them.

Q1: How does the overflow work? Is it possible to fight against other servers? Is it combined with EU and NA or just one specific region?

Q2: Will there be any advantages to get on the map? Such as a King of the hill thing that grants buffs, or will it be one giant pit to fight on at equal grounds?

Q3: Will GvGs be supported on this map without interference of staff members and QQing from others?

Q4: Would ArenaNet have any plans on supporting the GvG scene in general after the release of the map? Such as supporting Teams, building features for competing GvG Teams?

Q5: Can you enter the map from the good ’ol WvW UI Panel? Will there be portals for it in major cities / Border Waypoints too?

Q6: Can you place siege on the map? Or is it limited to player skills and teams only?

Q7: Will there be new specialized Commander Tags? Or the option of using a tag for your party / guild only?

Q8: What will the max players be on a map from one server?

Q9: Where do you base the applications on from joining the BETA? Are anyone able to join or those heavily invested into WvW / GvGing? How many players from each guild are able to join up?

Q10: Will there be open space areas with plenty of room to muster GvG (i.e. like the south camp on a borderland)?

Q11: What do you view under ‘We want the best WvW experience’? What is the goal of WvW and what would be the best WvW experience with the addition of this map?

Q12: Is there a certain respawn area like a border waypoint of the likes, so teams are able to regroup / gather? Or is it one giant pit with random respawn?

Quite a lot, will drop more later. Hopefully you have the time to reply, that would be much appreciated!

@ grotesque a few of those questions aren’t exactly about this map. im sure the dev team will be able to answer some of the questions but let me help you out on some of these

Q1 – i believe it is treated just like another map in your match – just the 3 servers
Q3 – they are working on adding an area to Obsidian sanctum where we can gvg
Q4 – anet stated if they release an actual gvg game mode it will be quite some time because they would want to be the best it can be
Q5 – yes – waypoints and portals idk but there will probably be another portal in LA
Q7 – this map will not change commander functionality
Q10 – see Q3

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Posted by: rhodoc.2381

rhodoc.2381

The survey link doesn’t work. Just a heads up.

It’s the wrong link, apparently. It will be updated. In the meantime, this is the actual link:
https://www.surveymonkey.com/s/GW2_WvWCommunit

Should everyone who wanna be tester register here? or only 1 representative person from guild will registeR?

[VcY] Velocity – Gargamell

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Posted by: DevonCarver.5370

Previous

DevonCarver.5370

WvW Coordinator

Next

The survey link doesn’t work. Just a heads up.

It’s the wrong link, apparently. It will be updated. In the meantime, this is the actual link:
https://www.surveymonkey.com/s/GW2_WvWCommunit

Should everyone who wanna be tester register here? or only 1 representative person from guild will registeR?

1 person per guild, please. The idea is that we’ll use one person as a point of contact. More registrations will not increase the odds of your guild being involved.

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Posted by: Shiren.9532

Shiren.9532

Why does the WvW team think we need a solution to queues? Am I mistaken in thinking that the majority of servers rarely ever see queues?

I was under the impression that queues was one of the few unintentional balancing forces in server populations.

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Posted by: Niim.9260

Niim.9260

First I generally like this idea. I think it can solve a lot of issues unrelated to ques and I look forward to seeing how it is implemented.

That said, this solution is really about helping those that have stacked to T1 at the expense of everyone else. This will have a negative impact on servers already struggling population wise and it will have a cascading effect on unbalanced match-ups, which is really most match-ups.

My question, for the FAQ, is how do you predict the new map will effect unbalanced match-ups? I am not asking you to solve the problem here, but I want to know that they are known issues.

~ AoN ~

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Posted by: DevonCarver.5370

Previous

DevonCarver.5370

WvW Coordinator

Next

Q1: How does the overflow work? Is it possible to fight against other servers? Is it combined with EU and NA or just one specific region?

Q2: Will there be any advantages to get on the map? Such as a King of the hill thing that grants buffs, or will it be one giant pit to fight on at equal grounds?

Q4: Would ArenaNet have any plans on supporting the GvG scene in general after the release of the map? Such as supporting Teams, building features for competing GvG Teams?

Q5: Can you enter the map from the good ’ol WvW UI Panel? Will there be portals for it in major cities / Border Waypoints too?

Q6: Can you place siege on the map? Or is it limited to player skills and teams only?

Q7: Will there be new specialized Commander Tags? Or the option of using a tag for your party / guild only?

Q8: What will the max players be on a map from one server?

Q9: Where do you base the applications on from joining the BETA? Are anyone able to join or those heavily invested into WvW / GvGing? How many players from each guild are able to join up?

Q10: Will there be open space areas with plenty of room to muster GvG (i.e. like the south camp on a borderland)?

Q11: What do you view under ‘We want the best WvW experience’? What is the goal of WvW and what would be the best WvW experience with the addition of this map?

Q12: Is there a certain respawn area like a border waypoint of the likes, so teams are able to regroup / gather? Or is it one giant pit with random respawn?

Quite a lot, will drop more later. Hopefully you have the time to reply, that would be much appreciated!

1) The current iteration is that you will only be matched up against the other worlds in your current WvW matchup. That is one of the many aspects of the map that we will be actively getting feedback on from the community and the testers.

2) The map has objectives, from resource camps to keeps, much like the other WvW maps. Once people get into the maps we’ll talk more about the specifics of those objectives. But this is not going to be far removed from WvW, just new.

4) We’ve stated that our current goals are to support WvW. Guild vs. Guild is an intriguing game mode, but one that we currently have no plans to support. The WvW team is focused on WvW. If we decided to build GvG, there will be a team that is in charge of that game mode, but it will not be the WvW team.

5) Yes to the dropdown. We haven’t put portals in the cities yet, but most likely we will.

6) Siege is intended to be an important part of the map. Again, this map is WvW so there will be objectives, siege, etc.

7) This map will not include any updates to the commander system as part of its rollout. We believe improvements need to be made, but the focus of this map is the content itself and not the commander system.

8) It’s our policy not to release those numbers. And we haven’t settled on that yet. This is something we will be experimenting with over the course of development/testing. It will be somewhere from the limit on the current maps, to some number less than that.

9) There is a link to the registration form in the blog post. We are looking for any and all guilds to come. This is going to be the largest scale test of this sort we’ve ever done and our goal is to include all members of guilds that are accepted. There is no cap.

11) The goal of this map is to provide a place for the thousands of people who queue daily to be able to experience the WvW experience rather than being left out. There will be massive battles, epic sieges, stirring defenses, and crushing defeats on this map. We want as many people as possible to be playing WvW and as we expand into other territories we want to make sure they don’t experience the massive queues that we saw at launch in NA/EU.

12) There will be safe zones, much like on the other maps. We are also going to work to make these areas more conducive to comeback mechanics. We don’t want people being camped and we’d like to solve that with this map.

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Posted by: OrangeSquash.7541

OrangeSquash.7541

Is the guild representative who fills out the survey, the person who will be carrying out the testing?

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Posted by: JonPeters.5630

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JonPeters.5630

Game Design Lead

Next

Q: Is there a certain respawn area like a border waypoint of the likes, so teams are able to regroup / gather? Or is it one giant pit with random respawn?
A: There will be safe zones, much like on the other maps. We are also going to work to make these areas more conducive to comeback mechanics. We don’t want people being camped and we’d like to solve that with this map.

EDIT: From here on out Devon and I will just answer questions inline because the OP is too long to add to and maintaining a second list halfway down just feels impractical and confusing.

Jon

(edited by JonPeters.5630)

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Posted by: DevonCarver.5370

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DevonCarver.5370

WvW Coordinator

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First I generally like this idea. I think it can solve a lot of issues unrelated to ques and I look forward to seeing how it is implemented.

That said, this solution is really about helping those that have stacked to T1 at the expense of everyone else. This will have a negative impact on servers already struggling population wise and it will have a cascading effect on unbalanced match-ups, which is really most match-ups.

My question, for the FAQ, is how do you predict the new map will effect unbalanced match-ups? I am not asking you to solve the problem here, but I want to know that they are known issues.

The first point is that, regardless of the number of worlds that see queues, there are still tens of thousands of people in queues on a daily basis. As we launch in new territories, we are currently in Beta in China, we want to make sure that doesn’t happen to anyone.

The second, and larger point, is that this map is not intended to solve the unbalanced servers issues. This is a first step towards a few things.
1) We are creating a place that we can test significant changes to WvW in a near to live environment. This will help us make major changes to the meta, scoring, etc. while being reasonably confident in the results of those changes.
2) Some of the things we are building into this map are the first step towards eventually making headway on the server imbalance issues. We have some ideas that we are going to implement, but the first step is eliminating the queue. We’ve seen, regularly, that when we make a major change to WvW, people flood the game type and get stuck in queues. This will allow them to at least experience some of WvW when those changes occur.

I hope that explains it.

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Posted by: DevonCarver.5370

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DevonCarver.5370

WvW Coordinator

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Is the guild representative who fills out the survey, the person who will be carrying out the testing?

No, the entirety of the guild would be involved, assuming they want to be. That person would just be a point of contact for the guild members and would be responsible for organizing feedback and keeping in touch with the development team.

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Posted by: MeatShield.1983

MeatShield.1983

I like the idea of adding a new map, but I am concerned as a mid tier wvw player that has seen players already leave to higher tier servers. I felt like the long queue times was the one incentive for players to leave T1 servers for lower population servers. Now this will be gone. It seems that there will no reason to not be on a T1 server now. Should I just plan on saving gems to transfer now?

Ehmry Bay
Zergs on Demand [ZoD]

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Posted by: Swamurabi.7890

Swamurabi.7890

Are you going to try to balance the sides that test the Beta map?

Will you also test an auto-balance feature in Beta that could be rolled out to the current WvW system?

After release, will you continue to add Beta features for this map that might make it into the main WvW maps?

(edited by Swamurabi.7890)

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Posted by: Okaishi.8320

Okaishi.8320

Would it not be a better idea for the Edge of the Mists map to not be tied to the WvW matchups? If one server is dominating their matchup they will be more inclined to visit the Edge of the Mists, however there probably won’t be many enemies for them to fight. I know there will be objectives for when there’s a lack of enemy players, but I think most people would go there to play against other people.

An alternative would be for the overflow maps to fill up with players from all servers. Green servers would be on the green team, blue ones on the blue, etc. I think there would be a higher chance for players to find good amounts of action this way and a lower chance for one side to be completely dominating.

I realize this is hardly a question for a FAQ and more like a suggestion, but I couldn’t resist :P

Member of TUP on Gandara

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Posted by: DevonCarver.5370

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DevonCarver.5370

WvW Coordinator

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Are you going to try to balance the sides that test the Beta map?

Will you also test an auto-balance feature in Beta that could be rolled out to the current WvW system?

After release, will you continue to add Beta features for this map that might make it into the main WvW maps?

1) We will do what we can, yes, to make sure the matchups are as balanced as they can be in this format.
2) That is not currently something we are planning on. WvW will continue to be world based, an auto-balance tool would invalidate that concept.
3) We won’t be adding beta features to this map, but if the testing is successful we will entertain the idea of having additional tests of this type to look into major feature or rule changes prior to putting them into the live game.

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Posted by: DevonCarver.5370

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DevonCarver.5370

WvW Coordinator

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Would it not be a better idea for the Edge of the Mists map to not be tied to the WvW matchups? If one server is dominating their matchup they will be more inclined to visit the Edge of the Mists, however there probably won’t be many enemies for them to fight.

An alternative would be for the overflow maps to fill up with players from all servers. Green servers would be on the green team, blue ones on the blue, etc. I think there would be a higher chance for players to find good amounts of action this way and a lower chance for one side to be completely dominating.

I realize this is hardly a question for a FAQ and more like a suggestion, but I couldn’t resist :P

This option is very much on the table, but we want to see how the map plays before we make that final decision. This is just one part of why we are doing this large-scale test at this stage in development. We want to be able to make these decisions based on feedback from people playing in the map and we want to be able to quickly iterate based on that feedback.

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Posted by: anzenketh.3759

anzenketh.3759

I guess this means that drastic changes to WvW including by not limited to reducing the number of maps are not competently off the table. That has potential of fixing population balances. As there is less reason not to do so now that queues are getting “fixed”.

Would it not be a better idea for the Edge of the Mists map to not be tied to the WvW matchups? If one server is dominating their matchup they will be more inclined to visit the Edge of the Mists, however there probably won’t be many enemies for them to fight.

An alternative would be for the overflow maps to fill up with players from all servers. Green servers would be on the green team, blue ones on the blue, etc. I think there would be a higher chance for players to find good amounts of action this way and a lower chance for one side to be completely dominating.

I realize this is hardly a question for a FAQ and more like a suggestion, but I couldn’t resist :P

This option is very much on the table, but we want to see how the map plays before we make that final decision. This is just one part of why we are doing this large-scale test at this stage in development. We want to be able to make these decisions based on feedback from people playing in the map and we want to be able to quickly iterate based on that feedback.

I could see some benefits including future proofing and freedom of development on the structure of WvW to at least have a method in place to as lest be able to do this type of thing in the future. Including switching to more of a faction based system as apposed to a server based system. It also would solve the population problem on the overflow.

In Game: Storm Bluff Isle — Anzz, Anzenketh Kyoto

(edited by anzenketh.3759)

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Posted by: Niim.9260

Niim.9260

2) Some of the things we are building into this map are the first step towards eventually making headway on the server imbalance issues. We have some ideas that we are going to implement, but the first step is eliminating the queue. We’ve seen, regularly, that when we make a major change to WvW, people flood the game type and get stuck in queues. This will allow them to at least experience some of WvW when those changes occur.

A follow up question. Given the above, is it possible that ANET will reduce the number of people being allowed on a map to help fight skill lag and server imbalances once those displaced players have the opportunity to play on the overflow map?

~ AoN ~

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Posted by: urzen.7096

urzen.7096

I like the idea of simply throwing queued up people from any server into this Edge map and making anyone killable, even your own server. Open WVW!

Sanctum of Rall

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Posted by: DevonCarver.5370

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DevonCarver.5370

WvW Coordinator

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I like the idea of adding a new map, but I am concerned as a mid tier wvw player that has seen players already leave to higher tier servers. I felt like the long queue times was the one incentive for players to leave T1 servers for lower population servers. Now this will be gone. It seems that there will no reason to not be on a T1 server now. Should I just plan on saving gems to transfer now?

This is a totally valid concern and from our point of view the only answer to it is that WvW and winning in WvW is what people want to do. If that is not the case, that is a problem with WvW, not with this new map. We want the existing maps to be the place everyone wants to be and if that is the case, then jumping to the high tier worlds will keep you from playing in those maps. We clearly have more work to do to make WvW as good as it can be, but this map is intended to solve a very specific problem, queueing, while also giving us the space to work on some other issues we think WvW has generally. It is also the case that we will take things from this map and push them back to WvW generally, it will just take time.

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Posted by: DevonCarver.5370

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DevonCarver.5370

WvW Coordinator

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2) Some of the things we are building into this map are the first step towards eventually making headway on the server imbalance issues. We have some ideas that we are going to implement, but the first step is eliminating the queue. We’ve seen, regularly, that when we make a major change to WvW, people flood the game type and get stuck in queues. This will allow them to at least experience some of WvW when those changes occur.

A follow up question. Given the above, is it possible that ANET will reduce the number of people being allowed on a map to help fight skill lag and server imbalances once those displaced players have the opportunity to play on the overflow map?

That is a very unlikely solution at this point in time. We are still working to eke out performance improvements that would combat skill lag. We would prefer to see more people on the maps, if feasible. We will do whatever is in the best interests of WvW and the players who play it, at the end of the day.

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Posted by: DevonCarver.5370

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DevonCarver.5370

WvW Coordinator

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Can you share some type of features on this map?:

1.)Are there going to be camps, keeps, towers? Control points? New stuff?
2.) When you successfully release Edge of the Mists as a map to join, is it going to be constantly updated and act as a ‘beta’ for new ideas?

We’ll discuss the specifics of the objectives in the coming weeks. Each region will have unique objectives, which will all have unique mechanics. These are still in development and so will be subject to change based on the feedback from the test.

The map will likely not be updated any more frequently than the other maps, however, we do hope to use this process of public testing to try out other additions or changes to WvW on a large scale.

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Posted by: style.6173

style.6173

I like the idea of adding a new map, but I am concerned as a mid tier wvw player that has seen players already leave to higher tier servers. I felt like the long queue times was the one incentive for players to leave T1 servers for lower population servers. Now this will be gone. It seems that there will no reason to not be on a T1 server now. Should I just plan on saving gems to transfer now?

People don’t transfer to Tier 1 to win. There are 8 match-ups going on at any given point in time. People transfer to T1 for the large scale well coordinated fights. This is the place to zerg if that is what you enjoy.

If you enjoy roaming or smaller scale fights, choose a different tier. Yes, there are some roamers in T1, but that isn’t the focus. It’s like saying you are going to McDonald’s to improve your health.

Look at it this way. .. The higher the tier, the more about the zerg. So, choose a tier that fits your playstyle.

(edited by style.6173)

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Posted by: Legno.6548

Legno.6548

If this map will introduce new mechanics who are liked from the large majority of the www population, are the devs considering the chance that this map will steal population from the proper www maps ? Do u believe wich once u create new mechanics into the edge of the mists, those mechanics can be introduced into the old borderlands maybe with a restailing of those maps?

Cane ingegner
Dogbite
[BloS] Officer

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Posted by: Luvpie.8350

Luvpie.8350

I like the idea of adding a new map, but I am concerned as a mid tier wvw player that has seen players already leave to higher tier servers. I felt like the long queue times was the one incentive for players to leave T1 servers for lower population servers. Now this will be gone. It seems that there will no reason to not be on a T1 server now. Should I just plan on saving gems to transfer now?

This is a totally valid concern and from our point of view the only answer to it is that WvW and winning in WvW is what people want to do. If that is not the case, that is a problem with WvW, not with this new map. We want the existing maps to be the place everyone wants to be and if that is the case, then jumping to the high tier worlds will keep you from playing in those maps. We clearly have more work to do to make WvW as good as it can be, but this map is intended to solve a very specific problem, queueing, while also giving us the space to work on some other issues we think WvW has generally. It is also the case that we will take things from this map and push them back to WvW generally, it will just take time.

I think you are trying to solve a specific problem but you are exacerbating the stacking problem by giving queued players WvW. Many were hoping that with upcoming queues in League matchups T1 US will force players/guilds to move out to T2 (Gold league) to balance it out but now that won’t happen.
While you are attempting to fix skill lag please consider lowering player limit from each server on a map to increase queue times. This will provide more testes for new map and reduce chances of skill lag. The players in queue map won’t have impact on WvW and will maybe move to lower tiers.

Apply @ Fang-Gaming.US
Follow @twitch.tv/Luvpie

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Posted by: JonPeters.5630

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JonPeters.5630

Game Design Lead

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If this map will introduce new mechanics who are liked from the large majority of the www population, are the devs considering the chance that this map will steal population from the proper www maps ? Do u believe wich once u create new mechanics into the edge of the mists, those mechanics can be introduced into the old borderlands maybe with a restailing of those maps?

Yes if there are elements of this map that are popular those elements will slowly make their way back towards the borderlands and EB, where it makes sense.

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Posted by: Legno.6548

Legno.6548

Yes if there are elements of this map that are popular those elements will slowly make their way back towards the borderlands and EB, where it makes sense.

With this you mean we can expect either terrain modification and new mechanics (like bloodlust) on the border, this seems fair, but do the borders have enough space for those upgrade eventually or the devs have plans on amplifying those borders?

Btw Im very satisfied with just this announcement and will soon talk with my guild for the survey

Cane ingegner
Dogbite
[BloS] Officer

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

Sorry for the offtopic, but I’m overwhelmed about the quantity of feedback from the devs. Is this the beginning of a new era? This feels great, “we are listening” gets a whole new meaning.

Back to topic:
I don’t quite understand what the goal on this new map is. We don’t get points for the WvW score, but we get “something” we can use (?) on the WvW maps. I guess you were not talking about loot… So what could this be? Another buff like bloodlust, or something more gameplay-changing?

http://gw2style.com/index.php – show your look and rate others – great filters!!

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Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Thanks for taking the time and doing this FAQ much appreciated, also A NEW MAP OMFG YES !

Anyway:

Q1: How big is the map compared to the current ones?
Q2: Is it just a copy paste from the current ones or a whole new map?

Thanks !

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Posted by: JonPeters.5630

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JonPeters.5630

Game Design Lead

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Yes if there are elements of this map that are popular those elements will slowly make their way back towards the borderlands and EB, where it makes sense.

With this you mean we can expect either terrain modification and new mechanics (like bloodlust) on the border, this seems fair, but do the borders have enough space for those upgrade eventually or the devs have plans on amplifying those borders?

Btw Im very satisfied with just this announcement and will soon talk with my guild for the survey

I mean for example this Edge of the Mists map, we are intending that each objective potentially has unique guards and keep lords. If that works well we could make changes to EB or borderlands that make the guards/lords at objectives in those maps more unique.

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

Q1: How big is the map compared to the current ones?
Q2: Is it just a copy paste from the current ones or a whole new map?

We got answers about this:

it’s smaller than EB but technically speaking – it plays bigger. Multiple Islands, connected with bridges.

a whole new map, Avatar-like floating islands which are connected via bridges with very different terrain.

https://www.guildwars2.com/en/news/the-edge-of-the-mists-a-new-map-is-coming-to-wvw/

http://gw2style.com/index.php – show your look and rate others – great filters!!

(edited by Marcus Greythorne.6843)

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

I mean for example this Edge of the Mists map, we are intending that each objective potentially has unique guards and keep lords. If that works well we could make changes to EB or borderlands that make the guards/lords at objectives in those maps more unique.

Would be certainly interesting if these guards/lords would have real boss-mechanics.

http://gw2style.com/index.php – show your look and rate others – great filters!!

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Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Q1: How big is the map compared to the current ones?
Q2: Is it just a copy paste from the current ones or a whole new map?

We got answers about this:

it’s smaller than EB but technically speaking – it plays bigger. Multiple Islands, connected with bridges.

a whole new map, Avatar-like floating islands which are connected via bridges with very different terrain.

https://www.guildwars2.com/en/news/the-edge-of-the-mists-a-new-map-is-coming-to-wvw/

Wow looks amazing, seriously. This made my day !